e60c0b26eb
This is the proper data structure to use. No more of this regularly resorting a vector rubbish.
62 lines
1.2 KiB
Rust
62 lines
1.2 KiB
Rust
use std::ops::Add;
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#[derive(Clone, Copy, Debug, Eq, PartialEq)]
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pub struct Vec2d {
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pub x: i32,
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pub y: i32,
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}
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impl Vec2d {
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pub fn new(x: i32, y: i32) -> Vec2d {
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Vec2d { x, y }
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}
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pub fn directions() -> Vec<Vec2d> {
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vec![v2d(1, 0), v2d(0, 1), v2d(-1, 0), v2d(0, -1)]
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}
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}
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pub fn v2d(x: i32, y: i32) -> Vec2d {
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Vec2d::new(x, y)
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}
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impl Add for Vec2d {
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type Output = Vec2d;
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fn add(self, other: Vec2d) -> Vec2d {
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let x = self.x + other.x;
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let y = self.y + other.y;
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Vec2d { x, y }
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}
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}
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impl<'a> Add<&'a Vec2d> for Vec2d {
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type Output = Vec2d;
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fn add(self, other: &'a Vec2d) -> Vec2d {
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let x = self.x + other.x;
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let y = self.y + other.y;
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Vec2d { x, y }
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}
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}
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impl<'a> Add<Vec2d> for &'a Vec2d {
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type Output = Vec2d;
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fn add(self, other: Vec2d) -> Vec2d {
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let x = self.x + other.x;
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let y = self.y + other.y;
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Vec2d { x, y }
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}
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}
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impl<'a> Add<&'a Vec2d> for &'a Vec2d {
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type Output = Vec2d;
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fn add(self, other: &'a Vec2d) -> Vec2d {
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let x = self.x + other.x;
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let y = self.y + other.y;
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Vec2d { x, y }
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}
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}
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