Maps angepasst an: https://howto.rc3.world/maps.html (außer exitSceneUrl)

This commit is contained in:
Sebi 2020-11-15 21:58:56 +01:00
parent 2b0763ab2c
commit 697635a4be
84 changed files with 76 additions and 1173 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="tileset" tilewidth="32" tileheight="32" tilecount="512" columns="32">
<image source="tileset.png" width="1024" height="512"/>
</tileset>

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License
-------
CC-BY-SA 3.0:
- http://creativecommons.org/licenses/by-sa/3.0/
- See the file: cc-by-sa-3.0.txt
GNU GPL 3.0:
- http://www.gnu.org/licenses/gpl-3.0.html
- See the file: gpl-3.0.txt
Note only some files from the entries are selected.
*Additional license information.
Assets from:
LPC participants:
----------------
Barbara Rivera
- tree,tombstone
Casper Nilsson
*GNU GPL 3.0 or later
email: casper.nilsson@gmail.com
Freenode: CasperN
OpenGameArt.org: C.Nilsson
- LPC C.Nilsson (2D art)
Chris Phillips
- tree
Daniel Eddeland
*GNU GPL 3.0 or later
- Tilesets of plants, props, food and environments, suitable for farming / fishing sims and other games.
- Includes wheat, grass, sand tilesets, fence tilesets and plants such as corn and tomato.
- Also includes village/marketplace objects like sacks, food, some smithing equipment, tables and stalls.
Anamaris and Krusmira (aka? Emilio J Sanchez)
- Sierra__Steampun-a-fy (with concept art)
Jonas Klinger
- Skorpio's SciFi Sprite Pack
Joshua Taylor
- Fruit and Veggie Inventory
Leo Villeveygoux
- Limestone Wall
Mark Weyer
- signpost+shadow
Matthew Nash
- Public Toilet Tileset
Skyler Robert Colladay
- FeralFantom's Entry
BASE assets:
------------
Lanea Zimmerman (AKA Sharm)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- barrel.png
- brackish.png
- buckets.png
- bridges.png
- cabinets.png
- cement.png
- cementstair.png
- chests.png
- country.png
- cup.png
- dirt2.png
- dirt.png
- dungeon.png
- grassalt.png
- grass.png
- holek.png
- holemid.png
- hole.png
- house.png
- inside.png
- kitchen.png
- lava.png
- lavarock.png
- mountains.png
- rock.png
- shadow.png
- signs.png
- stairs.png
- treetop.png
- trunk.png
- waterfall.png
- watergrass.png
- water.png
- princess.png and princess.xcf
Stephen Challener (AKA Redshrike)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- female_walkcycle.png
- female_hurt.png
- female_slash.png
- female_spellcast.png
- male_walkcycle.png
- male_hurt.png
- male_slash.png
- male_spellcast.png
- male_pants.png
- male_hurt_pants.png
- male_fall_down_pants.png
- male_slash_pants.png
Charles Sanchez (AKA CharlesGabriel)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- bat.png
- bee.png
- big_worm.png
- eyeball.png
- ghost.png
- man_eater_flower.png
- pumpking.png
- slime.png
- small_worm.png
- snake.png
Manuel Riecke (AKA MrBeast)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- hairfemale.png and hairfemale.xcf
- hairmale.png and hairmale.xcf
- soldier.png
- soldier_altcolor.png
Daniel Armstrong (AKA HughSpectrum)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Castle work:
- castlewalls.png
- castlefloors.png
- castle_outside.png
- castlefloors_outside.png
- castle_lightsources.png

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<image source="build_atlas.png" width="1024" height="1024"/>
</tileset>

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="obj_misk_atlas" tilewidth="32" tileheight="32" tilecount="1024" columns="32">
<image source="obj_misk_atlas.png" width="1024" height="1024"/>
</tileset>

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="BasicTileset" tilewidth="32" tileheight="32" spacing="1" margin="1" tilecount="35" columns="5">
<image source="BasicTileset.png" width="166" height="232"/>
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<terrain name="Frei" tile="24"/>
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<objectgroup draworder="index" id="2">
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<tileset version="1.4" tiledversion="1.4.2" name="TileSet" tilewidth="32" tileheight="32" tilecount="192" columns="12">
<image source="TileSet.png" trans="000000" width="384" height="512"/>
</tileset>

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<tileset version="1.4" tiledversion="1.4.2" name="floor_tiles" tilewidth="32" tileheight="32" tilecount="32" columns="8">
<image source="../floor_tiles/floor_tiles.png" width="256" height="128"/>
</tileset>

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="floortileset" tilewidth="32" tileheight="32" tilecount="64" columns="8">
<image source="floortileset.png" width="256" height="256"/>
<tile id="48">
<animation>
<frame tileid="48" duration="500"/>
<frame tileid="49" duration="500"/>
<frame tileid="50" duration="500"/>
<frame tileid="51" duration="500"/>
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<frame tileid="57" duration="500"/>
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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="inside" tilewidth="32" tileheight="32" tilecount="160" columns="16">
<image source="inside.png" width="512" height="336"/>
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License
-------
CC-BY-SA 3.0:
- http://creativecommons.org/licenses/by-sa/3.0/
- See the file: cc-by-sa-3.0.txt
GNU GPL 3.0:
- http://www.gnu.org/licenses/gpl-3.0.html
- See the file: gpl-3.0.txt
I adapted this from the LPC Atlas attribution file, and to be honest I don't understand the format very well, so I may have screwed some of this up!
*Additional license information.
Assets from:
LPC participants:
----------------
Casper Nilsson
*GNU GPL 3.0 or later
email: casper.nilsson@gmail.com
Freenode: CasperN
OpenGameArt.org: C.Nilsson
- LPC C.Nilsson (2D art)
Daniel Eddeland
*GNU GPL 3.0 or later
- Tilesets of plants, props, food and environments, suitable for farming / fishing sims and other games.
- Includes wheat, grass, sand tilesets, fence tilesets and plants such as corn and tomato.
Johann CHARLOT
*GNU LGPL Version 3.
*Later versions are permitted.
Homepage http://poufpoufproduction.fr
Email johannc@poufpoufproduction.fr
- Shoot'em up graphic kit
Skyler Robert Colladay
- FeralFantom's Entry (2D art)
BASE assets:
------------
Lanea Zimmerman (AKA Sharm)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- barrel.png
- brackish.png
- buckets.png
- bridges.png
- cabinets.png
- cement.png
- cementstair.png
- chests.png
- country.png
- cup.png
- dirt2.png
- dirt.png
- dungeon.png
- grassalt.png
- grass.png
- holek.png
- holemid.png
- hole.png
- house.png
- inside.png
- kitchen.png
- lava.png
- lavarock.png
- mountains.png
- rock.png
- shadow.png
- signs.png
- stairs.png
- treetop.png
- trunk.png
- waterfall.png
- watergrass.png
- water.png
- princess.png and princess.xcf
Stephen Challener (AKA Redshrike)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- female_walkcycle.png
- female_hurt.png
- female_slash.png
- female_spellcast.png
- male_walkcycle.png
- male_hurt.png
- male_slash.png
- male_spellcast.png
- male_pants.png
- male_hurt_pants.png
- male_fall_down_pants.png
- male_slash_pants.png
Manuel Riecke (AKA MrBeast)
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- hairfemale.png and hairfemale.xcf
- hairmale.png and hairmale.xcf
- soldier.png
- soldier_altcolor.png

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="tilesets_deviant_milkian_1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
<image source="tilesets_deviant_milkian_1.png" width="512" height="512"/>
</tileset>

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="matekiste" tilewidth="32" tileheight="32" tilecount="12" columns="4">
<image source="matekiste.png" width="128" height="96"/>
</tileset>

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="wa-tools" tilewidth="32" tileheight="32" tilecount="100" columns="10">
<image source="wa-tools.png" width="320" height="320"/>
</tileset>

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{
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"firstgid":1,
"image":"..\/assets\/tilesets\/BasicTileset.png",
"image":"tilesets\/BasicTileset.png",
"imageheight":232,
"imagewidth":166,
"margin":1,
@ -575,7 +575,7 @@
{
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"firstgid":36,
"image":"..\/assets\/tilesets\/inside\/inside\/inside.png",
"image":"tilesets\/inside_inside_inside.png",
"imageheight":336,
"imagewidth":512,
"margin":0,
@ -588,7 +588,7 @@
{
"columns":32,
"firstgid":196,
"image":"..\/assets\/tilesets\/32x32Sci-Fitileset\/tileset.png",
"image":"tilesets\/32x32Sci-Fitileset_tileset.png",
"imageheight":512,
"imagewidth":1024,
"margin":0,
@ -601,7 +601,7 @@
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"firstgid":708,
"image":"..\/assets\/tilesets\/tilesets_deviant_milkian_1.png",
"image":"tilesets\/tilesets_deviant_milkian_1.png",
"imageheight":512,
"imagewidth":512,
"margin":0,

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{
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"firstgid":1,
"image":"..\/assets\/tilesets\/BasicTileset.png",
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"margin":1,
@ -575,7 +575,7 @@
{
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"image":"..\/assets\/tilesets\/inside\/inside\/inside.png",
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"imageheight":336,
"imagewidth":512,
"margin":0,
@ -588,7 +588,7 @@
{
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"firstgid":196,
"image":"..\/assets\/tilesets\/32x32Sci-Fitileset\/tileset.png",
"image":"tilesets\/32x32Sci-Fitileset_tileset.png",
"imageheight":512,
"imagewidth":1024,
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{
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"image":"..\/assets\/tilesets\/tilesets_deviant_milkian_1.png",
"image":"tilesets\/tilesets_deviant_milkian_1.png",
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"imagewidth":512,
"margin":0,

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{
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"margin":1,
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{
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"firstgid":36,
"image":"..\/assets\/tilesets\/inside\/inside\/inside.png",
"image":"tilesets\/inside_inside_inside.png",
"imageheight":336,
"imagewidth":512,
"margin":0,
@ -696,7 +696,7 @@
{
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"image":"..\/assets\/tilesets\/32x32Sci-Fitileset\/tileset.png",
"image":"tilesets\/32x32Sci-Fitileset_tileset.png",
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"imagewidth":1024,
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"image":"..\/assets\/tilesets\/tilesets_deviant_milkian_1.png",
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"imageheight":512,
"imagewidth":512,
"margin":0,

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"image":"tilesets\/BasicTileset.png",
"imageheight":232,
"imagewidth":166,
"margin":1,
@ -683,7 +683,7 @@
{
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"image":"..\/assets\/tilesets\/inside\/inside\/inside.png",
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"imagewidth":512,
"margin":0,
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"image":"..\/assets\/tilesets\/32x32Sci-Fitileset\/tileset.png",
"image":"tilesets\/32x32Sci-Fitileset_tileset.png",
"imageheight":512,
"imagewidth":1024,
"margin":0,
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"image":"..\/assets\/tilesets\/tilesets_deviant_milkian_1.png",
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"imageheight":512,
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## Karten und Kacheln
+ 32x32pixel
+ Keine feste größe der Map
+ Guidelines: https://howto.rc3.world/maps.html
## Kartennamen
* chaospottKellerFablab
* chaospottKellerWC
* chaospottKellerHolzwerkstatt
* chaospottKellerTrollhoehle
* chaospottKellerElab
* chaospottInnenhof
* main (chaospottInnenhof)
* chaospottTreppenhausUG1
* chaospottTreppenhausEG
* chaospottTreppenhausOG1
@ -18,4 +18,4 @@
* chaospottAerieWC
* chaospottAerieCantina
![](WorkAdventureMapOverview.png)
![](assets/WorkAdventureMapOverview.png)

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Hier die Maps ablegen.

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