1094 lines
33 KiB
C++
1094 lines
33 KiB
C++
|
/*
|
||
|
* Copyright (C) 2007 The Android Open Source Project
|
||
|
* Copyright (C) 2010, The Linux Foundation. All rights reserved.
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
#include <stdint.h>
|
||
|
#include <sys/types.h>
|
||
|
|
||
|
#include <cutils/properties.h>
|
||
|
#include <cutils/native_handle.h>
|
||
|
|
||
|
#include <utils/Errors.h>
|
||
|
#include <utils/Log.h>
|
||
|
#include <utils/StopWatch.h>
|
||
|
|
||
|
#include <ui/GraphicBuffer.h>
|
||
|
#include <ui/PixelFormat.h>
|
||
|
|
||
|
#include <surfaceflinger/Surface.h>
|
||
|
|
||
|
#include "clz.h"
|
||
|
#include "GLExtensions.h"
|
||
|
#include "Layer.h"
|
||
|
#include "SurfaceFlinger.h"
|
||
|
#include "DisplayHardware/DisplayHardware.h"
|
||
|
#if defined(TARGET_USES_OVERLAY)
|
||
|
#include "overlayLib.h"
|
||
|
#endif
|
||
|
|
||
|
#define DEBUG_RESIZE 0
|
||
|
|
||
|
|
||
|
namespace android {
|
||
|
|
||
|
template <typename T> inline T min(T a, T b) {
|
||
|
return a<b ? a : b;
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
Layer::Layer(SurfaceFlinger* flinger,
|
||
|
DisplayID display, const sp<Client>& client)
|
||
|
: LayerBaseClient(flinger, display, client),
|
||
|
mGLExtensions(GLExtensions::getInstance()),
|
||
|
mNeedsBlending(true),
|
||
|
mNeedsDithering(false),
|
||
|
mSecure(false),
|
||
|
mTextureManager(),
|
||
|
mBufferManager(mTextureManager),
|
||
|
mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false),
|
||
|
mBypassState(false)
|
||
|
{
|
||
|
setDestroyer(this);
|
||
|
}
|
||
|
|
||
|
Layer::~Layer()
|
||
|
{
|
||
|
// FIXME: must be called from the main UI thread
|
||
|
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
|
||
|
mBufferManager.destroy(dpy);
|
||
|
|
||
|
// we can use getUserClientUnsafe here because we know we're
|
||
|
// single-threaded at that point.
|
||
|
sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe());
|
||
|
if (ourClient != 0) {
|
||
|
ourClient->detachLayer(this);
|
||
|
}
|
||
|
|
||
|
if(getStereoscopic3DFormat()) {
|
||
|
const DisplayHardware& hw(mFlinger->graphicPlane(0).displayHardware());
|
||
|
hw.videoOverlayStarted(false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Layer::destroy(RefBase const* base) {
|
||
|
mFlinger->destroyLayer(static_cast<LayerBase const*>(base));
|
||
|
}
|
||
|
|
||
|
status_t Layer::setToken(const sp<UserClient>& userClient,
|
||
|
SharedClient* sharedClient, int32_t token)
|
||
|
{
|
||
|
int numbuffers = mBufferManager.getDefaultBufferCount();
|
||
|
#if defined(SF_BYPASS)
|
||
|
if (getLayerInitFlags() & ISurfaceComposer::eFullScreen) {
|
||
|
numbuffers = 3;
|
||
|
mBufferManager.resize(numbuffers);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
sp<SharedBufferServer> lcblk = new SharedBufferServer(
|
||
|
sharedClient, token, numbuffers,
|
||
|
getIdentity());
|
||
|
|
||
|
status_t err = mUserClientRef.setToken(userClient, lcblk, token);
|
||
|
|
||
|
LOGE_IF(err != NO_ERROR,
|
||
|
"ClientRef::setToken(%p, %p, %u) failed",
|
||
|
userClient.get(), lcblk.get(), token);
|
||
|
|
||
|
if (err == NO_ERROR) {
|
||
|
// we need to free the buffers associated with this surface
|
||
|
}
|
||
|
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
int32_t Layer::getToken() const
|
||
|
{
|
||
|
return mUserClientRef.getToken();
|
||
|
}
|
||
|
|
||
|
sp<UserClient> Layer::getClient() const
|
||
|
{
|
||
|
return mUserClientRef.getClient();
|
||
|
}
|
||
|
|
||
|
// called with SurfaceFlinger::mStateLock as soon as the layer is entered
|
||
|
// in the purgatory list
|
||
|
void Layer::onRemoved()
|
||
|
{
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (lcblk) {
|
||
|
// wake up the condition
|
||
|
lcblk->setStatus(NO_INIT);
|
||
|
}
|
||
|
// If original resolution surface, close current VG channels.
|
||
|
// Notify gralloc of the end of current playback.
|
||
|
if(getUseOriginalSurfaceResolution()) {
|
||
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
||
|
hw.stopOrigResDisplay();
|
||
|
freeBypassBuffers();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sp<LayerBaseClient::Surface> Layer::createSurface() const
|
||
|
{
|
||
|
return mSurface;
|
||
|
}
|
||
|
|
||
|
status_t Layer::setBuffers( uint32_t w, uint32_t h,
|
||
|
PixelFormat format, uint32_t flags)
|
||
|
{
|
||
|
// this surfaces pixel format
|
||
|
PixelFormatInfo info;
|
||
|
status_t err = getPixelFormatInfo(format, &info);
|
||
|
if (err) return err;
|
||
|
|
||
|
// the display's pixel format
|
||
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
||
|
uint32_t const maxSurfaceDims = min(
|
||
|
hw.getMaxTextureSize(), hw.getMaxViewportDims());
|
||
|
|
||
|
// never allow a surface larger than what our underlying GL implementation
|
||
|
// can handle.
|
||
|
if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
|
||
|
return BAD_VALUE;
|
||
|
}
|
||
|
|
||
|
PixelFormatInfo displayInfo;
|
||
|
getPixelFormatInfo(hw.getFormat(), &displayInfo);
|
||
|
const uint32_t hwFlags = hw.getFlags();
|
||
|
|
||
|
mFormat = format;
|
||
|
mWidth = w;
|
||
|
mHeight = h;
|
||
|
|
||
|
mReqFormat = format;
|
||
|
mReqWidth = w;
|
||
|
mReqHeight = h;
|
||
|
|
||
|
mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
|
||
|
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
|
||
|
|
||
|
// we use the red index
|
||
|
int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED);
|
||
|
int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED);
|
||
|
mNeedsDithering = layerRedsize > displayRedSize;
|
||
|
|
||
|
mSurface = new SurfaceLayer(mFlinger, this);
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
void Layer::reloadTexture(const Region& dirty)
|
||
|
{
|
||
|
sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
|
||
|
if (buffer == NULL) {
|
||
|
// this situation can happen if we ran out of memory for instance.
|
||
|
// not much we can do. continue to use whatever texture was bound
|
||
|
// to this context.
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (mGLExtensions.haveDirectTexture()) {
|
||
|
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
|
||
|
if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
|
||
|
// not sure what we can do here...
|
||
|
goto slowpath;
|
||
|
}
|
||
|
} else {
|
||
|
slowpath:
|
||
|
GGLSurface t;
|
||
|
if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) {
|
||
|
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
|
||
|
LOGE_IF(res, "error %d (%s) locking buffer %p",
|
||
|
res, strerror(res), buffer.get());
|
||
|
if (res == NO_ERROR) {
|
||
|
mBufferManager.loadTexture(dirty, t);
|
||
|
buffer->unlock();
|
||
|
}
|
||
|
} else {
|
||
|
// we can't do anything
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Layer::drawForSreenShot() const
|
||
|
{
|
||
|
const bool currentFiltering = mNeedsFiltering;
|
||
|
const_cast<Layer*>(this)->mNeedsFiltering = true;
|
||
|
LayerBase::drawForSreenShot();
|
||
|
const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering;
|
||
|
}
|
||
|
|
||
|
status_t Layer::freeBypassBuffers() const
|
||
|
{
|
||
|
if (!isOverlayUsed())
|
||
|
return NO_ERROR;
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (lcblk)
|
||
|
lcblk->setInUseBypass(-1);
|
||
|
setOverlayUsed(false);
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
status_t Layer::setBufferInUse() const
|
||
|
{
|
||
|
Texture tex(mBufferManager.getActiveTexture());
|
||
|
if (tex.image == EGL_NO_IMAGE_KHR)
|
||
|
return INVALID_OPERATION;
|
||
|
|
||
|
GLuint textureName = tex.name;
|
||
|
if (UNLIKELY(textureName == -1LU)) {
|
||
|
return INVALID_OPERATION;
|
||
|
}
|
||
|
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (lcblk) {
|
||
|
int buf = mBufferManager.getActiveBufferIndex();
|
||
|
if (buf >= 0)
|
||
|
lcblk->setInUseBypass(buf);
|
||
|
}
|
||
|
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
status_t Layer::drawWithOverlay(const Region& clip,
|
||
|
bool hdmiConnected, bool waitVsync) const
|
||
|
{
|
||
|
#if defined(TARGET_USES_OVERLAY)
|
||
|
Texture tex(mBufferManager.getActiveTexture());
|
||
|
if (tex.image == EGL_NO_IMAGE_KHR)
|
||
|
return INVALID_OPERATION;
|
||
|
|
||
|
GLuint textureName = tex.name;
|
||
|
if (UNLIKELY(textureName == -1LU)) {
|
||
|
return INVALID_OPERATION;
|
||
|
}
|
||
|
|
||
|
const DisplayHardware& hw(graphicPlane(0).displayHardware());
|
||
|
if(getUseOriginalSurfaceResolution()){
|
||
|
sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
|
||
|
buffer_handle_t handle = (buffer->getNativeBuffer())->handle;
|
||
|
hw.postOrigResBuffer(handle, mWidth, mHeight, mFormat, getOrientation());
|
||
|
setOverlayUsed(true);
|
||
|
setBufferInUse();
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
overlay::Overlay* temp = hw.getOverlayObject();
|
||
|
int s3dFormat = getStereoscopic3DFormat();
|
||
|
|
||
|
if (s3dFormat) {
|
||
|
hw.videoOverlayStarted(true);
|
||
|
}
|
||
|
|
||
|
if (!temp->setSource(mWidth, mHeight, mFormat|s3dFormat,
|
||
|
getOrientation(), hdmiConnected,
|
||
|
waitVsync, mBufferManager.getNumBuffers()))
|
||
|
return INVALID_OPERATION;
|
||
|
|
||
|
if(!temp->setParameter(OVERLAY_TRANSFORM, getOrientation()))
|
||
|
return INVALID_OPERATION;
|
||
|
|
||
|
if ((s3dFormat) && !temp->setCrop(0, 0, mWidth, mHeight))
|
||
|
return INVALID_OPERATION;
|
||
|
|
||
|
const Rect bounds(mTransformedBounds);
|
||
|
int x = bounds.left;
|
||
|
int y = bounds.top;
|
||
|
int w = bounds.width();
|
||
|
int h = bounds.height();
|
||
|
int ovpos_x, ovpos_y;
|
||
|
uint32_t ovpos_w, ovpos_h;
|
||
|
bool ret;
|
||
|
|
||
|
if (ret = temp->getPosition(ovpos_x, ovpos_y, ovpos_w, ovpos_h)) {
|
||
|
if ((ovpos_x != x) || (ovpos_y != y) || (ovpos_w != w) || (ovpos_h != h)) {
|
||
|
ret = temp->setPosition(x, y, w, h);
|
||
|
}
|
||
|
} else
|
||
|
ret = temp->setPosition(x, y, w, h);
|
||
|
if (!ret)
|
||
|
return INVALID_OPERATION;
|
||
|
|
||
|
sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer());
|
||
|
buffer_handle_t handle = (buffer->getNativeBuffer())->handle;
|
||
|
ret = temp->queueBuffer(handle);
|
||
|
if (!ret)
|
||
|
return INVALID_OPERATION;
|
||
|
if (!waitVsync)
|
||
|
clearWithOpenGL(clip);
|
||
|
setOverlayUsed(true);
|
||
|
return NO_ERROR;
|
||
|
#endif
|
||
|
return INVALID_OPERATION;
|
||
|
}
|
||
|
|
||
|
void Layer::onDraw(const Region& clip) const
|
||
|
{
|
||
|
Texture tex(mBufferManager.getActiveTexture());
|
||
|
if (tex.name == -1LU) {
|
||
|
// the texture has not been created yet, this Layer has
|
||
|
// in fact never been drawn into. This happens frequently with
|
||
|
// SurfaceView because the WindowManager can't know when the client
|
||
|
// has drawn the first time.
|
||
|
|
||
|
// If there is nothing under us, we paint the screen in black, otherwise
|
||
|
// we just skip this update.
|
||
|
|
||
|
// figure out if there is something below us
|
||
|
Region under;
|
||
|
const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ);
|
||
|
const size_t count = drawingLayers.size();
|
||
|
for (size_t i=0 ; i<count ; ++i) {
|
||
|
const sp<LayerBase>& layer(drawingLayers[i]);
|
||
|
if (layer.get() == static_cast<LayerBase const*>(this))
|
||
|
break;
|
||
|
under.orSelf(layer->visibleRegionScreen);
|
||
|
}
|
||
|
// if not everything below us is covered, we plug the holes!
|
||
|
Region holes(clip.subtract(under));
|
||
|
if (!holes.isEmpty()) {
|
||
|
clearWithOpenGL(holes, 0, 0, 0, 1);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (mFlags & DisplayHardware::SLOW_CONFIG)
|
||
|
drawWithOpenGL(clip, tex);
|
||
|
else
|
||
|
drawWithOpenGLOptimized(clip, tex);
|
||
|
|
||
|
const DisplayHardware& hw(mFlinger->graphicPlane(0).displayHardware());
|
||
|
if(hw.getDumpframe()){
|
||
|
const_cast<DumpFrame&>(mDumpFrame).dump(this, clip);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bool Layer::needsFiltering() const
|
||
|
{
|
||
|
if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
|
||
|
// if our buffer is not the same size than ourselves,
|
||
|
// we need filtering.
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
if (mNeedsScaling)
|
||
|
return true;
|
||
|
}
|
||
|
return LayerBase::needsFiltering();
|
||
|
}
|
||
|
|
||
|
|
||
|
status_t Layer::setBufferCount(int bufferCount)
|
||
|
{
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (!lcblk) {
|
||
|
// oops, the client is already gone
|
||
|
return DEAD_OBJECT;
|
||
|
}
|
||
|
|
||
|
// NOTE: lcblk->resize() is protected by an internal lock
|
||
|
status_t err = lcblk->resize(bufferCount);
|
||
|
if (err == NO_ERROR)
|
||
|
mBufferManager.resize(bufferCount);
|
||
|
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
sp<GraphicBuffer> Layer::requestBuffer(int index,
|
||
|
uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat,
|
||
|
uint32_t usage)
|
||
|
{
|
||
|
sp<GraphicBuffer> buffer;
|
||
|
|
||
|
if (int32_t(reqWidth | reqHeight | reqFormat) < 0)
|
||
|
return buffer;
|
||
|
|
||
|
if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight))
|
||
|
return buffer;
|
||
|
|
||
|
// this ensures our client doesn't go away while we're accessing
|
||
|
// the shared area.
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (!lcblk) {
|
||
|
// oops, the client is already gone
|
||
|
return buffer;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* This is called from the client's Surface::dequeue(). This can happen
|
||
|
* at any time, especially while we're in the middle of using the
|
||
|
* buffer 'index' as our front buffer.
|
||
|
*/
|
||
|
|
||
|
uint32_t w, h, f, bypass;
|
||
|
{ // scope for the lock
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
|
||
|
bypass = mBypassState;
|
||
|
|
||
|
// zero means default
|
||
|
mFixedSize = reqWidth && reqHeight;
|
||
|
if (!reqFormat) reqFormat = mFormat;
|
||
|
if (!reqWidth) reqWidth = mWidth;
|
||
|
if (!reqHeight) reqHeight = mHeight;
|
||
|
|
||
|
w = reqWidth;
|
||
|
h = reqHeight;
|
||
|
f = reqFormat;
|
||
|
|
||
|
if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) ||
|
||
|
(reqFormat != mReqFormat)) {
|
||
|
mReqWidth = reqWidth;
|
||
|
mReqHeight = reqHeight;
|
||
|
mReqFormat = reqFormat;
|
||
|
mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
|
||
|
|
||
|
lcblk->reallocateAllExcept(index);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// here we have to reallocate a new buffer because the buffer could be
|
||
|
// used as the front buffer, or by a client in our process
|
||
|
// (eg: status bar), and we can't release the handle under its feet.
|
||
|
uint32_t effectiveUsage = getEffectiveUsage(usage);
|
||
|
|
||
|
// We need to ensure PMEM memory is allocated for:
|
||
|
// a. Bypass buffers
|
||
|
// b. Original Resolution surfaces
|
||
|
// c. S3D surfaces
|
||
|
if (getStereoscopic3DFormat() || getUseOriginalSurfaceResolution() ||
|
||
|
bypass) {
|
||
|
effectiveUsage |= GRALLOC_USAGE_PRIVATE_1;
|
||
|
}
|
||
|
|
||
|
status_t err = NO_MEMORY;
|
||
|
|
||
|
if (err != NO_ERROR) {
|
||
|
buffer = new GraphicBuffer(w, h, f, effectiveUsage);
|
||
|
err = buffer->initCheck();
|
||
|
}
|
||
|
|
||
|
if (err || buffer->handle == 0) {
|
||
|
GraphicBuffer::dumpAllocationsToSystemLog();
|
||
|
LOGE_IF(err || buffer->handle == 0,
|
||
|
"Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
|
||
|
this, index, w, h, strerror(-err));
|
||
|
} else {
|
||
|
LOGD_IF(DEBUG_RESIZE,
|
||
|
"Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p",
|
||
|
this, index, w, h, buffer->handle);
|
||
|
}
|
||
|
|
||
|
if (err == NO_ERROR && buffer->handle != 0) {
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
mBufferManager.attachBuffer(index, buffer);
|
||
|
}
|
||
|
return buffer;
|
||
|
}
|
||
|
|
||
|
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
|
||
|
{
|
||
|
/*
|
||
|
* buffers used for software rendering, but h/w composition
|
||
|
* are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
|
||
|
*
|
||
|
* buffers used for h/w rendering and h/w composition
|
||
|
* are allocated with HW_RENDER | HW_TEXTURE
|
||
|
*
|
||
|
* buffers used with h/w rendering and either NPOT or no egl_image_ext
|
||
|
* are allocated with SW_READ_RARELY | HW_RENDER
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
if (mSecure) {
|
||
|
// secure buffer, don't store it into the GPU
|
||
|
usage = GraphicBuffer::USAGE_SW_READ_OFTEN |
|
||
|
GraphicBuffer::USAGE_SW_WRITE_OFTEN;
|
||
|
} else {
|
||
|
// it's allowed to modify the usage flags here, but generally
|
||
|
// the requested flags should be honored.
|
||
|
// request EGLImage for all buffers
|
||
|
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
|
||
|
}
|
||
|
return usage;
|
||
|
}
|
||
|
|
||
|
bool Layer::setBypass(bool enable)
|
||
|
{
|
||
|
#if defined(SF_BYPASS)
|
||
|
const DisplayHardware& hw(mFlinger->graphicPlane(0).displayHardware());
|
||
|
if (!hw.isOverlayUIEnabled() || getStereoscopic3DFormat() ||
|
||
|
getUseOriginalSurfaceResolution())
|
||
|
return false;
|
||
|
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
|
||
|
if (mNeedsScaling || mNeedsFiltering) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (mBufferManager.getNumBuffers()
|
||
|
<= mBufferManager.getDefaultBufferCount())
|
||
|
return false;
|
||
|
|
||
|
if (mBypassState != enable) {
|
||
|
mBypassState = enable;
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (lcblk && enable) {
|
||
|
// all buffers need reallocation
|
||
|
lcblk->reallocateAll();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
#endif
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void Layer::updateBuffersOrientation()
|
||
|
{
|
||
|
sp<GraphicBuffer> buffer(getBypassBuffer());
|
||
|
if (buffer != NULL && mOrientation != buffer->transform) {
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (lcblk) { // all buffers need reallocation
|
||
|
lcblk->reallocateAll();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uint32_t Layer::doTransaction(uint32_t flags)
|
||
|
{
|
||
|
const Layer::State& front(drawingState());
|
||
|
const Layer::State& temp(currentState());
|
||
|
|
||
|
const bool sizeChanged = (front.requested_w != temp.requested_w) ||
|
||
|
(front.requested_h != temp.requested_h);
|
||
|
|
||
|
if (sizeChanged) {
|
||
|
// the size changed, we need to ask our client to request a new buffer
|
||
|
LOGD_IF(DEBUG_RESIZE,
|
||
|
"resize (layer=%p), requested (%dx%d), drawing (%d,%d)",
|
||
|
this,
|
||
|
int(temp.requested_w), int(temp.requested_h),
|
||
|
int(front.requested_w), int(front.requested_h));
|
||
|
|
||
|
if (!isFixedSize()) {
|
||
|
// we're being resized and there is a freeze display request,
|
||
|
// acquire a freeze lock, so that the screen stays put
|
||
|
// until we've redrawn at the new size; this is to avoid
|
||
|
// glitches upon orientation changes.
|
||
|
if (mFlinger->hasFreezeRequest()) {
|
||
|
// if the surface is hidden, don't try to acquire the
|
||
|
// freeze lock, since hidden surfaces may never redraw
|
||
|
if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
|
||
|
mFreezeLock = mFlinger->getFreezeLock();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// this will make sure LayerBase::doTransaction doesn't update
|
||
|
// the drawing state's size
|
||
|
Layer::State& editDraw(mDrawingState);
|
||
|
editDraw.requested_w = temp.requested_w;
|
||
|
editDraw.requested_h = temp.requested_h;
|
||
|
|
||
|
// record the new size, form this point on, when the client request
|
||
|
// a buffer, it'll get the new size.
|
||
|
setBufferSize(temp.requested_w, temp.requested_h);
|
||
|
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (lcblk) {
|
||
|
// all buffers need reallocation
|
||
|
lcblk->reallocateAll();
|
||
|
}
|
||
|
} else {
|
||
|
// record the new size
|
||
|
setBufferSize(temp.requested_w, temp.requested_h);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (temp.sequence != front.sequence) {
|
||
|
if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
|
||
|
// this surface is now hidden, so it shouldn't hold a freeze lock
|
||
|
// (it may never redraw, which is fine if it is hidden)
|
||
|
mFreezeLock.clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return LayerBase::doTransaction(flags);
|
||
|
}
|
||
|
|
||
|
void Layer::setBufferSize(uint32_t w, uint32_t h) {
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
mWidth = w;
|
||
|
mHeight = h;
|
||
|
mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight;
|
||
|
}
|
||
|
|
||
|
bool Layer::isFixedSize() const {
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
return mFixedSize;
|
||
|
}
|
||
|
|
||
|
// ----------------------------------------------------------------------------
|
||
|
// pageflip handling...
|
||
|
// ----------------------------------------------------------------------------
|
||
|
|
||
|
void Layer::lockPageFlip(bool& recomputeVisibleRegions)
|
||
|
{
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
if (!lcblk) {
|
||
|
// client died
|
||
|
recomputeVisibleRegions = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
ssize_t buf = lcblk->retireAndLock();
|
||
|
mNothingToUpdate = false;
|
||
|
|
||
|
if (buf == NOT_ENOUGH_DATA) {
|
||
|
// NOTE: This is not an error, it simply means there is nothing to
|
||
|
// retire. The buffer is locked because we will use it
|
||
|
// for composition later in the loop
|
||
|
mNothingToUpdate = true;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (buf < NO_ERROR) {
|
||
|
LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
|
||
|
mPostedDirtyRegion.clear();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// we retired a buffer, which becomes the new front buffer
|
||
|
if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) {
|
||
|
LOGE("retireAndLock() buffer index (%d) out of range", int(buf));
|
||
|
mPostedDirtyRegion.clear();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sp<GraphicBuffer> newFrontBuffer(getBuffer(buf));
|
||
|
if (newFrontBuffer != NULL) {
|
||
|
// get the dirty region
|
||
|
// compute the posted region
|
||
|
const Region dirty(lcblk->getDirtyRegion(buf));
|
||
|
mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );
|
||
|
|
||
|
// update the layer size and release freeze-lock
|
||
|
const Layer::State& front(drawingState());
|
||
|
if (newFrontBuffer->getWidth() == front.requested_w &&
|
||
|
newFrontBuffer->getHeight() == front.requested_h)
|
||
|
{
|
||
|
if ((front.w != front.requested_w) ||
|
||
|
(front.h != front.requested_h))
|
||
|
{
|
||
|
// Here we pretend the transaction happened by updating the
|
||
|
// current and drawing states. Drawing state is only accessed
|
||
|
// in this thread, no need to have it locked
|
||
|
Layer::State& editDraw(mDrawingState);
|
||
|
editDraw.w = editDraw.requested_w;
|
||
|
editDraw.h = editDraw.requested_h;
|
||
|
|
||
|
// We also need to update the current state so that we don't
|
||
|
// end-up doing too much work during the next transaction.
|
||
|
// NOTE: We actually don't need hold the transaction lock here
|
||
|
// because State::w and State::h are only accessed from
|
||
|
// this thread
|
||
|
Layer::State& editTemp(currentState());
|
||
|
editTemp.w = editDraw.w;
|
||
|
editTemp.h = editDraw.h;
|
||
|
|
||
|
// recompute visible region
|
||
|
recomputeVisibleRegions = true;
|
||
|
}
|
||
|
|
||
|
// we now have the correct size, unfreeze the screen
|
||
|
mFreezeLock.clear();
|
||
|
}
|
||
|
|
||
|
// get the crop region
|
||
|
setBufferCrop( lcblk->getCrop(buf) );
|
||
|
|
||
|
// get the transformation
|
||
|
setBufferTransform( lcblk->getTransform(buf) );
|
||
|
|
||
|
} else {
|
||
|
// this should not happen unless we ran out of memory while
|
||
|
// allocating the buffer. we're hoping that things will get back
|
||
|
// to normal the next time the app tries to draw into this buffer.
|
||
|
// meanwhile, pretend the screen didn't update.
|
||
|
mPostedDirtyRegion.clear();
|
||
|
}
|
||
|
|
||
|
if (lcblk->getQueuedCount()) {
|
||
|
// signal an event if we have more buffers waiting
|
||
|
mFlinger->signalEvent();
|
||
|
}
|
||
|
|
||
|
/* a buffer was posted, so we need to call reloadTexture(), which
|
||
|
* will update our internal data structures (eg: EGLImageKHR or
|
||
|
* texture names). we need to do this even if mPostedDirtyRegion is
|
||
|
* empty -- it's orthogonal to the fact that a new buffer was posted,
|
||
|
* for instance, a degenerate case could be that the user did an empty
|
||
|
* update but repainted the buffer with appropriate content (after a
|
||
|
* resize for instance).
|
||
|
*/
|
||
|
reloadTexture( mPostedDirtyRegion );
|
||
|
}
|
||
|
|
||
|
void Layer::unlockPageFlip(
|
||
|
const Transform& planeTransform, Region& outDirtyRegion)
|
||
|
{
|
||
|
Region dirtyRegion(mPostedDirtyRegion);
|
||
|
if (!dirtyRegion.isEmpty()) {
|
||
|
mPostedDirtyRegion.clear();
|
||
|
// The dirty region is given in the layer's coordinate space
|
||
|
// transform the dirty region by the surface's transformation
|
||
|
// and the global transformation.
|
||
|
const Layer::State& s(drawingState());
|
||
|
const Transform tr(planeTransform * s.transform);
|
||
|
dirtyRegion = tr.transform(dirtyRegion);
|
||
|
|
||
|
// At this point, the dirty region is in screen space.
|
||
|
// Make sure it's constrained by the visible region (which
|
||
|
// is in screen space as well).
|
||
|
dirtyRegion.andSelf(visibleRegionScreen);
|
||
|
outDirtyRegion.orSelf(dirtyRegion);
|
||
|
}
|
||
|
if (visibleRegionScreen.isEmpty()) {
|
||
|
// an invisible layer should not hold a freeze-lock
|
||
|
// (because it may never be updated and therefore never release it)
|
||
|
mFreezeLock.clear();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Layer::dump(String8& result, char* buffer, size_t SIZE) const
|
||
|
{
|
||
|
LayerBaseClient::dump(result, buffer, SIZE);
|
||
|
|
||
|
ClientRef::Access sharedClient(mUserClientRef);
|
||
|
SharedBufferServer* lcblk(sharedClient.get());
|
||
|
uint32_t totalTime = 0;
|
||
|
if (lcblk) {
|
||
|
SharedBufferStack::Statistics stats = lcblk->getStats();
|
||
|
totalTime= stats.totalTime;
|
||
|
result.append( lcblk->dump(" ") );
|
||
|
}
|
||
|
|
||
|
sp<const GraphicBuffer> buf0(getBuffer(0));
|
||
|
sp<const GraphicBuffer> buf1(getBuffer(1));
|
||
|
uint32_t w0=0, h0=0, s0=0;
|
||
|
uint32_t w1=0, h1=0, s1=0;
|
||
|
if (buf0 != 0) {
|
||
|
w0 = buf0->getWidth();
|
||
|
h0 = buf0->getHeight();
|
||
|
s0 = buf0->getStride();
|
||
|
}
|
||
|
if (buf1 != 0) {
|
||
|
w1 = buf1->getWidth();
|
||
|
h1 = buf1->getHeight();
|
||
|
s1 = buf1->getStride();
|
||
|
}
|
||
|
snprintf(buffer, SIZE,
|
||
|
" "
|
||
|
"format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
|
||
|
" freezeLock=%p, bypass=%d, dq-q-time=%u us\n",
|
||
|
mFormat, w0, h0, s0, w1, h1, s1,
|
||
|
getFreezeLock().get(), mBypassState, totalTime);
|
||
|
|
||
|
result.append(buffer);
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
Layer::ClientRef::ClientRef()
|
||
|
: mControlBlock(0), mToken(-1) {
|
||
|
}
|
||
|
|
||
|
Layer::ClientRef::~ClientRef() {
|
||
|
}
|
||
|
|
||
|
int32_t Layer::ClientRef::getToken() const {
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
return mToken;
|
||
|
}
|
||
|
|
||
|
sp<UserClient> Layer::ClientRef::getClient() const {
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
return mUserClient.promote();
|
||
|
}
|
||
|
|
||
|
status_t Layer::ClientRef::setToken(const sp<UserClient>& uc,
|
||
|
const sp<SharedBufferServer>& sharedClient, int32_t token) {
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
|
||
|
{ // scope for strong mUserClient reference
|
||
|
sp<UserClient> userClient(mUserClient.promote());
|
||
|
if (mUserClient != 0 && mControlBlock != 0) {
|
||
|
mControlBlock->setStatus(NO_INIT);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
mUserClient = uc;
|
||
|
mToken = token;
|
||
|
mControlBlock = sharedClient;
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const {
|
||
|
return mUserClient.promote();
|
||
|
}
|
||
|
|
||
|
// this class gives us access to SharedBufferServer safely
|
||
|
// it makes sure the UserClient (and its associated shared memory)
|
||
|
// won't go away while we're accessing it.
|
||
|
Layer::ClientRef::Access::Access(const ClientRef& ref)
|
||
|
: mControlBlock(0)
|
||
|
{
|
||
|
Mutex::Autolock _l(ref.mLock);
|
||
|
mUserClientStrongRef = ref.mUserClient.promote();
|
||
|
if (mUserClientStrongRef != 0)
|
||
|
mControlBlock = ref.mControlBlock;
|
||
|
}
|
||
|
|
||
|
Layer::ClientRef::Access::~Access()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
Layer::BufferManager::BufferManager(TextureManager& tm)
|
||
|
: mNumBuffers(NUM_BUFFERS), mTextureManager(tm),
|
||
|
mActiveBuffer(-1), mFailover(false)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Layer::BufferManager::~BufferManager()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
status_t Layer::BufferManager::resize(size_t size)
|
||
|
{
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
mNumBuffers = size;
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
// only for debugging
|
||
|
sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const {
|
||
|
return mBufferData[index].buffer;
|
||
|
}
|
||
|
|
||
|
status_t Layer::BufferManager::setActiveBufferIndex(size_t index) {
|
||
|
mActiveBuffer = index;
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
size_t Layer::BufferManager::getActiveBufferIndex() const {
|
||
|
return mActiveBuffer;
|
||
|
}
|
||
|
|
||
|
Texture Layer::BufferManager::getActiveTexture() const {
|
||
|
Texture res;
|
||
|
if (mFailover || mActiveBuffer<0) {
|
||
|
res = mFailoverTexture;
|
||
|
} else {
|
||
|
static_cast<Image&>(res) = mBufferData[mActiveBuffer].texture;
|
||
|
}
|
||
|
return res;
|
||
|
}
|
||
|
|
||
|
sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const {
|
||
|
sp<GraphicBuffer> result;
|
||
|
const ssize_t activeBuffer = mActiveBuffer;
|
||
|
if (activeBuffer >= 0) {
|
||
|
BufferData const * const buffers = mBufferData;
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
result = buffers[activeBuffer].buffer;
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index)
|
||
|
{
|
||
|
BufferData* const buffers = mBufferData;
|
||
|
sp<GraphicBuffer> buffer;
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
buffer = buffers[index].buffer;
|
||
|
buffers[index].buffer = 0;
|
||
|
return buffer;
|
||
|
}
|
||
|
|
||
|
status_t Layer::BufferManager::attachBuffer(size_t index,
|
||
|
const sp<GraphicBuffer>& buffer)
|
||
|
{
|
||
|
BufferData* const buffers = mBufferData;
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
buffers[index].buffer = buffer;
|
||
|
buffers[index].texture.dirty = true;
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
status_t Layer::BufferManager::destroy(EGLDisplay dpy)
|
||
|
{
|
||
|
BufferData* const buffers = mBufferData;
|
||
|
size_t num;
|
||
|
{ // scope for the lock
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
num = mNumBuffers;
|
||
|
for (size_t i=0 ; i<num ; i++) {
|
||
|
buffers[i].buffer = 0;
|
||
|
}
|
||
|
}
|
||
|
for (size_t i=0 ; i<num ; i++) {
|
||
|
destroyTexture(&buffers[i].texture, dpy);
|
||
|
}
|
||
|
destroyTexture(&mFailoverTexture, dpy);
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
status_t Layer::BufferManager::initEglImage(EGLDisplay dpy,
|
||
|
const sp<GraphicBuffer>& buffer)
|
||
|
{
|
||
|
status_t err = NO_INIT;
|
||
|
ssize_t index = mActiveBuffer;
|
||
|
if (index >= 0) {
|
||
|
if (!mFailover) {
|
||
|
{
|
||
|
// Without that lock, there is a chance of race condition
|
||
|
// where while composing a specific index, requestBuf
|
||
|
// with the same index can be executed and touch the same data
|
||
|
// that is being used in initEglImage.
|
||
|
// (e.g. dirty flag in texture)
|
||
|
Mutex::Autolock _l(mLock);
|
||
|
Image& texture(mBufferData[index].texture);
|
||
|
err = mTextureManager.initEglImage(&texture, dpy, buffer);
|
||
|
}
|
||
|
// if EGLImage fails, we switch to regular texture mode, and we
|
||
|
// free all resources associated with using EGLImages.
|
||
|
if (err == NO_ERROR) {
|
||
|
mFailover = false;
|
||
|
destroyTexture(&mFailoverTexture, dpy);
|
||
|
} else {
|
||
|
mFailover = true;
|
||
|
const size_t num = mNumBuffers;
|
||
|
for (size_t i=0 ; i<num ; i++) {
|
||
|
destroyTexture(&mBufferData[i].texture, dpy);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
// we failed once, don't try again
|
||
|
err = BAD_VALUE;
|
||
|
}
|
||
|
}
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
status_t Layer::BufferManager::loadTexture(
|
||
|
const Region& dirty, const GGLSurface& t)
|
||
|
{
|
||
|
return mTextureManager.loadTexture(&mFailoverTexture, dirty, t);
|
||
|
}
|
||
|
|
||
|
status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy)
|
||
|
{
|
||
|
if (tex->name != -1U) {
|
||
|
glDeleteTextures(1, &tex->name);
|
||
|
tex->name = -1U;
|
||
|
}
|
||
|
if (tex->image != EGL_NO_IMAGE_KHR) {
|
||
|
eglDestroyImageKHR(dpy, tex->image);
|
||
|
tex->image = EGL_NO_IMAGE_KHR;
|
||
|
}
|
||
|
return NO_ERROR;
|
||
|
}
|
||
|
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
|
||
|
const sp<Layer>& owner)
|
||
|
: Surface(flinger, owner->getIdentity(), owner)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
Layer::SurfaceLayer::~SurfaceLayer()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index,
|
||
|
uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
|
||
|
{
|
||
|
sp<GraphicBuffer> buffer;
|
||
|
sp<Layer> owner(getOwner());
|
||
|
if (owner != 0) {
|
||
|
/*
|
||
|
* requestBuffer() cannot be called from the main thread
|
||
|
* as it could cause a dead-lock, since it may have to wait
|
||
|
* on conditions updated my the main thread.
|
||
|
*/
|
||
|
buffer = owner->requestBuffer(index, w, h, format, usage);
|
||
|
}
|
||
|
return buffer;
|
||
|
}
|
||
|
|
||
|
status_t Layer::SurfaceLayer::setBufferCount(int bufferCount)
|
||
|
{
|
||
|
status_t err = DEAD_OBJECT;
|
||
|
sp<Layer> owner(getOwner());
|
||
|
if (owner != 0) {
|
||
|
/*
|
||
|
* setBufferCount() cannot be called from the main thread
|
||
|
* as it could cause a dead-lock, since it may have to wait
|
||
|
* on conditions updated my the main thread.
|
||
|
*/
|
||
|
err = owner->setBufferCount(bufferCount);
|
||
|
}
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
status_t Layer::SurfaceLayer::setStereoscopic3DFormat(int format)
|
||
|
{
|
||
|
sp<Layer> owner(getOwner());
|
||
|
if (owner != 0) {
|
||
|
owner->setStereoscopic3DFormat(format);
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
status_t Layer::SurfaceLayer::useOriginalSurfaceResolution(bool flag)
|
||
|
{
|
||
|
sp<Layer> owner(getOwner());
|
||
|
if (LIKELY(owner != 0)) {
|
||
|
owner->useOriginalSurfaceResolution(flag);
|
||
|
const DisplayHardware& hw(owner->graphicPlane(0).displayHardware());
|
||
|
hw.startOrigResDisplay();
|
||
|
}
|
||
|
return 0;
|
||
|
}
|
||
|
// ---------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
}; // namespace android
|