Neuter animation to prevent excessive power usage.
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1f502a422e
commit
9da32e5d17
@ -114,35 +114,19 @@
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// animation
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function initAnimation() {
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animate();
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for(var i in points) {
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shiftPoint(points[i]);
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}
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}
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function animate() {
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if(animateHeader) {
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ctx.clearRect(0,0,width,height);
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for(var i in points) {
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// detect points in range
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if(Math.abs(getDistance(target, points[i])) < 4000) {
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points[i].active = 0.3;
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points[i].circle.active = 0.6;
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} else if(Math.abs(getDistance(target, points[i])) < 20000) {
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points[i].active = 0.1;
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points[i].circle.active = 0.3;
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} else if(Math.abs(getDistance(target, points[i])) < 40000) {
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points[i].active = 0.02;
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points[i].circle.active = 0.1;
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} else {
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points[i].active = 0;
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points[i].circle.active = 0;
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}
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drawLines(points[i]);
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points[i].circle.draw();
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}
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}
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requestAnimationFrame(animate);
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}
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function shiftPoint(p) {
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