Commit Graph

36 Commits

Author SHA1 Message Date
Juergen Stuber
7db7664217 Fix chars mode. 2018-12-31 20:18:37 +01:00
Juergen Stuber
c1be631dcb Add chars mode. 2018-12-31 20:03:59 +01:00
Juergen Stuber
eff04faee4 Preset colored noise. 2018-12-28 14:57:41 +01:00
Juergen Stuber
eb7ac1c1f1 Set some pixels to black in colored noise. 2018-12-28 14:47:58 +01:00
Juergen Stuber
67368db0e4 Push colors towards blue instead of green. 2018-12-28 14:47:36 +01:00
Juergen Stuber
92eac483d1 Push colors more towards blue in colored noise. 2018-12-28 14:42:15 +01:00
Juergen Stuber
3597cafeaa Choose colors from official 35C3 range for colored noise. 2018-12-28 14:35:37 +01:00
Juergen Stuber
81c2de67e1 Add colored noise mode.g 2018-12-28 13:47:11 +01:00
Juergen Stuber
1146a04baa Fix minimal loop time for mood light. 2018-12-28 13:09:14 +01:00
Juergen Stuber
06a4a383c4 Set minimum parameter to more sensible value. 2018-12-21 21:56:47 +01:00
Juergen Stuber
7bf5bf22d4 Fix Eq for Move so that it agrees with Ord, as required. 2018-12-03 20:36:50 +01:00
Juergen Stuber
e60c0b26eb Use priority queue for next move to make in mazes.
This is the proper data structure to use.
No more of this regularly resorting a vector rubbish.
2018-12-03 20:20:04 +01:00
Juergen Stuber
292ebed18d Fix colors and digit position wrt duality in dual maze. 2018-12-02 16:07:58 +01:00
Juergen Stuber
c4d45a9016 Draw time of day in the mazes. 2018-12-02 15:57:24 +01:00
Juergen Stuber
4c5d693dfd Display priorities. 2018-12-02 15:56:26 +01:00
Juergen Stuber
3158928015 Fix 7 segment order.
Segments for bits 4 and 5 were swapped with respect to the standard order.
2018-12-02 15:54:22 +01:00
Juergen Stuber
85ff8c6c62 Adapt methods from dual maze to original maze. 2018-12-02 14:39:59 +01:00
Juergen Stuber
045f03374d Change priorities so that higher numbers have higher priority. 2018-12-02 14:39:04 +01:00
Juergen Stuber
af5e1db20a Replace macros for 2d literals by functions. 2018-12-02 14:21:59 +01:00
Juergen Stuber
9877915249 Allow gradual priorities for horizontal or vertical structures. 2018-12-02 10:26:24 +01:00
Juergen Stuber
b73101be65 Add dual maze.
Builds walls instead of corridors.
2018-12-01 20:09:00 +01:00
Juergen Stuber
3761bcfccf Use neighbours method in predator and prey. 2018-12-01 14:41:19 +01:00
Juergen Stuber
6009f627ae Fix predator and prey so that growth is again possible. 2018-12-01 14:40:50 +01:00
Juergen Stuber
4393f700bc Abstract out board in predator and prey. 2018-12-01 14:29:06 +01:00
Juergen Stuber
1a1129d343 Abstract out rectangles. 2018-12-01 11:49:45 +01:00
Juergen Stuber
de52bca34e Use 2d stuff in predator & prey animation. 2018-12-01 10:04:23 +01:00
Juergen Stuber
3389551f05 Rename everything from suffix 2 to 2d for clarity. 2018-12-01 10:03:58 +01:00
Juergen Stuber
c3ca8888fd Factor out two-dimensional arithmetic from maze. 2018-11-30 22:15:25 +01:00
Juergen Stuber
610c864cd9 Factor out color handling into common module. 2018-11-30 20:34:08 +01:00
Juergen Stuber
e15ac35f18 Darken the blue. 2018-11-28 22:11:14 +01:00
Juergen Stuber
742184580e Make walls blue again. 2018-11-28 22:03:40 +01:00
Juergen Stuber
e90e8072c3 Use darker brown for walls. 2018-11-28 19:00:02 +01:00
Juergen Stuber
e43b0271a9 Try different brown. 2018-11-28 18:57:09 +01:00
Juergen Stuber
354a0cf4b2 Color walls brown. 2018-11-28 18:54:10 +01:00
Juergen Stuber
793fc69e1e Start drawing the maze immediately to avoid flicker. 2018-11-28 18:24:51 +01:00
Juergen Stuber
759c9c4f8a Initial commit. 2018-11-28 16:02:33 +01:00