Push colors towards blue instead of green.
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@ -32,8 +32,8 @@ fn main() -> std::io::Result<()> {
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let t_frame = 0.040; // s
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let delay = Duration::new(0, (1_000_000_000.0 * t_frame) as u32);
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let c0 = Color::new(0, 160, 95);
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let c1 = Color::new(0, 138, 170);
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let c0 = Color::new(0, 138, 170);
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let c1 = Color::new(0, 160, 95);
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let mut rng = thread_rng();
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