160 lines
4.4 KiB
Rust
160 lines
4.4 KiB
Rust
use std::env::args;
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use std::io::stdout;
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use std::io::Write;
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use std::iter::repeat_with;
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use std::thread::sleep;
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use std::time::Duration;
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use rand::thread_rng;
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use rand::Rng;
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use pixelfoo::color::Color;
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use pixelfoo::point2d::Point2d;
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use pixelfoo::rect2d::Rect2d;
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use pixelfoo::vec2d::v2d;
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use pixelfoo::vec2d::Vec2d;
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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enum Square {
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Empty,
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Grass,
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Rabbit,
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Fox,
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}
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struct Board(Vec<Vec<Square>>);
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impl Board {
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pub fn new(size: Vec2d, mut f: impl FnMut() -> Square) -> Board {
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Board(
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repeat_with(|| {
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repeat_with(&mut f)
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.take(size.x as usize)
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.collect::<Vec<_>>()
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})
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.take(size.y as usize)
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.collect::<Vec<_>>(),
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)
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}
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pub fn size(&self) -> Vec2d {
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let x_size = self.0[0].len() as i32;
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let y_size = self.0.len() as i32;
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v2d(x_size, y_size)
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}
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pub fn rect(&self) -> Rect2d {
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Rect2d::new(0, self.size().x, 0, self.size().y)
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}
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pub fn get(&self, pos: Point2d) -> Square {
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self.0[pos.y as usize][pos.x as usize]
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}
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pub fn set(&mut self, pos: Point2d, sq: Square) {
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self.0[pos.y as usize][pos.x as usize] = sq;
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}
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}
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fn send<T: Write>(w: &mut T, board: &Board) -> std::io::Result<()> {
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let Board(lines) = board;
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for line in lines {
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for square in line {
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let c = match square {
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Square::Empty => Color::blue(),
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Square::Grass => Color::green(),
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Square::Rabbit => Color::yellow(),
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Square::Fox => Color::red(),
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};
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w.write_all(&c.rgb())?;
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}
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}
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w.flush()
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}
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const DEFAULT_ARG: usize = 10;
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fn grow(board: &Board, pos: Point2d, grow: Square, die: Square) -> Square {
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for pos1 in pos.neighbours() {
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if board.rect().contains(pos1) {
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let neigh_sq = board.get(pos1);
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if neigh_sq == grow {
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return grow;
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}
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}
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}
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die
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}
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fn main() -> std::io::Result<()> {
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let args = args().collect::<Vec<_>>();
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eprintln!("executing {}", args[0]);
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let x_size = args[1].parse::<usize>().unwrap();
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let y_size = args[2].parse::<usize>().unwrap();
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let arg = args[3].parse::<usize>().unwrap_or(DEFAULT_ARG);
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eprintln!("screen size {}x{}, arg {}", x_size, y_size, arg);
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let mut rng = thread_rng();
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let size = v2d(x_size as i32, y_size as i32);
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let p_empty = 0.25;
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let p_grass = 0.25;
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let p_rabbit = 0.25;
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// p_fox = 0.05
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let mut board = Board::new(size, || {
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let p = rng.gen::<f64>();
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if p < p_empty {
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Square::Empty
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} else if p < p_empty + p_grass {
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Square::Grass
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} else if p < p_empty + p_grass + p_rabbit {
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Square::Rabbit
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} else {
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Square::Fox
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}
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});
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let t_frame = 0.040; // s
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let delay = Duration::new(0, (1_000_000_000.0 * t_frame) as u32);
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// mid point of the board
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let x_mid = (x_size - 1) as f64 / 2.0;
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let y_mid = (y_size - 1) as f64 / 2.0;
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// radius of the death zone in the middle
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let r = (x_size.min(y_size) - 1) as f64 / 2.5;
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loop {
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for _ in 0..arg {
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let pos = board.rect().random_point(&mut rng);
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let sq = board.get(pos);
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let dx = (pos.x as f64 - x_mid as f64) / r as f64;
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let dy = (pos.y as f64 - y_mid as f64) / r as f64;
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let p0 = (dx * dx + dy * dy).min(1.0);
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let p_survive = match sq {
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Square::Empty => 1.0,
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Square::Grass => p0,
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Square::Rabbit => p0,
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Square::Fox => 0.8 * p0,
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};
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let new_sq = if rng.gen::<f64>() < p_survive {
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sq
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} else {
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Square::Empty
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};
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board.set(
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pos,
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match sq {
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Square::Empty => grow(&board, pos, Square::Grass, new_sq),
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Square::Grass => grow(&board, pos, Square::Rabbit, new_sq),
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Square::Rabbit => grow(&board, pos, Square::Fox, new_sq),
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Square::Fox => new_sq,
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},
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);
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}
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let mut buf = Vec::with_capacity(x_size * y_size * 3);
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send(&mut buf, &board)?;
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stdout().write_all(&buf)?;
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stdout().flush()?;
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sleep(delay);
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}
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}
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