Initialize chars.
This commit is contained in:
		| @@ -23,6 +23,21 @@ fn send<T: Write>(w: &mut T, f: &Frame) -> std::io::Result<()> { | ||||
|     w.flush() | ||||
| } | ||||
|  | ||||
| fn paint_char(frame: &mut Frame, x: usize, y: usize, bitmap: &[u8], fg: Color, bg: Color) { | ||||
|     for i in 0..8 { | ||||
|         let b = bitmap[i]; | ||||
|         for j in 0..8 { | ||||
|             frame[y * 8 + 7 - i][x * 8 + j] = { | ||||
|                 if b & (1 << j) != 0 { | ||||
|                     fg | ||||
|                 } else { | ||||
|                     bg | ||||
|                 } | ||||
|             }; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| fn main() -> std::io::Result<()> { | ||||
|     let args = args().collect::<Vec<_>>(); | ||||
|     eprintln!("executing {}", args[0]); | ||||
| @@ -53,6 +68,15 @@ fn main() -> std::io::Result<()> { | ||||
|     let mut frame = repeat(repeat(Color::black()).take(x_size).collect::<Vec<_>>()) | ||||
|         .take(y_size) | ||||
|         .collect::<Vec<_>>(); | ||||
|     for x in 0..(x_size / 8) { | ||||
|         for y in 0..(y_size / 8) { | ||||
|             let fg = colors[rng.gen_range(0, colors.len())]; | ||||
|             let bg = colors[rng.gen_range(0, colors.len())]; | ||||
|             let start_index = rng.gen_range(0, buffer.len() / 8) * 8; | ||||
|             let bitmap = &buffer[start_index..(start_index + 8)]; | ||||
|             paint_char(&mut frame, x, y, bitmap, fg, bg); | ||||
|         } | ||||
|     } | ||||
|     loop { | ||||
|         if rng.gen::<f64>() < 0.02 { | ||||
|             let x = rng.gen_range(0, x_size / 8); | ||||
| @@ -60,18 +84,8 @@ fn main() -> std::io::Result<()> { | ||||
|             let fg = colors[rng.gen_range(0, colors.len())]; | ||||
|             let bg = colors[rng.gen_range(0, colors.len())]; | ||||
|             let start_index = rng.gen_range(0, buffer.len() / 8) * 8; | ||||
|             for i in 0..8 { | ||||
|                 let b = buffer[start_index + i]; | ||||
|                 for j in 0..8 { | ||||
|                     frame[y * 8 + 7 - i][x * 8 + j] = { | ||||
|                         if b & (1 << j) != 0 { | ||||
|                             fg | ||||
|                         } else { | ||||
|                             bg | ||||
|                         } | ||||
|                     }; | ||||
|                 } | ||||
|             } | ||||
|             let bitmap = &buffer[start_index..(start_index + 8)]; | ||||
|             paint_char(&mut frame, x, y, bitmap, fg, bg); | ||||
|         } | ||||
|  | ||||
|         let mut buf = Vec::with_capacity(x_size * y_size * 3); | ||||
|   | ||||
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	 Juergen Stuber
					Juergen Stuber