Animationen für die Pixeldecke
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use std::ops::Add;
use crate::vec2::Vec2;
#[macro_export]
macro_rules! p2 {
( $x:expr, $y:expr ) => {
Point2::new($x, $y)
};
}
#[derive(Clone, Copy, Debug)]
pub struct Point2 {
pub x: i32,
pub y: i32,
}
impl Point2 {
pub fn new(x: i32, y: i32) -> Point2 {
Point2 { x, y }
}
pub fn neighbours(&self) -> Vec<Point2> {
Vec2::directions().iter().map(|v| self + v).collect()
}
}
impl Add<Vec2> for Point2 {
type Output = Point2;
fn add(self, other: Vec2) -> Point2 {
let x = self.x + other.x;
let y = self.y + other.y;
Point2 { x, y }
}
}
impl<'a> Add<&'a Vec2> for Point2 {
type Output = Point2;
fn add(self, other: &'a Vec2) -> Point2 {
let x = self.x + other.x;
let y = self.y + other.y;
Point2 { x, y }
}
}
impl<'a> Add<Vec2> for &'a Point2 {
type Output = Point2;
fn add(self, other: Vec2) -> Point2 {
let x = self.x + other.x;
let y = self.y + other.y;
Point2 { x, y }
}
}
impl<'a> Add<&'a Vec2> for &'a Point2 {
type Output = Point2;
fn add(self, other: &'a Vec2) -> Point2 {
let x = self.x + other.x;
let y = self.y + other.y;
Point2 { x, y }
}
}