Juergen Stuber
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75ca3a28e5
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Slow down chars mode.
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2018-12-31 20:34:58 +01:00 |
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Juergen Stuber
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360bc5f392
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Fix chars again.
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2018-12-31 20:28:49 +01:00 |
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Juergen Stuber
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7db7664217
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Fix chars mode.
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2018-12-31 20:18:37 +01:00 |
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Juergen Stuber
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c1be631dcb
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Add chars mode.
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2018-12-31 20:03:59 +01:00 |
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Juergen Stuber
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eff04faee4
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Preset colored noise.
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2018-12-28 14:57:41 +01:00 |
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Juergen Stuber
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eb7ac1c1f1
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Set some pixels to black in colored noise.
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2018-12-28 14:47:58 +01:00 |
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Juergen Stuber
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67368db0e4
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Push colors towards blue instead of green.
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2018-12-28 14:47:36 +01:00 |
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Juergen Stuber
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92eac483d1
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Push colors more towards blue in colored noise.
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2018-12-28 14:42:15 +01:00 |
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Juergen Stuber
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3597cafeaa
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Choose colors from official 35C3 range for colored noise.
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2018-12-28 14:35:37 +01:00 |
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Juergen Stuber
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81c2de67e1
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Add colored noise mode.g
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2018-12-28 13:47:11 +01:00 |
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Juergen Stuber
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1146a04baa
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Fix minimal loop time for mood light.
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2018-12-28 13:09:14 +01:00 |
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Juergen Stuber
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06a4a383c4
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Set minimum parameter to more sensible value.
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2018-12-21 21:56:47 +01:00 |
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Juergen Stuber
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7bf5bf22d4
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Fix Eq for Move so that it agrees with Ord, as required.
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2018-12-03 20:36:50 +01:00 |
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Juergen Stuber
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e60c0b26eb
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Use priority queue for next move to make in mazes.
This is the proper data structure to use.
No more of this regularly resorting a vector rubbish.
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2018-12-03 20:20:04 +01:00 |
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Juergen Stuber
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292ebed18d
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Fix colors and digit position wrt duality in dual maze.
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2018-12-02 16:07:58 +01:00 |
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Juergen Stuber
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c4d45a9016
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Draw time of day in the mazes.
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2018-12-02 15:57:24 +01:00 |
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Juergen Stuber
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4c5d693dfd
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Display priorities.
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2018-12-02 15:56:26 +01:00 |
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Juergen Stuber
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3158928015
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Fix 7 segment order.
Segments for bits 4 and 5 were swapped with respect to the standard order.
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2018-12-02 15:54:22 +01:00 |
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Juergen Stuber
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85ff8c6c62
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Adapt methods from dual maze to original maze.
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2018-12-02 14:39:59 +01:00 |
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Juergen Stuber
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045f03374d
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Change priorities so that higher numbers have higher priority.
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2018-12-02 14:39:04 +01:00 |
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Juergen Stuber
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af5e1db20a
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Replace macros for 2d literals by functions.
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2018-12-02 14:21:59 +01:00 |
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Juergen Stuber
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9877915249
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Allow gradual priorities for horizontal or vertical structures.
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2018-12-02 10:26:24 +01:00 |
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Juergen Stuber
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b73101be65
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Add dual maze.
Builds walls instead of corridors.
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2018-12-01 20:09:00 +01:00 |
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Juergen Stuber
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3761bcfccf
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Use neighbours method in predator and prey.
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2018-12-01 14:41:19 +01:00 |
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Juergen Stuber
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6009f627ae
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Fix predator and prey so that growth is again possible.
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2018-12-01 14:40:50 +01:00 |
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Juergen Stuber
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4393f700bc
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Abstract out board in predator and prey.
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2018-12-01 14:29:06 +01:00 |
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Juergen Stuber
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1a1129d343
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Abstract out rectangles.
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2018-12-01 11:49:45 +01:00 |
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Juergen Stuber
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de52bca34e
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Use 2d stuff in predator & prey animation.
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2018-12-01 10:04:23 +01:00 |
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Juergen Stuber
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3389551f05
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Rename everything from suffix 2 to 2d for clarity.
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2018-12-01 10:03:58 +01:00 |
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Juergen Stuber
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c3ca8888fd
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Factor out two-dimensional arithmetic from maze.
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2018-11-30 22:15:25 +01:00 |
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Juergen Stuber
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610c864cd9
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Factor out color handling into common module.
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2018-11-30 20:34:08 +01:00 |
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Juergen Stuber
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e15ac35f18
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Darken the blue.
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2018-11-28 22:11:14 +01:00 |
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Juergen Stuber
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742184580e
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Make walls blue again.
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2018-11-28 22:03:40 +01:00 |
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Juergen Stuber
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e90e8072c3
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Use darker brown for walls.
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2018-11-28 19:00:02 +01:00 |
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Juergen Stuber
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e43b0271a9
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Try different brown.
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2018-11-28 18:57:09 +01:00 |
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Juergen Stuber
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354a0cf4b2
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Color walls brown.
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2018-11-28 18:54:10 +01:00 |
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Juergen Stuber
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793fc69e1e
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Start drawing the maze immediately to avoid flicker.
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2018-11-28 18:24:51 +01:00 |
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Juergen Stuber
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759c9c4f8a
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Initial commit.
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2018-11-28 16:02:33 +01:00 |
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