978 lines
27 KiB
C++
978 lines
27 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsDevice.h"
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#include "rsContext.h"
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#include "rsThreadIO.h"
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/EGLUtils.h>
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#include <ui/egl/android_natives.h>
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#include <sys/types.h>
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#include <sys/resource.h>
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#include <cutils/properties.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <cutils/sched_policy.h>
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using namespace android;
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using namespace android::renderscript;
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pthread_key_t Context::gThreadTLSKey = 0;
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uint32_t Context::gThreadTLSKeyCount = 0;
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uint32_t Context::gGLContextCount = 0;
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pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER;
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static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
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if (returnVal != EGL_TRUE) {
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fprintf(stderr, "%s() returned %d\n", op, returnVal);
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}
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for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
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= eglGetError()) {
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fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
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error);
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}
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}
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void Context::initEGL(bool useGL2)
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{
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mEGL.mNumConfigs = -1;
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EGLint configAttribs[128];
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EGLint *configAttribsPtr = configAttribs;
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EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE, GL_NONE, EGL_NONE };
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#ifdef HAS_CONTEXT_PRIORITY
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#ifdef EGL_IMG_context_priority
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#warning "using EGL_IMG_context_priority"
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if (mThreadPriority > 0) {
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context_attribs2[2] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
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context_attribs2[3] = EGL_CONTEXT_PRIORITY_LOW_IMG;
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}
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#endif
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#endif
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memset(configAttribs, 0, sizeof(configAttribs));
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configAttribsPtr[0] = EGL_SURFACE_TYPE;
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configAttribsPtr[1] = EGL_WINDOW_BIT;
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configAttribsPtr += 2;
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if (useGL2) {
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configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
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configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
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configAttribsPtr += 2;
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}
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if (mUseDepth) {
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configAttribsPtr[0] = EGL_DEPTH_SIZE;
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configAttribsPtr[1] = 16;
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configAttribsPtr += 2;
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}
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if (mDev->mForceSW) {
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configAttribsPtr[0] = EGL_CONFIG_CAVEAT;
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configAttribsPtr[1] = EGL_SLOW_CONFIG;
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configAttribsPtr += 2;
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}
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configAttribsPtr[0] = EGL_NONE;
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rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint))));
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LOGV("initEGL start");
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mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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checkEglError("eglGetDisplay");
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eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion);
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checkEglError("eglInitialize");
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status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig);
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if (err) {
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LOGE("couldn't find an EGLConfig matching the screen format\n");
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}
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//eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs);
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if (useGL2) {
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mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2);
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} else {
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mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL);
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}
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checkEglError("eglCreateContext");
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if (mEGL.mContext == EGL_NO_CONTEXT) {
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LOGE("eglCreateContext returned EGL_NO_CONTEXT");
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}
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gGLContextCount++;
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}
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void Context::deinitEGL()
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{
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LOGV("deinitEGL");
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setSurface(0, 0, NULL);
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eglDestroyContext(mEGL.mDisplay, mEGL.mContext);
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checkEglError("eglDestroyContext");
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gGLContextCount--;
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if (!gGLContextCount) {
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eglTerminate(mEGL.mDisplay);
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}
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}
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uint32_t Context::runScript(Script *s, uint32_t launchID)
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{
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ObjectBaseRef<ProgramFragment> frag(mFragment);
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ObjectBaseRef<ProgramVertex> vtx(mVertex);
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ObjectBaseRef<ProgramFragmentStore> store(mFragmentStore);
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ObjectBaseRef<ProgramRaster> raster(mRaster);
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uint32_t ret = s->run(this, launchID);
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mFragment.set(frag);
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mVertex.set(vtx);
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mFragmentStore.set(store);
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mRaster.set(raster);
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return ret;
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}
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void Context::checkError(const char *msg) const
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{
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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LOGE("GL Error, 0x%x, from %s", err, msg);
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}
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}
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uint32_t Context::runRootScript()
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{
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timerSet(RS_TIMER_CLEAR_SWAP);
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rsAssert(mRootScript->mEnviroment.mIsRoot);
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eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
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eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
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glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(mRootScript->mEnviroment.mClearColor[0],
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mRootScript->mEnviroment.mClearColor[1],
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mRootScript->mEnviroment.mClearColor[2],
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mRootScript->mEnviroment.mClearColor[3]);
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if (mUseDepth) {
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glDepthMask(GL_TRUE);
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glClearDepthf(mRootScript->mEnviroment.mClearDepth);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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} else {
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glClear(GL_COLOR_BUFFER_BIT);
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}
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timerSet(RS_TIMER_SCRIPT);
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mStateFragmentStore.mLast.clear();
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uint32_t ret = runScript(mRootScript.get(), 0);
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checkError("runRootScript");
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if (mError != RS_ERROR_NONE) {
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// If we have an error condition we stop rendering until
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// somthing changes that might fix it.
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ret = 0;
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}
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return ret;
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}
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uint64_t Context::getTime() const
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{
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struct timespec t;
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clock_gettime(CLOCK_MONOTONIC, &t);
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return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
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}
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void Context::timerReset()
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{
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for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) {
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mTimers[ct] = 0;
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}
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}
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void Context::timerInit()
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{
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mTimeLast = getTime();
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mTimeFrame = mTimeLast;
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mTimeLastFrame = mTimeLast;
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mTimerActive = RS_TIMER_INTERNAL;
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timerReset();
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}
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void Context::timerFrame()
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{
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mTimeLastFrame = mTimeFrame;
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mTimeFrame = getTime();
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}
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void Context::timerSet(Timers tm)
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{
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uint64_t last = mTimeLast;
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mTimeLast = getTime();
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mTimers[mTimerActive] += mTimeLast - last;
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mTimerActive = tm;
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}
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void Context::timerPrint()
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{
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double total = 0;
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for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
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total += mTimers[ct];
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}
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uint64_t frame = mTimeFrame - mTimeLastFrame;
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mTimeMSLastFrame = frame / 1000000;
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mTimeMSLastScript = mTimers[RS_TIMER_SCRIPT] / 1000000;
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mTimeMSLastSwap = mTimers[RS_TIMER_CLEAR_SWAP] / 1000000;
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if (props.mLogTimes) {
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LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli)",
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mTimeMSLastFrame,
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100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript,
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100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap,
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100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
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100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000);
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}
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}
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bool Context::setupCheck()
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{
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if (checkVersion2_0()) {
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if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) {
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LOGE("Context::setupCheck() 1 fail");
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return false;
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}
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mFragmentStore->setupGL2(this, &mStateFragmentStore);
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mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
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mRaster->setupGL2(this, &mStateRaster);
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mVertex->setupGL2(this, &mStateVertex, &mShaderCache);
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} else {
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mFragmentStore->setupGL(this, &mStateFragmentStore);
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mFragment->setupGL(this, &mStateFragment);
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mRaster->setupGL(this, &mStateRaster);
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mVertex->setupGL(this, &mStateVertex);
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}
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return true;
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}
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static bool getProp(const char *str)
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{
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char buf[PROPERTY_VALUE_MAX];
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property_get(str, buf, "0");
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return 0 != strcmp(buf, "0");
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}
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void * Context::threadProc(void *vrsc)
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{
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Context *rsc = static_cast<Context *>(vrsc);
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rsc->mNativeThreadId = gettid();
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setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY);
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rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY;
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rsc->props.mLogTimes = getProp("debug.rs.profile");
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rsc->props.mLogScripts = getProp("debug.rs.script");
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rsc->props.mLogObjects = getProp("debug.rs.object");
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rsc->props.mLogShaders = getProp("debug.rs.shader");
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ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
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if (!tlsStruct) {
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LOGE("Error allocating tls storage");
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return NULL;
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}
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tlsStruct->mContext = rsc;
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tlsStruct->mScript = NULL;
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int status = pthread_setspecific(rsc->gThreadTLSKey, tlsStruct);
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if (status) {
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LOGE("pthread_setspecific %i", status);
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}
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if (rsc->mIsGraphicsContext) {
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rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setRaster(NULL);
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rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setVertex(NULL);
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rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setFragment(NULL);
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rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
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rsc->setFragmentStore(NULL);
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rsc->mStateVertexArray.init(rsc);
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}
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rsc->mRunning = true;
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bool mDraw = true;
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while (!rsc->mExit) {
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mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw);
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mDraw &= (rsc->mRootScript.get() != NULL);
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mDraw &= (rsc->mWndSurface != NULL);
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uint32_t targetTime = 0;
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if (mDraw && rsc->mIsGraphicsContext) {
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targetTime = rsc->runRootScript();
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mDraw = targetTime && !rsc->mPaused;
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rsc->timerSet(RS_TIMER_CLEAR_SWAP);
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eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
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rsc->timerFrame();
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rsc->timerSet(RS_TIMER_INTERNAL);
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rsc->timerPrint();
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rsc->timerReset();
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}
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if (rsc->mObjDestroy.mNeedToEmpty) {
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rsc->objDestroyOOBRun();
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}
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if (rsc->mThreadPriority > 0 && targetTime) {
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int32_t t = (targetTime - (int32_t)(rsc->mTimeMSLastScript + rsc->mTimeMSLastSwap)) * 1000;
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if (t > 0) {
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usleep(t);
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}
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}
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}
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LOGV("RS Thread exiting");
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if (rsc->mIsGraphicsContext) {
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rsc->mRaster.clear();
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rsc->mFragment.clear();
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rsc->mVertex.clear();
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rsc->mFragmentStore.clear();
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rsc->mRootScript.clear();
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rsc->mStateRaster.deinit(rsc);
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rsc->mStateVertex.deinit(rsc);
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rsc->mStateFragment.deinit(rsc);
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rsc->mStateFragmentStore.deinit(rsc);
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}
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ObjectBase::zeroAllUserRef(rsc);
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rsc->mObjDestroy.mNeedToEmpty = true;
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rsc->objDestroyOOBRun();
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if (rsc->mIsGraphicsContext) {
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pthread_mutex_lock(&gInitMutex);
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rsc->deinitEGL();
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pthread_mutex_unlock(&gInitMutex);
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}
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LOGV("RS Thread exited");
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return NULL;
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}
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void Context::setPriority(int32_t p)
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{
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// Note: If we put this in the proper "background" policy
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// the wallpapers can become completly unresponsive at times.
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// This is probably not what we want for something the user is actively
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// looking at.
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mThreadPriority = p;
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#if 0
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SchedPolicy pol = SP_FOREGROUND;
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if (p > 0) {
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pol = SP_BACKGROUND;
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}
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if (!set_sched_policy(mNativeThreadId, pol)) {
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// success; reset the priority as well
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}
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#else
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setpriority(PRIO_PROCESS, mNativeThreadId, p);
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#endif
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}
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Context::Context(Device *dev, bool isGraphics, bool useDepth)
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{
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pthread_mutex_lock(&gInitMutex);
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dev->addContext(this);
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mDev = dev;
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mRunning = false;
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mExit = false;
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mUseDepth = useDepth;
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mPaused = false;
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mObjHead = NULL;
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mError = RS_ERROR_NONE;
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mErrorMsg = NULL;
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memset(&mEGL, 0, sizeof(mEGL));
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memset(&mGL, 0, sizeof(mGL));
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mIsGraphicsContext = isGraphics;
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int status;
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pthread_attr_t threadAttr;
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if (!gThreadTLSKeyCount) {
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status = pthread_key_create(&gThreadTLSKey, NULL);
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if (status) {
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LOGE("Failed to init thread tls key.");
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pthread_mutex_unlock(&gInitMutex);
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return;
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}
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}
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gThreadTLSKeyCount++;
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pthread_mutex_unlock(&gInitMutex);
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// Global init done at this point.
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status = pthread_attr_init(&threadAttr);
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if (status) {
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LOGE("Failed to init thread attribute.");
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return;
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}
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mWndSurface = NULL;
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objDestroyOOBInit();
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timerInit();
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timerSet(RS_TIMER_INTERNAL);
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LOGV("RS Launching thread");
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status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
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if (status) {
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LOGE("Failed to start rs context thread.");
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}
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while(!mRunning) {
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usleep(100);
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}
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pthread_attr_destroy(&threadAttr);
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}
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Context::~Context()
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{
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LOGV("Context::~Context");
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mExit = true;
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mPaused = false;
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void *res;
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mIO.shutdown();
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int status = pthread_join(mThreadId, &res);
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mObjDestroy.mNeedToEmpty = true;
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objDestroyOOBRun();
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// Global structure cleanup.
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pthread_mutex_lock(&gInitMutex);
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if (mDev) {
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mDev->removeContext(this);
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--gThreadTLSKeyCount;
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if (!gThreadTLSKeyCount) {
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pthread_key_delete(gThreadTLSKey);
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}
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mDev = NULL;
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}
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pthread_mutex_unlock(&gInitMutex);
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objDestroyOOBDestroy();
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}
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void Context::setSurface(uint32_t w, uint32_t h, ANativeWindow *sur)
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{
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rsAssert(mIsGraphicsContext);
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EGLBoolean ret;
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if (mEGL.mSurface != NULL) {
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ret = eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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checkEglError("eglMakeCurrent", ret);
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ret = eglDestroySurface(mEGL.mDisplay, mEGL.mSurface);
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|
checkEglError("eglDestroySurface", ret);
|
|
|
|
mEGL.mSurface = NULL;
|
|
mEGL.mWidth = 0;
|
|
mEGL.mHeight = 0;
|
|
mWidth = 0;
|
|
mHeight = 0;
|
|
}
|
|
|
|
mWndSurface = sur;
|
|
if (mWndSurface != NULL) {
|
|
bool first = false;
|
|
if (!mEGL.mContext) {
|
|
first = true;
|
|
pthread_mutex_lock(&gInitMutex);
|
|
initEGL(true);
|
|
pthread_mutex_unlock(&gInitMutex);
|
|
}
|
|
|
|
mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL);
|
|
checkEglError("eglCreateWindowSurface");
|
|
if (mEGL.mSurface == EGL_NO_SURFACE) {
|
|
LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE");
|
|
}
|
|
|
|
ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext);
|
|
checkEglError("eglMakeCurrent", ret);
|
|
|
|
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
|
|
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
|
|
mWidth = w;
|
|
mHeight = h;
|
|
mStateVertex.updateSize(this, w, h);
|
|
|
|
if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) {
|
|
LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight);
|
|
}
|
|
|
|
if (first) {
|
|
mGL.mVersion = glGetString(GL_VERSION);
|
|
mGL.mVendor = glGetString(GL_VENDOR);
|
|
mGL.mRenderer = glGetString(GL_RENDERER);
|
|
mGL.mExtensions = glGetString(GL_EXTENSIONS);
|
|
|
|
//LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
|
|
LOGV("GL Version %s", mGL.mVersion);
|
|
//LOGV("GL Vendor %s", mGL.mVendor);
|
|
LOGV("GL Renderer %s", mGL.mRenderer);
|
|
//LOGV("GL Extensions %s", mGL.mExtensions);
|
|
|
|
const char *verptr = NULL;
|
|
if (strlen((const char *)mGL.mVersion) > 9) {
|
|
if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
|
|
verptr = (const char *)mGL.mVersion + 12;
|
|
}
|
|
if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) {
|
|
verptr = (const char *)mGL.mVersion + 9;
|
|
}
|
|
}
|
|
|
|
if (!verptr) {
|
|
LOGE("Error, OpenGL ES Lite not supported");
|
|
} else {
|
|
sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
|
|
}
|
|
|
|
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs);
|
|
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors);
|
|
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits);
|
|
|
|
glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors);
|
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits);
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits);
|
|
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors);
|
|
|
|
mGL.OES_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_OES_texture_npot");
|
|
mGL.GL_IMG_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_IMG_texture_npot");
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void Context::pause()
|
|
{
|
|
rsAssert(mIsGraphicsContext);
|
|
mPaused = true;
|
|
}
|
|
|
|
void Context::resume()
|
|
{
|
|
rsAssert(mIsGraphicsContext);
|
|
mPaused = false;
|
|
}
|
|
|
|
void Context::setRootScript(Script *s)
|
|
{
|
|
rsAssert(mIsGraphicsContext);
|
|
mRootScript.set(s);
|
|
}
|
|
|
|
void Context::setFragmentStore(ProgramFragmentStore *pfs)
|
|
{
|
|
rsAssert(mIsGraphicsContext);
|
|
if (pfs == NULL) {
|
|
mFragmentStore.set(mStateFragmentStore.mDefault);
|
|
} else {
|
|
mFragmentStore.set(pfs);
|
|
}
|
|
}
|
|
|
|
void Context::setFragment(ProgramFragment *pf)
|
|
{
|
|
rsAssert(mIsGraphicsContext);
|
|
if (pf == NULL) {
|
|
mFragment.set(mStateFragment.mDefault);
|
|
} else {
|
|
mFragment.set(pf);
|
|
}
|
|
}
|
|
|
|
void Context::setRaster(ProgramRaster *pr)
|
|
{
|
|
rsAssert(mIsGraphicsContext);
|
|
if (pr == NULL) {
|
|
mRaster.set(mStateRaster.mDefault);
|
|
} else {
|
|
mRaster.set(pr);
|
|
}
|
|
}
|
|
|
|
void Context::setVertex(ProgramVertex *pv)
|
|
{
|
|
rsAssert(mIsGraphicsContext);
|
|
if (pv == NULL) {
|
|
mVertex.set(mStateVertex.mDefault);
|
|
} else {
|
|
mVertex.set(pv);
|
|
}
|
|
}
|
|
|
|
void Context::assignName(ObjectBase *obj, const char *name, uint32_t len)
|
|
{
|
|
rsAssert(!obj->getName());
|
|
obj->setName(name, len);
|
|
mNames.add(obj);
|
|
}
|
|
|
|
void Context::removeName(ObjectBase *obj)
|
|
{
|
|
for(size_t ct=0; ct < mNames.size(); ct++) {
|
|
if (obj == mNames[ct]) {
|
|
mNames.removeAt(ct);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectBase * Context::lookupName(const char *name) const
|
|
{
|
|
for(size_t ct=0; ct < mNames.size(); ct++) {
|
|
if (!strcmp(name, mNames[ct]->getName())) {
|
|
return mNames[ct];
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Context::appendNameDefines(String8 *str) const
|
|
{
|
|
char buf[256];
|
|
for (size_t ct=0; ct < mNames.size(); ct++) {
|
|
str->append("#define NAMED_");
|
|
str->append(mNames[ct]->getName());
|
|
str->append(" ");
|
|
sprintf(buf, "%i\n", (int)mNames[ct]);
|
|
str->append(buf);
|
|
}
|
|
}
|
|
|
|
bool Context::objDestroyOOBInit()
|
|
{
|
|
int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBInit mutex init failure");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void Context::objDestroyOOBRun()
|
|
{
|
|
if (mObjDestroy.mNeedToEmpty) {
|
|
int status = pthread_mutex_lock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
|
|
return;
|
|
}
|
|
|
|
for (size_t ct = 0; ct < mObjDestroy.mDestroyList.size(); ct++) {
|
|
mObjDestroy.mDestroyList[ct]->decUserRef();
|
|
}
|
|
mObjDestroy.mDestroyList.clear();
|
|
mObjDestroy.mNeedToEmpty = false;
|
|
|
|
status = pthread_mutex_unlock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Context::objDestroyOOBDestroy()
|
|
{
|
|
rsAssert(!mObjDestroy.mNeedToEmpty);
|
|
pthread_mutex_destroy(&mObjDestroy.mMutex);
|
|
}
|
|
|
|
void Context::objDestroyAdd(ObjectBase *obj)
|
|
{
|
|
int status = pthread_mutex_lock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
|
|
return;
|
|
}
|
|
|
|
mObjDestroy.mNeedToEmpty = true;
|
|
mObjDestroy.mDestroyList.add(obj);
|
|
|
|
status = pthread_mutex_unlock(&mObjDestroy.mMutex);
|
|
if (status) {
|
|
LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
|
|
}
|
|
}
|
|
|
|
uint32_t Context::getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait)
|
|
{
|
|
//LOGE("getMessageToClient %i %i", bufferLen, wait);
|
|
if (!wait) {
|
|
if (mIO.mToClient.isEmpty()) {
|
|
// No message to get and not going to wait for one.
|
|
receiveLen = 0;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//LOGE("getMessageToClient 2 con=%p", this);
|
|
uint32_t bytesData = 0;
|
|
uint32_t commandID = 0;
|
|
const void *d = mIO.mToClient.get(&commandID, &bytesData);
|
|
//LOGE("getMessageToClient 3 %i %i", commandID, bytesData);
|
|
|
|
*receiveLen = bytesData;
|
|
if (bufferLen >= bytesData) {
|
|
memcpy(data, d, bytesData);
|
|
mIO.mToClient.next();
|
|
return commandID;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
bool Context::sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace)
|
|
{
|
|
//LOGE("sendMessageToClient %i %i %i", cmdID, len, waitForSpace);
|
|
if (cmdID == 0) {
|
|
LOGE("Attempting to send invalid command 0 to client.");
|
|
return false;
|
|
}
|
|
if (!waitForSpace) {
|
|
if (mIO.mToClient.getFreeSpace() < len) {
|
|
// Not enough room, and not waiting.
|
|
return false;
|
|
}
|
|
}
|
|
//LOGE("sendMessageToClient 2");
|
|
void *p = mIO.mToClient.reserve(len);
|
|
memcpy(p, data, len);
|
|
mIO.mToClient.commit(cmdID, len);
|
|
//LOGE("sendMessageToClient 3");
|
|
return true;
|
|
}
|
|
|
|
void Context::initToClient()
|
|
{
|
|
while(!mRunning) {
|
|
usleep(100);
|
|
}
|
|
}
|
|
|
|
void Context::deinitToClient()
|
|
{
|
|
mIO.mToClient.shutdown();
|
|
}
|
|
|
|
const char * Context::getError(RsError *err)
|
|
{
|
|
*err = mError;
|
|
mError = RS_ERROR_NONE;
|
|
if (*err != RS_ERROR_NONE) {
|
|
return mErrorMsg;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Context::setError(RsError e, const char *msg)
|
|
{
|
|
mError = e;
|
|
mErrorMsg = msg;
|
|
}
|
|
|
|
|
|
void Context::dumpDebug() const
|
|
{
|
|
LOGE("RS Context debug %p", this);
|
|
LOGE("RS Context debug");
|
|
|
|
LOGE(" EGL ver %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
|
|
LOGE(" EGL context %p surface %p, w=%i h=%i Display=%p", mEGL.mContext,
|
|
mEGL.mSurface, mEGL.mWidth, mEGL.mHeight, mEGL.mDisplay);
|
|
LOGE(" GL vendor: %s", mGL.mVendor);
|
|
LOGE(" GL renderer: %s", mGL.mRenderer);
|
|
LOGE(" GL Version: %s", mGL.mVersion);
|
|
LOGE(" GL Extensions: %s", mGL.mExtensions);
|
|
LOGE(" GL int Versions %i %i", mGL.mMajorVersion, mGL.mMinorVersion);
|
|
LOGE(" RS width %i, height %i", mWidth, mHeight);
|
|
LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused);
|
|
LOGE(" RS pThreadID %li, nativeThreadID %i", mThreadId, mNativeThreadId);
|
|
|
|
LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits);
|
|
LOGV("MAX Attribs %i", mGL.mMaxVertexAttribs);
|
|
LOGV("MAX Uniforms %i, %i", mGL.mMaxVertexUniformVectors, mGL.mMaxFragmentUniformVectors);
|
|
LOGV("MAX Varyings %i", mGL.mMaxVaryingVectors);
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
|
|
namespace android {
|
|
namespace renderscript {
|
|
|
|
|
|
void rsi_ContextBindRootScript(Context *rsc, RsScript vs)
|
|
{
|
|
Script *s = static_cast<Script *>(vs);
|
|
rsc->setRootScript(s);
|
|
}
|
|
|
|
void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
|
|
{
|
|
Sampler *s = static_cast<Sampler *>(vs);
|
|
|
|
if (slot > RS_MAX_SAMPLER_SLOT) {
|
|
LOGE("Invalid sampler slot");
|
|
return;
|
|
}
|
|
|
|
s->bindToContext(&rsc->mStateSampler, slot);
|
|
}
|
|
|
|
void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs)
|
|
{
|
|
ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs);
|
|
rsc->setFragmentStore(pfs);
|
|
}
|
|
|
|
void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf)
|
|
{
|
|
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
|
|
rsc->setFragment(pf);
|
|
}
|
|
|
|
void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr)
|
|
{
|
|
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
|
|
rsc->setRaster(pr);
|
|
}
|
|
|
|
void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv)
|
|
{
|
|
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
|
|
rsc->setVertex(pv);
|
|
}
|
|
|
|
void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len)
|
|
{
|
|
ObjectBase *ob = static_cast<ObjectBase *>(obj);
|
|
rsc->assignName(ob, name, len);
|
|
}
|
|
|
|
void rsi_ObjDestroy(Context *rsc, void *obj)
|
|
{
|
|
ObjectBase *ob = static_cast<ObjectBase *>(obj);
|
|
rsc->removeName(ob);
|
|
ob->decUserRef();
|
|
}
|
|
|
|
void rsi_ContextPause(Context *rsc)
|
|
{
|
|
rsc->pause();
|
|
}
|
|
|
|
void rsi_ContextResume(Context *rsc)
|
|
{
|
|
rsc->resume();
|
|
}
|
|
|
|
void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, ANativeWindow *sur)
|
|
{
|
|
rsc->setSurface(w, h, sur);
|
|
}
|
|
|
|
void rsi_ContextSetPriority(Context *rsc, int32_t p)
|
|
{
|
|
rsc->setPriority(p);
|
|
}
|
|
|
|
void rsi_ContextDump(Context *rsc, int32_t bits)
|
|
{
|
|
ObjectBase::dumpAll(rsc);
|
|
}
|
|
|
|
const char * rsi_ContextGetError(Context *rsc, RsError *e)
|
|
{
|
|
const char *msg = rsc->getError(e);
|
|
if (*e != RS_ERROR_NONE) {
|
|
LOGE("RS Error %i %s", *e, msg);
|
|
}
|
|
return msg;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
|
|
RsContext rsContextCreate(RsDevice vdev, uint32_t version)
|
|
{
|
|
LOGV("rsContextCreate %p", vdev);
|
|
Device * dev = static_cast<Device *>(vdev);
|
|
Context *rsc = new Context(dev, false, false);
|
|
return rsc;
|
|
}
|
|
|
|
RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth)
|
|
{
|
|
LOGV("rsContextCreateGL %p, %i", vdev, useDepth);
|
|
Device * dev = static_cast<Device *>(vdev);
|
|
Context *rsc = new Context(dev, true, useDepth);
|
|
return rsc;
|
|
}
|
|
|
|
void rsContextDestroy(RsContext vrsc)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
delete rsc;
|
|
}
|
|
|
|
void rsObjDestroyOOB(RsContext vrsc, void *obj)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
rsc->objDestroyAdd(static_cast<ObjectBase *>(obj));
|
|
}
|
|
|
|
uint32_t rsContextGetMessage(RsContext vrsc, void *data, size_t *receiveLen, size_t bufferLen, bool wait)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
return rsc->getMessageToClient(data, receiveLen, bufferLen, wait);
|
|
}
|
|
|
|
void rsContextInitToClient(RsContext vrsc)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
rsc->initToClient();
|
|
}
|
|
|
|
void rsContextDeinitToClient(RsContext vrsc)
|
|
{
|
|
Context * rsc = static_cast<Context *>(vrsc);
|
|
rsc->deinitToClient();
|
|
}
|
|
|