Fix colors and digit position wrt duality in dual maze.

This commit is contained in:
Juergen Stuber 2018-12-02 16:07:58 +01:00
parent c4d45a9016
commit 292ebed18d
1 changed files with 5 additions and 5 deletions

View File

@ -45,7 +45,7 @@ fn send<T: Write>(w: &mut T, board: &Board) -> std::io::Result<()> {
Square::Unknown { prio } => {
if *prio == 0 {
Color::black()
} else if *prio < 0 {
} else if *prio > 0 {
Color::lightblue()
} else {
Color::darkyellow()
@ -248,10 +248,10 @@ fn main() -> std::io::Result<()> {
// draw time in prios
let segment_size = v2d(11, 5);
board.draw_digit(p2d(6, 8), segment_size, (h / 10) as u8);
board.draw_digit(p2d(24, 8), segment_size, (h % 10) as u8);
board.draw_digit(p2d(42, 8), segment_size, (m / 10) as u8);
board.draw_digit(p2d(60, 8), segment_size, (m % 10) as u8);
board.draw_digit(p2d(5, 7), segment_size, (h / 10) as u8);
board.draw_digit(p2d(23, 7), segment_size, (h % 10) as u8);
board.draw_digit(p2d(41, 7), segment_size, (m / 10) as u8);
board.draw_digit(p2d(59, 7), segment_size, (m % 10) as u8);
// start building walls from the border
for x in (2..(maze_size.x - 2)).step_by(2) {