M7350/base/libs/rs/rsContext.cpp

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2024-09-09 08:52:07 +00:00
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
#include "rsThreadIO.h"
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
#include <ui/egl/android_natives.h>
#include <sys/types.h>
#include <sys/resource.h>
#include <cutils/properties.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <cutils/sched_policy.h>
using namespace android;
using namespace android::renderscript;
pthread_key_t Context::gThreadTLSKey = 0;
uint32_t Context::gThreadTLSKeyCount = 0;
uint32_t Context::gGLContextCount = 0;
pthread_mutex_t Context::gInitMutex = PTHREAD_MUTEX_INITIALIZER;
static void checkEglError(const char* op, EGLBoolean returnVal = EGL_TRUE) {
if (returnVal != EGL_TRUE) {
fprintf(stderr, "%s() returned %d\n", op, returnVal);
}
for (EGLint error = eglGetError(); error != EGL_SUCCESS; error
= eglGetError()) {
fprintf(stderr, "after %s() eglError %s (0x%x)\n", op, EGLUtils::strerror(error),
error);
}
}
void Context::initEGL(bool useGL2)
{
mEGL.mNumConfigs = -1;
EGLint configAttribs[128];
EGLint *configAttribsPtr = configAttribs;
EGLint context_attribs2[] = { EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE, GL_NONE, EGL_NONE };
#ifdef HAS_CONTEXT_PRIORITY
#ifdef EGL_IMG_context_priority
#warning "using EGL_IMG_context_priority"
if (mThreadPriority > 0) {
context_attribs2[2] = EGL_CONTEXT_PRIORITY_LEVEL_IMG;
context_attribs2[3] = EGL_CONTEXT_PRIORITY_LOW_IMG;
}
#endif
#endif
memset(configAttribs, 0, sizeof(configAttribs));
configAttribsPtr[0] = EGL_SURFACE_TYPE;
configAttribsPtr[1] = EGL_WINDOW_BIT;
configAttribsPtr += 2;
if (useGL2) {
configAttribsPtr[0] = EGL_RENDERABLE_TYPE;
configAttribsPtr[1] = EGL_OPENGL_ES2_BIT;
configAttribsPtr += 2;
}
if (mUseDepth) {
configAttribsPtr[0] = EGL_DEPTH_SIZE;
configAttribsPtr[1] = 16;
configAttribsPtr += 2;
}
if (mDev->mForceSW) {
configAttribsPtr[0] = EGL_CONFIG_CAVEAT;
configAttribsPtr[1] = EGL_SLOW_CONFIG;
configAttribsPtr += 2;
}
configAttribsPtr[0] = EGL_NONE;
rsAssert(configAttribsPtr < (configAttribs + (sizeof(configAttribs) / sizeof(EGLint))));
LOGV("initEGL start");
mEGL.mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
checkEglError("eglGetDisplay");
eglInitialize(mEGL.mDisplay, &mEGL.mMajorVersion, &mEGL.mMinorVersion);
checkEglError("eglInitialize");
status_t err = EGLUtils::selectConfigForNativeWindow(mEGL.mDisplay, configAttribs, mWndSurface, &mEGL.mConfig);
if (err) {
LOGE("couldn't find an EGLConfig matching the screen format\n");
}
//eglChooseConfig(mEGL.mDisplay, configAttribs, &mEGL.mConfig, 1, &mEGL.mNumConfigs);
if (useGL2) {
mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, context_attribs2);
} else {
mEGL.mContext = eglCreateContext(mEGL.mDisplay, mEGL.mConfig, EGL_NO_CONTEXT, NULL);
}
checkEglError("eglCreateContext");
if (mEGL.mContext == EGL_NO_CONTEXT) {
LOGE("eglCreateContext returned EGL_NO_CONTEXT");
}
gGLContextCount++;
}
void Context::deinitEGL()
{
LOGV("deinitEGL");
setSurface(0, 0, NULL);
eglDestroyContext(mEGL.mDisplay, mEGL.mContext);
checkEglError("eglDestroyContext");
gGLContextCount--;
if (!gGLContextCount) {
eglTerminate(mEGL.mDisplay);
}
}
uint32_t Context::runScript(Script *s, uint32_t launchID)
{
ObjectBaseRef<ProgramFragment> frag(mFragment);
ObjectBaseRef<ProgramVertex> vtx(mVertex);
ObjectBaseRef<ProgramFragmentStore> store(mFragmentStore);
ObjectBaseRef<ProgramRaster> raster(mRaster);
uint32_t ret = s->run(this, launchID);
mFragment.set(frag);
mVertex.set(vtx);
mFragmentStore.set(store);
mRaster.set(raster);
return ret;
}
void Context::checkError(const char *msg) const
{
GLenum err = glGetError();
if (err != GL_NO_ERROR) {
LOGE("GL Error, 0x%x, from %s", err, msg);
}
}
uint32_t Context::runRootScript()
{
timerSet(RS_TIMER_CLEAR_SWAP);
rsAssert(mRootScript->mEnviroment.mIsRoot);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
glViewport(0, 0, mEGL.mWidth, mEGL.mHeight);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(mRootScript->mEnviroment.mClearColor[0],
mRootScript->mEnviroment.mClearColor[1],
mRootScript->mEnviroment.mClearColor[2],
mRootScript->mEnviroment.mClearColor[3]);
if (mUseDepth) {
glDepthMask(GL_TRUE);
glClearDepthf(mRootScript->mEnviroment.mClearDepth);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
} else {
glClear(GL_COLOR_BUFFER_BIT);
}
timerSet(RS_TIMER_SCRIPT);
mStateFragmentStore.mLast.clear();
uint32_t ret = runScript(mRootScript.get(), 0);
checkError("runRootScript");
if (mError != RS_ERROR_NONE) {
// If we have an error condition we stop rendering until
// somthing changes that might fix it.
ret = 0;
}
return ret;
}
uint64_t Context::getTime() const
{
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
}
void Context::timerReset()
{
for (int ct=0; ct < _RS_TIMER_TOTAL; ct++) {
mTimers[ct] = 0;
}
}
void Context::timerInit()
{
mTimeLast = getTime();
mTimeFrame = mTimeLast;
mTimeLastFrame = mTimeLast;
mTimerActive = RS_TIMER_INTERNAL;
timerReset();
}
void Context::timerFrame()
{
mTimeLastFrame = mTimeFrame;
mTimeFrame = getTime();
}
void Context::timerSet(Timers tm)
{
uint64_t last = mTimeLast;
mTimeLast = getTime();
mTimers[mTimerActive] += mTimeLast - last;
mTimerActive = tm;
}
void Context::timerPrint()
{
double total = 0;
for (int ct = 0; ct < _RS_TIMER_TOTAL; ct++) {
total += mTimers[ct];
}
uint64_t frame = mTimeFrame - mTimeLastFrame;
mTimeMSLastFrame = frame / 1000000;
mTimeMSLastScript = mTimers[RS_TIMER_SCRIPT] / 1000000;
mTimeMSLastSwap = mTimers[RS_TIMER_CLEAR_SWAP] / 1000000;
if (props.mLogTimes) {
LOGV("RS: Frame (%i), Script %2.1f (%i), Clear & Swap %2.1f (%i), Idle %2.1f (%lli), Internal %2.1f (%lli)",
mTimeMSLastFrame,
100.0 * mTimers[RS_TIMER_SCRIPT] / total, mTimeMSLastScript,
100.0 * mTimers[RS_TIMER_CLEAR_SWAP] / total, mTimeMSLastSwap,
100.0 * mTimers[RS_TIMER_IDLE] / total, mTimers[RS_TIMER_IDLE] / 1000000,
100.0 * mTimers[RS_TIMER_INTERNAL] / total, mTimers[RS_TIMER_INTERNAL] / 1000000);
}
}
bool Context::setupCheck()
{
if (checkVersion2_0()) {
if (!mShaderCache.lookup(this, mVertex.get(), mFragment.get())) {
LOGE("Context::setupCheck() 1 fail");
return false;
}
mFragmentStore->setupGL2(this, &mStateFragmentStore);
mFragment->setupGL2(this, &mStateFragment, &mShaderCache);
mRaster->setupGL2(this, &mStateRaster);
mVertex->setupGL2(this, &mStateVertex, &mShaderCache);
} else {
mFragmentStore->setupGL(this, &mStateFragmentStore);
mFragment->setupGL(this, &mStateFragment);
mRaster->setupGL(this, &mStateRaster);
mVertex->setupGL(this, &mStateVertex);
}
return true;
}
static bool getProp(const char *str)
{
char buf[PROPERTY_VALUE_MAX];
property_get(str, buf, "0");
return 0 != strcmp(buf, "0");
}
void * Context::threadProc(void *vrsc)
{
Context *rsc = static_cast<Context *>(vrsc);
rsc->mNativeThreadId = gettid();
setpriority(PRIO_PROCESS, rsc->mNativeThreadId, ANDROID_PRIORITY_DISPLAY);
rsc->mThreadPriority = ANDROID_PRIORITY_DISPLAY;
rsc->props.mLogTimes = getProp("debug.rs.profile");
rsc->props.mLogScripts = getProp("debug.rs.script");
rsc->props.mLogObjects = getProp("debug.rs.object");
rsc->props.mLogShaders = getProp("debug.rs.shader");
ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
if (!tlsStruct) {
LOGE("Error allocating tls storage");
return NULL;
}
tlsStruct->mContext = rsc;
tlsStruct->mScript = NULL;
int status = pthread_setspecific(rsc->gThreadTLSKey, tlsStruct);
if (status) {
LOGE("pthread_setspecific %i", status);
}
if (rsc->mIsGraphicsContext) {
rsc->mStateRaster.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setRaster(NULL);
rsc->mStateVertex.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setVertex(NULL);
rsc->mStateFragment.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setFragment(NULL);
rsc->mStateFragmentStore.init(rsc, rsc->mEGL.mWidth, rsc->mEGL.mHeight);
rsc->setFragmentStore(NULL);
rsc->mStateVertexArray.init(rsc);
}
rsc->mRunning = true;
bool mDraw = true;
while (!rsc->mExit) {
mDraw |= rsc->mIO.playCoreCommands(rsc, !mDraw);
mDraw &= (rsc->mRootScript.get() != NULL);
mDraw &= (rsc->mWndSurface != NULL);
uint32_t targetTime = 0;
if (mDraw && rsc->mIsGraphicsContext) {
targetTime = rsc->runRootScript();
mDraw = targetTime && !rsc->mPaused;
rsc->timerSet(RS_TIMER_CLEAR_SWAP);
eglSwapBuffers(rsc->mEGL.mDisplay, rsc->mEGL.mSurface);
rsc->timerFrame();
rsc->timerSet(RS_TIMER_INTERNAL);
rsc->timerPrint();
rsc->timerReset();
}
if (rsc->mObjDestroy.mNeedToEmpty) {
rsc->objDestroyOOBRun();
}
if (rsc->mThreadPriority > 0 && targetTime) {
int32_t t = (targetTime - (int32_t)(rsc->mTimeMSLastScript + rsc->mTimeMSLastSwap)) * 1000;
if (t > 0) {
usleep(t);
}
}
}
LOGV("RS Thread exiting");
if (rsc->mIsGraphicsContext) {
rsc->mRaster.clear();
rsc->mFragment.clear();
rsc->mVertex.clear();
rsc->mFragmentStore.clear();
rsc->mRootScript.clear();
rsc->mStateRaster.deinit(rsc);
rsc->mStateVertex.deinit(rsc);
rsc->mStateFragment.deinit(rsc);
rsc->mStateFragmentStore.deinit(rsc);
}
ObjectBase::zeroAllUserRef(rsc);
rsc->mObjDestroy.mNeedToEmpty = true;
rsc->objDestroyOOBRun();
if (rsc->mIsGraphicsContext) {
pthread_mutex_lock(&gInitMutex);
rsc->deinitEGL();
pthread_mutex_unlock(&gInitMutex);
}
LOGV("RS Thread exited");
return NULL;
}
void Context::setPriority(int32_t p)
{
// Note: If we put this in the proper "background" policy
// the wallpapers can become completly unresponsive at times.
// This is probably not what we want for something the user is actively
// looking at.
mThreadPriority = p;
#if 0
SchedPolicy pol = SP_FOREGROUND;
if (p > 0) {
pol = SP_BACKGROUND;
}
if (!set_sched_policy(mNativeThreadId, pol)) {
// success; reset the priority as well
}
#else
setpriority(PRIO_PROCESS, mNativeThreadId, p);
#endif
}
Context::Context(Device *dev, bool isGraphics, bool useDepth)
{
pthread_mutex_lock(&gInitMutex);
dev->addContext(this);
mDev = dev;
mRunning = false;
mExit = false;
mUseDepth = useDepth;
mPaused = false;
mObjHead = NULL;
mError = RS_ERROR_NONE;
mErrorMsg = NULL;
memset(&mEGL, 0, sizeof(mEGL));
memset(&mGL, 0, sizeof(mGL));
mIsGraphicsContext = isGraphics;
int status;
pthread_attr_t threadAttr;
if (!gThreadTLSKeyCount) {
status = pthread_key_create(&gThreadTLSKey, NULL);
if (status) {
LOGE("Failed to init thread tls key.");
pthread_mutex_unlock(&gInitMutex);
return;
}
}
gThreadTLSKeyCount++;
pthread_mutex_unlock(&gInitMutex);
// Global init done at this point.
status = pthread_attr_init(&threadAttr);
if (status) {
LOGE("Failed to init thread attribute.");
return;
}
mWndSurface = NULL;
objDestroyOOBInit();
timerInit();
timerSet(RS_TIMER_INTERNAL);
LOGV("RS Launching thread");
status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
if (status) {
LOGE("Failed to start rs context thread.");
}
while(!mRunning) {
usleep(100);
}
pthread_attr_destroy(&threadAttr);
}
Context::~Context()
{
LOGV("Context::~Context");
mExit = true;
mPaused = false;
void *res;
mIO.shutdown();
int status = pthread_join(mThreadId, &res);
mObjDestroy.mNeedToEmpty = true;
objDestroyOOBRun();
// Global structure cleanup.
pthread_mutex_lock(&gInitMutex);
if (mDev) {
mDev->removeContext(this);
--gThreadTLSKeyCount;
if (!gThreadTLSKeyCount) {
pthread_key_delete(gThreadTLSKey);
}
mDev = NULL;
}
pthread_mutex_unlock(&gInitMutex);
objDestroyOOBDestroy();
}
void Context::setSurface(uint32_t w, uint32_t h, ANativeWindow *sur)
{
rsAssert(mIsGraphicsContext);
EGLBoolean ret;
if (mEGL.mSurface != NULL) {
ret = eglMakeCurrent(mEGL.mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
checkEglError("eglMakeCurrent", ret);
ret = eglDestroySurface(mEGL.mDisplay, mEGL.mSurface);
checkEglError("eglDestroySurface", ret);
mEGL.mSurface = NULL;
mEGL.mWidth = 0;
mEGL.mHeight = 0;
mWidth = 0;
mHeight = 0;
}
mWndSurface = sur;
if (mWndSurface != NULL) {
bool first = false;
if (!mEGL.mContext) {
first = true;
pthread_mutex_lock(&gInitMutex);
initEGL(true);
pthread_mutex_unlock(&gInitMutex);
}
mEGL.mSurface = eglCreateWindowSurface(mEGL.mDisplay, mEGL.mConfig, mWndSurface, NULL);
checkEglError("eglCreateWindowSurface");
if (mEGL.mSurface == EGL_NO_SURFACE) {
LOGE("eglCreateWindowSurface returned EGL_NO_SURFACE");
}
ret = eglMakeCurrent(mEGL.mDisplay, mEGL.mSurface, mEGL.mSurface, mEGL.mContext);
checkEglError("eglMakeCurrent", ret);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_WIDTH, &mEGL.mWidth);
eglQuerySurface(mEGL.mDisplay, mEGL.mSurface, EGL_HEIGHT, &mEGL.mHeight);
mWidth = w;
mHeight = h;
mStateVertex.updateSize(this, w, h);
if ((int)mWidth != mEGL.mWidth || (int)mHeight != mEGL.mHeight) {
LOGE("EGL/Surface mismatch EGL (%i x %i) SF (%i x %i)", mEGL.mWidth, mEGL.mHeight, mWidth, mHeight);
}
if (first) {
mGL.mVersion = glGetString(GL_VERSION);
mGL.mVendor = glGetString(GL_VENDOR);
mGL.mRenderer = glGetString(GL_RENDERER);
mGL.mExtensions = glGetString(GL_EXTENSIONS);
//LOGV("EGL Version %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
LOGV("GL Version %s", mGL.mVersion);
//LOGV("GL Vendor %s", mGL.mVendor);
LOGV("GL Renderer %s", mGL.mRenderer);
//LOGV("GL Extensions %s", mGL.mExtensions);
const char *verptr = NULL;
if (strlen((const char *)mGL.mVersion) > 9) {
if (!memcmp(mGL.mVersion, "OpenGL ES-CM", 12)) {
verptr = (const char *)mGL.mVersion + 12;
}
if (!memcmp(mGL.mVersion, "OpenGL ES ", 10)) {
verptr = (const char *)mGL.mVersion + 9;
}
}
if (!verptr) {
LOGE("Error, OpenGL ES Lite not supported");
} else {
sscanf(verptr, " %i.%i", &mGL.mMajorVersion, &mGL.mMinorVersion);
}
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &mGL.mMaxVertexAttribs);
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &mGL.mMaxVertexUniformVectors);
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mGL.mMaxVertexTextureUnits);
glGetIntegerv(GL_MAX_VARYING_VECTORS, &mGL.mMaxVaryingVectors);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mGL.mMaxTextureImageUnits);
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mGL.mMaxFragmentTextureImageUnits);
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &mGL.mMaxFragmentUniformVectors);
mGL.OES_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_OES_texture_npot");
mGL.GL_IMG_texture_npot = NULL != strstr((const char *)mGL.mExtensions, "GL_IMG_texture_npot");
}
}
}
void Context::pause()
{
rsAssert(mIsGraphicsContext);
mPaused = true;
}
void Context::resume()
{
rsAssert(mIsGraphicsContext);
mPaused = false;
}
void Context::setRootScript(Script *s)
{
rsAssert(mIsGraphicsContext);
mRootScript.set(s);
}
void Context::setFragmentStore(ProgramFragmentStore *pfs)
{
rsAssert(mIsGraphicsContext);
if (pfs == NULL) {
mFragmentStore.set(mStateFragmentStore.mDefault);
} else {
mFragmentStore.set(pfs);
}
}
void Context::setFragment(ProgramFragment *pf)
{
rsAssert(mIsGraphicsContext);
if (pf == NULL) {
mFragment.set(mStateFragment.mDefault);
} else {
mFragment.set(pf);
}
}
void Context::setRaster(ProgramRaster *pr)
{
rsAssert(mIsGraphicsContext);
if (pr == NULL) {
mRaster.set(mStateRaster.mDefault);
} else {
mRaster.set(pr);
}
}
void Context::setVertex(ProgramVertex *pv)
{
rsAssert(mIsGraphicsContext);
if (pv == NULL) {
mVertex.set(mStateVertex.mDefault);
} else {
mVertex.set(pv);
}
}
void Context::assignName(ObjectBase *obj, const char *name, uint32_t len)
{
rsAssert(!obj->getName());
obj->setName(name, len);
mNames.add(obj);
}
void Context::removeName(ObjectBase *obj)
{
for(size_t ct=0; ct < mNames.size(); ct++) {
if (obj == mNames[ct]) {
mNames.removeAt(ct);
return;
}
}
}
ObjectBase * Context::lookupName(const char *name) const
{
for(size_t ct=0; ct < mNames.size(); ct++) {
if (!strcmp(name, mNames[ct]->getName())) {
return mNames[ct];
}
}
return NULL;
}
void Context::appendNameDefines(String8 *str) const
{
char buf[256];
for (size_t ct=0; ct < mNames.size(); ct++) {
str->append("#define NAMED_");
str->append(mNames[ct]->getName());
str->append(" ");
sprintf(buf, "%i\n", (int)mNames[ct]);
str->append(buf);
}
}
bool Context::objDestroyOOBInit()
{
int status = pthread_mutex_init(&mObjDestroy.mMutex, NULL);
if (status) {
LOGE("Context::ObjDestroyOOBInit mutex init failure");
return false;
}
return true;
}
void Context::objDestroyOOBRun()
{
if (mObjDestroy.mNeedToEmpty) {
int status = pthread_mutex_lock(&mObjDestroy.mMutex);
if (status) {
LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
return;
}
for (size_t ct = 0; ct < mObjDestroy.mDestroyList.size(); ct++) {
mObjDestroy.mDestroyList[ct]->decUserRef();
}
mObjDestroy.mDestroyList.clear();
mObjDestroy.mNeedToEmpty = false;
status = pthread_mutex_unlock(&mObjDestroy.mMutex);
if (status) {
LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
}
}
}
void Context::objDestroyOOBDestroy()
{
rsAssert(!mObjDestroy.mNeedToEmpty);
pthread_mutex_destroy(&mObjDestroy.mMutex);
}
void Context::objDestroyAdd(ObjectBase *obj)
{
int status = pthread_mutex_lock(&mObjDestroy.mMutex);
if (status) {
LOGE("Context::ObjDestroyOOBRun: error %i locking for OOBRun.", status);
return;
}
mObjDestroy.mNeedToEmpty = true;
mObjDestroy.mDestroyList.add(obj);
status = pthread_mutex_unlock(&mObjDestroy.mMutex);
if (status) {
LOGE("Context::ObjDestroyOOBRun: error %i unlocking for set condition.", status);
}
}
uint32_t Context::getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait)
{
//LOGE("getMessageToClient %i %i", bufferLen, wait);
if (!wait) {
if (mIO.mToClient.isEmpty()) {
// No message to get and not going to wait for one.
receiveLen = 0;
return 0;
}
}
//LOGE("getMessageToClient 2 con=%p", this);
uint32_t bytesData = 0;
uint32_t commandID = 0;
const void *d = mIO.mToClient.get(&commandID, &bytesData);
//LOGE("getMessageToClient 3 %i %i", commandID, bytesData);
*receiveLen = bytesData;
if (bufferLen >= bytesData) {
memcpy(data, d, bytesData);
mIO.mToClient.next();
return commandID;
}
return 0;
}
bool Context::sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace)
{
//LOGE("sendMessageToClient %i %i %i", cmdID, len, waitForSpace);
if (cmdID == 0) {
LOGE("Attempting to send invalid command 0 to client.");
return false;
}
if (!waitForSpace) {
if (mIO.mToClient.getFreeSpace() < len) {
// Not enough room, and not waiting.
return false;
}
}
//LOGE("sendMessageToClient 2");
void *p = mIO.mToClient.reserve(len);
memcpy(p, data, len);
mIO.mToClient.commit(cmdID, len);
//LOGE("sendMessageToClient 3");
return true;
}
void Context::initToClient()
{
while(!mRunning) {
usleep(100);
}
}
void Context::deinitToClient()
{
mIO.mToClient.shutdown();
}
const char * Context::getError(RsError *err)
{
*err = mError;
mError = RS_ERROR_NONE;
if (*err != RS_ERROR_NONE) {
return mErrorMsg;
}
return NULL;
}
void Context::setError(RsError e, const char *msg)
{
mError = e;
mErrorMsg = msg;
}
void Context::dumpDebug() const
{
LOGE("RS Context debug %p", this);
LOGE("RS Context debug");
LOGE(" EGL ver %i %i", mEGL.mMajorVersion, mEGL.mMinorVersion);
LOGE(" EGL context %p surface %p, w=%i h=%i Display=%p", mEGL.mContext,
mEGL.mSurface, mEGL.mWidth, mEGL.mHeight, mEGL.mDisplay);
LOGE(" GL vendor: %s", mGL.mVendor);
LOGE(" GL renderer: %s", mGL.mRenderer);
LOGE(" GL Version: %s", mGL.mVersion);
LOGE(" GL Extensions: %s", mGL.mExtensions);
LOGE(" GL int Versions %i %i", mGL.mMajorVersion, mGL.mMinorVersion);
LOGE(" RS width %i, height %i", mWidth, mHeight);
LOGE(" RS running %i, exit %i, useDepth %i, paused %i", mRunning, mExit, mUseDepth, mPaused);
LOGE(" RS pThreadID %li, nativeThreadID %i", mThreadId, mNativeThreadId);
LOGV("MAX Textures %i, %i %i", mGL.mMaxVertexTextureUnits, mGL.mMaxFragmentTextureImageUnits, mGL.mMaxTextureImageUnits);
LOGV("MAX Attribs %i", mGL.mMaxVertexAttribs);
LOGV("MAX Uniforms %i, %i", mGL.mMaxVertexUniformVectors, mGL.mMaxFragmentUniformVectors);
LOGV("MAX Varyings %i", mGL.mMaxVaryingVectors);
}
///////////////////////////////////////////////////////////////////////////////////////////
//
namespace android {
namespace renderscript {
void rsi_ContextBindRootScript(Context *rsc, RsScript vs)
{
Script *s = static_cast<Script *>(vs);
rsc->setRootScript(s);
}
void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
{
Sampler *s = static_cast<Sampler *>(vs);
if (slot > RS_MAX_SAMPLER_SLOT) {
LOGE("Invalid sampler slot");
return;
}
s->bindToContext(&rsc->mStateSampler, slot);
}
void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs)
{
ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs);
rsc->setFragmentStore(pfs);
}
void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf)
{
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
rsc->setFragment(pf);
}
void rsi_ContextBindProgramRaster(Context *rsc, RsProgramRaster vpr)
{
ProgramRaster *pr = static_cast<ProgramRaster *>(vpr);
rsc->setRaster(pr);
}
void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv)
{
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
rsc->setVertex(pv);
}
void rsi_AssignName(Context *rsc, void * obj, const char *name, uint32_t len)
{
ObjectBase *ob = static_cast<ObjectBase *>(obj);
rsc->assignName(ob, name, len);
}
void rsi_ObjDestroy(Context *rsc, void *obj)
{
ObjectBase *ob = static_cast<ObjectBase *>(obj);
rsc->removeName(ob);
ob->decUserRef();
}
void rsi_ContextPause(Context *rsc)
{
rsc->pause();
}
void rsi_ContextResume(Context *rsc)
{
rsc->resume();
}
void rsi_ContextSetSurface(Context *rsc, uint32_t w, uint32_t h, ANativeWindow *sur)
{
rsc->setSurface(w, h, sur);
}
void rsi_ContextSetPriority(Context *rsc, int32_t p)
{
rsc->setPriority(p);
}
void rsi_ContextDump(Context *rsc, int32_t bits)
{
ObjectBase::dumpAll(rsc);
}
const char * rsi_ContextGetError(Context *rsc, RsError *e)
{
const char *msg = rsc->getError(e);
if (*e != RS_ERROR_NONE) {
LOGE("RS Error %i %s", *e, msg);
}
return msg;
}
}
}
RsContext rsContextCreate(RsDevice vdev, uint32_t version)
{
LOGV("rsContextCreate %p", vdev);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = new Context(dev, false, false);
return rsc;
}
RsContext rsContextCreateGL(RsDevice vdev, uint32_t version, bool useDepth)
{
LOGV("rsContextCreateGL %p, %i", vdev, useDepth);
Device * dev = static_cast<Device *>(vdev);
Context *rsc = new Context(dev, true, useDepth);
return rsc;
}
void rsContextDestroy(RsContext vrsc)
{
Context * rsc = static_cast<Context *>(vrsc);
delete rsc;
}
void rsObjDestroyOOB(RsContext vrsc, void *obj)
{
Context * rsc = static_cast<Context *>(vrsc);
rsc->objDestroyAdd(static_cast<ObjectBase *>(obj));
}
uint32_t rsContextGetMessage(RsContext vrsc, void *data, size_t *receiveLen, size_t bufferLen, bool wait)
{
Context * rsc = static_cast<Context *>(vrsc);
return rsc->getMessageToClient(data, receiveLen, bufferLen, wait);
}
void rsContextInitToClient(RsContext vrsc)
{
Context * rsc = static_cast<Context *>(vrsc);
rsc->initToClient();
}
void rsContextDeinitToClient(RsContext vrsc)
{
Context * rsc = static_cast<Context *>(vrsc);
rsc->deinitToClient();
}