Push colors more towards blue in colored noise.
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@ -43,7 +43,7 @@ fn main() -> std::io::Result<()> {
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loop {
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let x = rng.gen_range(0, x_size);
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let y = rng.gen_range(0, y_size);
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let c = c0.interpolate(c1, rng.gen::<f64>());
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let c = c0.interpolate(c1, rng.gen::<f64>().powf(2.0));
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frame[y][x] = c;
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let mut buf = Vec::with_capacity(x_size * y_size * 3);
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