@ -74,7 +74,7 @@ fn grow(board: &Board, pos: Point2d, grow: Square, die: Square) -> Square {
for dir in Vec2d::directions() {
let pos1 = pos + dir;
if board.rect().contains(pos1) {
let neigh_sq = board.get(pos);
let neigh_sq = board.get(pos1);
if neigh_sq == grow {
return grow;
}