Push colors more towards blue in colored noise.

master
Juergen Stuber 4 years ago
parent 3597cafeaa
commit 92eac483d1

@ -43,7 +43,7 @@ fn main() -> std::io::Result<()> {
loop {
let x = rng.gen_range(0, x_size);
let y = rng.gen_range(0, y_size);
let c = c0.interpolate(c1, rng.gen::<f64>());
let c = c0.interpolate(c1, rng.gen::<f64>().powf(2.0));
frame[y][x] = c;
let mut buf = Vec::with_capacity(x_size * y_size * 3);

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