Juergen Stuber
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3158928015
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Fix 7 segment order.
Segments for bits 4 and 5 were swapped with respect to the standard order.
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2018-12-02 15:54:22 +01:00 |
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Juergen Stuber
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85ff8c6c62
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Adapt methods from dual maze to original maze.
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2018-12-02 14:39:59 +01:00 |
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Juergen Stuber
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045f03374d
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Change priorities so that higher numbers have higher priority.
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2018-12-02 14:39:04 +01:00 |
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Juergen Stuber
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af5e1db20a
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Replace macros for 2d literals by functions.
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2018-12-02 14:21:59 +01:00 |
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Juergen Stuber
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9877915249
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Allow gradual priorities for horizontal or vertical structures.
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2018-12-02 10:26:24 +01:00 |
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Juergen Stuber
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b73101be65
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Add dual maze.
Builds walls instead of corridors.
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2018-12-01 20:09:00 +01:00 |
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Juergen Stuber
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3761bcfccf
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Use neighbours method in predator and prey.
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2018-12-01 14:41:19 +01:00 |
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Juergen Stuber
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6009f627ae
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Fix predator and prey so that growth is again possible.
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2018-12-01 14:40:50 +01:00 |
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Juergen Stuber
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4393f700bc
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Abstract out board in predator and prey.
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2018-12-01 14:29:06 +01:00 |
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Juergen Stuber
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1a1129d343
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Abstract out rectangles.
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2018-12-01 11:49:45 +01:00 |
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Juergen Stuber
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de52bca34e
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Use 2d stuff in predator & prey animation.
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2018-12-01 10:04:23 +01:00 |
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Juergen Stuber
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3389551f05
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Rename everything from suffix 2 to 2d for clarity.
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2018-12-01 10:03:58 +01:00 |
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Juergen Stuber
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c3ca8888fd
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Factor out two-dimensional arithmetic from maze.
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2018-11-30 22:15:25 +01:00 |
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Juergen Stuber
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610c864cd9
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Factor out color handling into common module.
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2018-11-30 20:34:08 +01:00 |
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Juergen Stuber
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e15ac35f18
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Darken the blue.
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2018-11-28 22:11:14 +01:00 |
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Juergen Stuber
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742184580e
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Make walls blue again.
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2018-11-28 22:03:40 +01:00 |
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Juergen Stuber
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e90e8072c3
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Use darker brown for walls.
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2018-11-28 19:00:02 +01:00 |
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Juergen Stuber
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e43b0271a9
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Try different brown.
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2018-11-28 18:57:09 +01:00 |
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Juergen Stuber
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354a0cf4b2
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Color walls brown.
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2018-11-28 18:54:10 +01:00 |
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Juergen Stuber
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793fc69e1e
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Start drawing the maze immediately to avoid flicker.
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2018-11-28 18:24:51 +01:00 |
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Juergen Stuber
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759c9c4f8a
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Initial commit.
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2018-11-28 16:02:33 +01:00 |
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