Replace macros for 2d literals by functions.

This commit is contained in:
Juergen Stuber 2018-12-02 14:21:59 +01:00
parent 9877915249
commit af5e1db20a
7 changed files with 64 additions and 68 deletions

View File

@ -8,9 +8,9 @@ use rand::thread_rng;
use rand::Rng;
use pixelfoo::color::Color;
use pixelfoo::p2;
use pixelfoo::point2d::p2d;
use pixelfoo::point2d::Point2d;
use pixelfoo::v2;
use pixelfoo::vec2d::v2d;
use pixelfoo::vec2d::Vec2d;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
@ -118,20 +118,20 @@ impl Board {
fn draw_horizontal_segment(&mut self, pos: Point2d, size: Vec2d) {
for x in 0..size.x {
let xn = size.x - 1 - x;
self.set_horizontal(pos + v2!(x, 0));
self.set_horizontal(pos + v2d(x, 0));
for y in 1..x.min(xn).min(size.y / 2) + 1 {
self.set_horizontal(pos + v2!(x, y));
self.set_horizontal(pos + v2!(x, -y));
self.set_horizontal(pos + v2d(x, y));
self.set_horizontal(pos + v2d(x, -y));
}
}
}
fn draw_vertical_segment(&mut self, pos: Point2d, size: Vec2d) {
for y in 0..size.y {
let yn = size.y - 1 - y;
self.set_vertical(pos + v2!(0, y));
self.set_vertical(pos + v2d(0, y));
for x in 1..y.min(yn).min(size.x / 2) + 1 {
self.set_vertical(pos + v2!(x, y));
self.set_vertical(pos + v2!(-x, y));
self.set_vertical(pos + v2d(x, y));
self.set_vertical(pos + v2d(-x, y));
}
}
}
@ -139,28 +139,28 @@ impl Board {
let length = size.x;
let width = size.y;
let delta = length + 1;
let hsize = v2!(length, width);
let vsize = v2!(width, length);
let hsize = v2d(length, width);
let vsize = v2d(width, length);
if (segments & (1 << 0)) != 0 {
self.draw_horizontal_segment(pos + v2!(1, 0), hsize);
self.draw_horizontal_segment(pos + v2d(1, 0), hsize);
}
if (segments & (1 << 1)) != 0 {
self.draw_vertical_segment(pos + v2!(delta, 1), vsize);
self.draw_vertical_segment(pos + v2d(delta, 1), vsize);
}
if (segments & (1 << 2)) != 0 {
self.draw_vertical_segment(pos + v2!(delta, delta + 1), vsize);
self.draw_vertical_segment(pos + v2d(delta, delta + 1), vsize);
}
if (segments & (1 << 3)) != 0 {
self.draw_horizontal_segment(pos + v2!(1, 2 * delta), hsize);
self.draw_horizontal_segment(pos + v2d(1, 2 * delta), hsize);
}
if (segments & (1 << 4)) != 0 {
self.draw_vertical_segment(pos + v2!(0, 1), vsize);
self.draw_vertical_segment(pos + v2d(0, 1), vsize);
}
if (segments & (1 << 5)) != 0 {
self.draw_vertical_segment(pos + v2!(0, delta + 1), vsize);
self.draw_vertical_segment(pos + v2d(0, delta + 1), vsize);
}
if (segments & (1 << 6)) != 0 {
self.draw_horizontal_segment(pos + v2!(1, delta), hsize);
self.draw_horizontal_segment(pos + v2d(1, delta), hsize);
}
}
}
@ -201,9 +201,9 @@ fn main() -> std::io::Result<()> {
let delay = Duration::new(0, (1_000_000_000.0 * t_frame) as u32);
let mut t_wait = 0.0; // s
let board_size = v2!(x_size as i32, y_size as i32);
let board_size = v2d(x_size as i32, y_size as i32);
// round down to odd size for maze
let maze_size = v2!(
let maze_size = v2d(
(board_size.x - 1) / 2 * 2 + 1,
(board_size.y - 1) / 2 * 2 + 1
);
@ -219,31 +219,31 @@ fn main() -> std::io::Result<()> {
board = Board::new(board_size, maze_size);
// TODO draw stuff in prios
let segment_size = v2!(11, 5);
board.draw_7_segments(p2!(6, 8), segment_size, 0x06);
board.draw_7_segments(p2!(24, 8), segment_size, 0x4f);
board.draw_7_segments(p2!(42, 8), segment_size, 0x4f);
board.draw_7_segments(p2!(60, 8), segment_size, 0x07);
let segment_size = v2d(11, 5);
board.draw_7_segments(p2d(6, 8), segment_size, 0x06);
board.draw_7_segments(p2d(24, 8), segment_size, 0x4f);
board.draw_7_segments(p2d(42, 8), segment_size, 0x4f);
board.draw_7_segments(p2d(60, 8), segment_size, 0x07);
// start building walls from the border
for x in (2..(maze_size.x - 2)).step_by(2) {
add_move(&board, &mut open, &mut rng, p2!(x, 0), v2!(0, 1));
add_move(&board, &mut open, &mut rng, p2d(x, 0), v2d(0, 1));
add_move(
&board,
&mut open,
&mut rng,
p2!(x, maze_size.y - 1),
v2!(0, -1),
p2d(x, maze_size.y - 1),
v2d(0, -1),
);
}
for y in (2..(maze_size.y - 2)).step_by(2) {
add_move(&board, &mut open, &mut rng, p2!(0, y), v2!(1, 0));
add_move(&board, &mut open, &mut rng, p2d(0, y), v2d(1, 0));
add_move(
&board,
&mut open,
&mut rng,
p2!(maze_size.x - 1, y),
v2!(-1, 0),
p2d(maze_size.x - 1, y),
v2d(-1, 0),
);
}
}
@ -282,8 +282,8 @@ fn main() -> std::io::Result<()> {
}
if open.is_empty() {
board.set(p2!(1, 1), Square::Start);
board.set(p2!(maze_size.x - 2, maze_size.y - 2), Square::Finish);
board.set(p2d(1, 1), Square::Start);
board.set(p2d(maze_size.x - 2, maze_size.y - 2), Square::Finish);
}
}

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@ -8,9 +8,9 @@ use rand::thread_rng;
use rand::Rng;
use pixelfoo::color::Color;
use pixelfoo::p2;
use pixelfoo::point2d::p2d;
use pixelfoo::point2d::Point2d;
use pixelfoo::v2;
use pixelfoo::vec2d::v2d;
use pixelfoo::vec2d::Vec2d;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
@ -103,14 +103,14 @@ fn main() -> std::io::Result<()> {
let delay = Duration::new(0, (1_000_000_000.0 * t_frame) as u32);
let mut t_wait = 0.0; // s
let board_size = v2!(x_size as i32, y_size as i32);
let board_size = v2d(x_size as i32, y_size as i32);
// round down to odd size for maze
let maze_size = v2!(
let maze_size = v2d(
(board_size.x - 1) / 2 * 2 + 1,
(board_size.y - 1) / 2 * 2 + 1
);
// pick odd position at or near the middle
let maze_mid = p2!((maze_size.x - 1) / 4 * 2 + 1, (maze_size.y - 1) / 4 * 2 + 1);
let maze_mid = p2d((maze_size.x - 1) / 4 * 2 + 1, (maze_size.y - 1) / 4 * 2 + 1);
let mut board = Board(Vec::new());
let mut open = Vec::new();
@ -124,10 +124,10 @@ fn main() -> std::io::Result<()> {
// start in the middle
board.set(maze_mid, Square::Corridor);
add_move(&mut open, arg, maze_mid, v2!(1, 0));
add_move(&mut open, arg, maze_mid, v2!(0, 1));
add_move(&mut open, arg, maze_mid, v2!(-1, 0));
add_move(&mut open, arg, maze_mid, v2!(0, -1));
add_move(&mut open, arg, maze_mid, v2d(1, 0));
add_move(&mut open, arg, maze_mid, v2d(0, 1));
add_move(&mut open, arg, maze_mid, v2d(-1, 0));
add_move(&mut open, arg, maze_mid, v2d(0, -1));
}
}
@ -180,8 +180,8 @@ fn main() -> std::io::Result<()> {
}
if open.is_empty() {
board.set(p2!(1, 1), Square::Start);
board.set(p2!(maze_size.x - 2, maze_size.y - 2), Square::Finish);
board.set(p2d(1, 1), Square::Start);
board.set(p2d(maze_size.x - 2, maze_size.y - 2), Square::Finish);
}
}

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@ -11,7 +11,7 @@ use rand::Rng;
use pixelfoo::color::Color;
use pixelfoo::point2d::Point2d;
use pixelfoo::rect2d::Rect2d;
use pixelfoo::v2;
use pixelfoo::vec2d::v2d;
use pixelfoo::vec2d::Vec2d;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
@ -39,7 +39,7 @@ impl Board {
pub fn size(&self) -> Vec2d {
let x_size = self.0[0].len() as i32;
let y_size = self.0.len() as i32;
v2!(x_size, y_size)
v2d(x_size, y_size)
}
pub fn rect(&self) -> Rect2d {
Rect2d::new(0, self.size().x, 0, self.size().y)
@ -92,7 +92,7 @@ fn main() -> std::io::Result<()> {
eprintln!("screen size {}x{}, arg {}", x_size, y_size, arg);
let mut rng = thread_rng();
let size = v2!(x_size as i32, y_size as i32);
let size = v2d(x_size as i32, y_size as i32);
let p_empty = 0.25;
let p_grass = 0.25;

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@ -1,9 +1,7 @@
pub mod color;
#[macro_use]
pub mod vec2d;
#[macro_use]
pub mod point2d;
pub mod rect2d;

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@ -2,13 +2,6 @@ use std::ops::Add;
use crate::vec2d::Vec2d;
#[macro_export]
macro_rules! p2 {
( $x:expr, $y:expr ) => {
Point2d::new($x, $y)
};
}
#[derive(Clone, Copy, Debug)]
pub struct Point2d {
pub x: i32,
@ -25,6 +18,10 @@ impl Point2d {
}
}
pub fn p2d(x: i32, y: i32) -> Point2d {
Point2d::new(x, y)
}
impl Add<Vec2d> for Point2d {
type Output = Point2d;

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@ -1,8 +1,8 @@
use rand::Rng;
use crate::p2;
use crate::point2d::p2d;
use crate::point2d::Point2d;
use crate::v2;
use crate::vec2d::v2d;
use crate::vec2d::Vec2d;
pub struct Rect2d {
@ -13,8 +13,8 @@ pub struct Rect2d {
impl Rect2d {
pub fn new(x0: i32, x1: i32, y0: i32, y1: i32) -> Rect2d {
assert!(x0 <= x1 && y0 <= y1);
let origin = p2!(x0, y0);
let size = v2!(x1 - x0, y1 - y0);
let origin = p2d(x0, y0);
let size = v2d(x1 - x0, y1 - y0);
Rect2d { origin, size }
}
@ -49,6 +49,10 @@ impl Rect2d {
{
let x = rng.gen_range(self.left(), self.right());
let y = rng.gen_range(self.bottom(), self.top());
p2!(x, y)
p2d(x, y)
}
}
pub fn r2d(x0: i32, x1: i32, y0: i32, y1: i32) -> Rect2d {
Rect2d::new(x0, x1, y0, y1)
}

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@ -1,12 +1,5 @@
use std::ops::Add;
#[macro_export]
macro_rules! v2 {
( $x:expr, $y:expr ) => {
Vec2d::new($x, $y)
};
}
#[derive(Clone, Copy, Debug)]
pub struct Vec2d {
pub x: i32,
@ -19,10 +12,14 @@ impl Vec2d {
}
pub fn directions() -> Vec<Vec2d> {
vec![v2!(1, 0), v2!(0, 1), v2!(-1, 0), v2!(0, -1)]
vec![v2d(1, 0), v2d(0, 1), v2d(-1, 0), v2d(0, -1)]
}
}
pub fn v2d(x: i32, y: i32) -> Vec2d {
Vec2d::new(x, y)
}
impl Add for Vec2d {
type Output = Vec2d;