bitart: Use random colors
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@@ -6,6 +6,7 @@ use std::thread::sleep;
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use std::time::Duration;
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use std::time::Duration;
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use rand::rng;
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use rand::rng;
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use rand::Rng;
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use lowdim::bb2d;
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use lowdim::bb2d;
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use lowdim::p2d;
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use lowdim::p2d;
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@@ -20,28 +21,35 @@ use expression::Env;
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use expression::RandomExpressionBuilder;
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use expression::RandomExpressionBuilder;
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use expression::Variable;
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use expression::Variable;
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fn random_color<R: Rng>(rng: &mut R) -> Color {
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let r = rng.random::<f64>();
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let g = rng.random::<f64>();
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let b = rng.random::<f64>();
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let s = r + g + b;
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let r = (255.0 * r / s) as u8;
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let g = (255.0 * g / s) as u8;
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let b = (255.0 * b / s) as u8;
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Color::new(r, g, b)
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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enum Square {
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enum Square {
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Common,
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Common,
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Uncommon,
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Uncommon,
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}
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}
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impl Square {
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fn color(&self) -> Color {
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match self {
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Square::Common => Color::new(0xd2, 0xd4, 0xbc),
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Square::Uncommon => Color::black(),
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}
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}
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug)]
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struct Board {
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struct Board {
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color: Color,
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map: Array2d<i64, Square>,
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map: Array2d<i64, Square>,
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}
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}
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impl Board {
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impl Board {
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pub fn with(bbox: BBox2d, f: impl FnMut(Point2d) -> Square) -> Board {
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pub fn with(color: Color, bbox: BBox2d, f: impl FnMut(Point2d) -> Square) -> Board {
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let map = Array2d::with(bbox, f);
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let map = Array2d::with(bbox, f);
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Board { map }
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Board { color, map }
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}
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}
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pub fn bbox(&self) -> BBox2d {
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pub fn bbox(&self) -> BBox2d {
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self.map.bbox()
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self.map.bbox()
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@@ -56,8 +64,14 @@ fn send<T: Write>(
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) -> std::io::Result<()> {
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) -> std::io::Result<()> {
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for y in old_board.bbox().y_range() {
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for y in old_board.bbox().y_range() {
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for x in old_board.bbox().x_range() {
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for x in old_board.bbox().x_range() {
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let old_color = old_board.map[p2d(x, y)].color();
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let old_color = match old_board.map[p2d(x, y)] {
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let new_color = new_board.map[p2d(x, y)].color();
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Square::Uncommon => Color::black(),
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Square::Common => old_board.color,
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};
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let new_color = match new_board.map[p2d(x, y)] {
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Square::Uncommon => Color::black(),
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Square::Common => new_board.color,
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};
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let color = old_color.interpolate(new_color, alpha);
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let color = old_color.interpolate(new_color, alpha);
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w.write_all(&color.rgb())?;
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w.write_all(&color.rgb())?;
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@@ -95,8 +109,8 @@ fn main() -> std::io::Result<()> {
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let fade_time_count = (2 * frames_per_second).min(frame_time_count / 3);
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let fade_time_count = (2 * frames_per_second).min(frame_time_count / 3);
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let fade_alpha_step = 1.0 / (fade_time_count as f64);
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let fade_alpha_step = 1.0 / (fade_time_count as f64);
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let mut old_board = Board::with(bbox, |_p| Square::Uncommon);
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let mut old_board = Board::with(Color::black(), bbox, |_p| Square::Uncommon);
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let mut new_board = Board::with(bbox, |_p| Square::Uncommon);
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let mut new_board = Board::with(Color::black(), bbox, |_p| Square::Uncommon);
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let mut time_count = frame_time_count;
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let mut time_count = frame_time_count;
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loop {
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loop {
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@@ -137,7 +151,8 @@ fn main() -> std::io::Result<()> {
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eprintln!("chose expression {expression}");
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eprintln!("chose expression {expression}");
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old_board = new_board;
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old_board = new_board;
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new_board = Board::with(bbox, |p| {
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let color = random_color(&mut rng);
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new_board = Board::with(color, bbox, |p| {
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// Use the `onebit` scheme for now.
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// Use the `onebit` scheme for now.
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if values[p] == max_count_value {
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if values[p] == max_count_value {
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Square::Common
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Square::Common
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