thiele: Fade in new patterns softly
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@@ -30,6 +30,15 @@ enum Square {
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Residue,
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NonResidue,
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}
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impl Square {
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fn color(&self) -> Color {
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match self {
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Square::Zero => Color::blue(),
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Square::Residue => Color::new(0xd2, 0xd4, 0xbc),
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Square::NonResidue => Color::black(),
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}
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}
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}
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#[derive(Clone, Debug)]
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struct Board {
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@@ -45,22 +54,25 @@ impl Board {
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}
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}
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fn send<T: Write>(w: &mut T, board: &Board) -> std::io::Result<()> {
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for y in board.bbox().y_range() {
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for x in board.bbox().x_range() {
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let square = board.map[p2d(x, y)];
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let c = match square {
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Square::Zero => Color::blue(),
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Square::Residue => Color::new(0xd2, 0xd4, 0xbc),
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Square::NonResidue => Color::black(),
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};
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w.write_all(&c.rgb())?;
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fn send<T: Write>(
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w: &mut T,
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old_board: &Board,
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new_board: &Board,
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alpha: f64,
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) -> std::io::Result<()> {
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for y in old_board.bbox().y_range() {
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for x in old_board.bbox().x_range() {
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let old_color = old_board.map[p2d(x, y)].color();
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let new_color = new_board.map[p2d(x, y)].color();
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let color = old_color.interpolate(new_color, alpha);
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w.write_all(&color.rgb())?;
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}
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}
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w.flush()
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}
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const DEFAULT_ARG: i64 = 60;
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const DEFAULT_ARG: u64 = 10;
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fn main() -> std::io::Result<()> {
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let args = args().collect::<Vec<_>>();
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@@ -69,34 +81,49 @@ fn main() -> std::io::Result<()> {
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let x_size = args[1].parse::<i64>().unwrap();
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let y_size = args[2].parse::<i64>().unwrap();
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let arg = if let Some(s) = args.get(3) {
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s.parse::<i64>().unwrap_or(DEFAULT_ARG)
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s.parse::<u64>().unwrap_or(DEFAULT_ARG)
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} else {
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DEFAULT_ARG
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};
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eprintln!("screen size {}x{}, arg {}", x_size, y_size, arg);
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let min_size = x_size.min(y_size);
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// The range of the real and imaginary parts of a prime modulus.
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let prime_range = 0..=(min_size / 3).max(8);
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// The minimal norm of a prime modulus.
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let min_norm = (min_size / 10).pow(2).max(9);
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let mut rng = rng();
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let bbox = bb2d(0..x_size, 0..y_size);
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let delay = Duration::from_millis(200);
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let frames_per_second = 25;
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let delay = Duration::from_millis(1000 / frames_per_second);
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let frame_seconds = if arg > 0 { arg } else { DEFAULT_ARG };
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let max_time_count = frame_seconds * 5;
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let frame_time_count = frame_seconds * frames_per_second;
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let mut board = Board::with(bbox, |_p| Square::NonResidue);
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let fade_time_count = (2 * frames_per_second).min(frame_time_count / 3);
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let fade_alpha_step = 1.0 / (fade_time_count as f64);
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let mut time_count = 0;
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let mut old_board = Board::with(bbox, |_p| Square::NonResidue);
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let mut new_board = Board::with(bbox, |_p| Square::NonResidue);
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let mut time_count = frame_time_count;
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loop {
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if time_count <= 0 {
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time_count = max_time_count;
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if time_count >= frame_time_count {
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time_count = 0;
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// Pick a random gaussian prime somewhat smaller than the screen size.
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let mut m = Gaussian::ZERO;
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while !m.is_prime() || m.norm() < 16 {
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let min_size = x_size.min(y_size);
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let range = 0..=(min_size / 3).max(8);
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let re = rng.random_range(range.clone());
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let im = rng.random_range(range);
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let mut m;
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loop {
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let re = rng.random_range(prime_range.clone());
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let im = rng.random_range(prime_range.clone());
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m = Gaussian(re, im);
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if m.is_prime() && m.norm() >= min_norm {
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// We found a suitable prime.
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break;
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}
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}
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let mut reps = HashSet::new();
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@@ -120,7 +147,8 @@ fn main() -> std::io::Result<()> {
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eprintln!("chose prime modulus {m:?}, offset {origin:?}");
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board = Board::with(bbox, |p| {
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old_board = new_board;
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new_board = Board::with(bbox, |p| {
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let re = p.x();
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let im = p.y();
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let a = mod_from(m, origin + Gaussian(re, im));
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@@ -134,12 +162,14 @@ fn main() -> std::io::Result<()> {
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});
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}
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let alpha = ((time_count as f64) * fade_alpha_step).min(1.0);
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let mut buf = Vec::with_capacity((x_size * y_size * 3) as usize);
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send(&mut buf, &board)?;
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send(&mut buf, &old_board, &new_board, alpha)?;
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stdout().write_all(&buf)?;
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stdout().flush()?;
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sleep(delay);
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time_count -= 1;
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time_count += 1;
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}
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}
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