Replace macros for 2d literals by functions.
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9877915249
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af5e1db20a
@ -8,9 +8,9 @@ use rand::thread_rng;
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use rand::Rng;
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use pixelfoo::color::Color;
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use pixelfoo::p2;
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use pixelfoo::point2d::p2d;
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use pixelfoo::point2d::Point2d;
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use pixelfoo::v2;
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use pixelfoo::vec2d::v2d;
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use pixelfoo::vec2d::Vec2d;
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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@ -118,20 +118,20 @@ impl Board {
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fn draw_horizontal_segment(&mut self, pos: Point2d, size: Vec2d) {
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for x in 0..size.x {
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let xn = size.x - 1 - x;
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self.set_horizontal(pos + v2!(x, 0));
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self.set_horizontal(pos + v2d(x, 0));
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for y in 1..x.min(xn).min(size.y / 2) + 1 {
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self.set_horizontal(pos + v2!(x, y));
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self.set_horizontal(pos + v2!(x, -y));
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self.set_horizontal(pos + v2d(x, y));
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self.set_horizontal(pos + v2d(x, -y));
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}
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}
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}
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fn draw_vertical_segment(&mut self, pos: Point2d, size: Vec2d) {
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for y in 0..size.y {
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let yn = size.y - 1 - y;
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self.set_vertical(pos + v2!(0, y));
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self.set_vertical(pos + v2d(0, y));
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for x in 1..y.min(yn).min(size.x / 2) + 1 {
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self.set_vertical(pos + v2!(x, y));
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self.set_vertical(pos + v2!(-x, y));
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self.set_vertical(pos + v2d(x, y));
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self.set_vertical(pos + v2d(-x, y));
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}
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}
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}
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@ -139,28 +139,28 @@ impl Board {
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let length = size.x;
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let width = size.y;
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let delta = length + 1;
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let hsize = v2!(length, width);
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let vsize = v2!(width, length);
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let hsize = v2d(length, width);
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let vsize = v2d(width, length);
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if (segments & (1 << 0)) != 0 {
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self.draw_horizontal_segment(pos + v2!(1, 0), hsize);
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self.draw_horizontal_segment(pos + v2d(1, 0), hsize);
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}
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if (segments & (1 << 1)) != 0 {
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self.draw_vertical_segment(pos + v2!(delta, 1), vsize);
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self.draw_vertical_segment(pos + v2d(delta, 1), vsize);
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}
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if (segments & (1 << 2)) != 0 {
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self.draw_vertical_segment(pos + v2!(delta, delta + 1), vsize);
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self.draw_vertical_segment(pos + v2d(delta, delta + 1), vsize);
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}
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if (segments & (1 << 3)) != 0 {
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self.draw_horizontal_segment(pos + v2!(1, 2 * delta), hsize);
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self.draw_horizontal_segment(pos + v2d(1, 2 * delta), hsize);
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}
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if (segments & (1 << 4)) != 0 {
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self.draw_vertical_segment(pos + v2!(0, 1), vsize);
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self.draw_vertical_segment(pos + v2d(0, 1), vsize);
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}
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if (segments & (1 << 5)) != 0 {
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self.draw_vertical_segment(pos + v2!(0, delta + 1), vsize);
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self.draw_vertical_segment(pos + v2d(0, delta + 1), vsize);
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}
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if (segments & (1 << 6)) != 0 {
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self.draw_horizontal_segment(pos + v2!(1, delta), hsize);
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self.draw_horizontal_segment(pos + v2d(1, delta), hsize);
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}
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}
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}
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@ -201,9 +201,9 @@ fn main() -> std::io::Result<()> {
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let delay = Duration::new(0, (1_000_000_000.0 * t_frame) as u32);
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let mut t_wait = 0.0; // s
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let board_size = v2!(x_size as i32, y_size as i32);
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let board_size = v2d(x_size as i32, y_size as i32);
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// round down to odd size for maze
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let maze_size = v2!(
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let maze_size = v2d(
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(board_size.x - 1) / 2 * 2 + 1,
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(board_size.y - 1) / 2 * 2 + 1
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);
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@ -219,31 +219,31 @@ fn main() -> std::io::Result<()> {
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board = Board::new(board_size, maze_size);
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// TODO draw stuff in prios
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let segment_size = v2!(11, 5);
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board.draw_7_segments(p2!(6, 8), segment_size, 0x06);
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board.draw_7_segments(p2!(24, 8), segment_size, 0x4f);
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board.draw_7_segments(p2!(42, 8), segment_size, 0x4f);
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board.draw_7_segments(p2!(60, 8), segment_size, 0x07);
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let segment_size = v2d(11, 5);
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board.draw_7_segments(p2d(6, 8), segment_size, 0x06);
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board.draw_7_segments(p2d(24, 8), segment_size, 0x4f);
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board.draw_7_segments(p2d(42, 8), segment_size, 0x4f);
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board.draw_7_segments(p2d(60, 8), segment_size, 0x07);
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// start building walls from the border
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for x in (2..(maze_size.x - 2)).step_by(2) {
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add_move(&board, &mut open, &mut rng, p2!(x, 0), v2!(0, 1));
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add_move(&board, &mut open, &mut rng, p2d(x, 0), v2d(0, 1));
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add_move(
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&board,
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&mut open,
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&mut rng,
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p2!(x, maze_size.y - 1),
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v2!(0, -1),
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p2d(x, maze_size.y - 1),
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v2d(0, -1),
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);
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}
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for y in (2..(maze_size.y - 2)).step_by(2) {
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add_move(&board, &mut open, &mut rng, p2!(0, y), v2!(1, 0));
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add_move(&board, &mut open, &mut rng, p2d(0, y), v2d(1, 0));
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add_move(
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&board,
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&mut open,
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&mut rng,
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p2!(maze_size.x - 1, y),
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v2!(-1, 0),
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p2d(maze_size.x - 1, y),
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v2d(-1, 0),
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);
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}
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}
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@ -282,8 +282,8 @@ fn main() -> std::io::Result<()> {
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}
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if open.is_empty() {
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board.set(p2!(1, 1), Square::Start);
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board.set(p2!(maze_size.x - 2, maze_size.y - 2), Square::Finish);
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board.set(p2d(1, 1), Square::Start);
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board.set(p2d(maze_size.x - 2, maze_size.y - 2), Square::Finish);
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}
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}
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@ -8,9 +8,9 @@ use rand::thread_rng;
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use rand::Rng;
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use pixelfoo::color::Color;
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use pixelfoo::p2;
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use pixelfoo::point2d::p2d;
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use pixelfoo::point2d::Point2d;
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use pixelfoo::v2;
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use pixelfoo::vec2d::v2d;
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use pixelfoo::vec2d::Vec2d;
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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@ -103,14 +103,14 @@ fn main() -> std::io::Result<()> {
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let delay = Duration::new(0, (1_000_000_000.0 * t_frame) as u32);
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let mut t_wait = 0.0; // s
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let board_size = v2!(x_size as i32, y_size as i32);
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let board_size = v2d(x_size as i32, y_size as i32);
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// round down to odd size for maze
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let maze_size = v2!(
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let maze_size = v2d(
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(board_size.x - 1) / 2 * 2 + 1,
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(board_size.y - 1) / 2 * 2 + 1
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);
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// pick odd position at or near the middle
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let maze_mid = p2!((maze_size.x - 1) / 4 * 2 + 1, (maze_size.y - 1) / 4 * 2 + 1);
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let maze_mid = p2d((maze_size.x - 1) / 4 * 2 + 1, (maze_size.y - 1) / 4 * 2 + 1);
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let mut board = Board(Vec::new());
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let mut open = Vec::new();
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@ -124,10 +124,10 @@ fn main() -> std::io::Result<()> {
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// start in the middle
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board.set(maze_mid, Square::Corridor);
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add_move(&mut open, arg, maze_mid, v2!(1, 0));
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add_move(&mut open, arg, maze_mid, v2!(0, 1));
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add_move(&mut open, arg, maze_mid, v2!(-1, 0));
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add_move(&mut open, arg, maze_mid, v2!(0, -1));
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add_move(&mut open, arg, maze_mid, v2d(1, 0));
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add_move(&mut open, arg, maze_mid, v2d(0, 1));
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add_move(&mut open, arg, maze_mid, v2d(-1, 0));
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add_move(&mut open, arg, maze_mid, v2d(0, -1));
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}
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}
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@ -180,8 +180,8 @@ fn main() -> std::io::Result<()> {
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}
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if open.is_empty() {
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board.set(p2!(1, 1), Square::Start);
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board.set(p2!(maze_size.x - 2, maze_size.y - 2), Square::Finish);
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board.set(p2d(1, 1), Square::Start);
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board.set(p2d(maze_size.x - 2, maze_size.y - 2), Square::Finish);
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}
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}
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@ -11,7 +11,7 @@ use rand::Rng;
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use pixelfoo::color::Color;
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use pixelfoo::point2d::Point2d;
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use pixelfoo::rect2d::Rect2d;
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use pixelfoo::v2;
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use pixelfoo::vec2d::v2d;
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use pixelfoo::vec2d::Vec2d;
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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@ -39,7 +39,7 @@ impl Board {
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pub fn size(&self) -> Vec2d {
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let x_size = self.0[0].len() as i32;
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let y_size = self.0.len() as i32;
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v2!(x_size, y_size)
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v2d(x_size, y_size)
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}
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pub fn rect(&self) -> Rect2d {
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Rect2d::new(0, self.size().x, 0, self.size().y)
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@ -92,7 +92,7 @@ fn main() -> std::io::Result<()> {
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eprintln!("screen size {}x{}, arg {}", x_size, y_size, arg);
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let mut rng = thread_rng();
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let size = v2!(x_size as i32, y_size as i32);
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let size = v2d(x_size as i32, y_size as i32);
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let p_empty = 0.25;
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let p_grass = 0.25;
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@ -1,9 +1,7 @@
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pub mod color;
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#[macro_use]
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pub mod vec2d;
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#[macro_use]
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pub mod point2d;
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pub mod rect2d;
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@ -2,13 +2,6 @@ use std::ops::Add;
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use crate::vec2d::Vec2d;
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#[macro_export]
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macro_rules! p2 {
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( $x:expr, $y:expr ) => {
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Point2d::new($x, $y)
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};
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Point2d {
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pub x: i32,
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@ -25,6 +18,10 @@ impl Point2d {
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}
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}
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pub fn p2d(x: i32, y: i32) -> Point2d {
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Point2d::new(x, y)
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}
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impl Add<Vec2d> for Point2d {
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type Output = Point2d;
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@ -1,8 +1,8 @@
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use rand::Rng;
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use crate::p2;
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use crate::point2d::p2d;
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use crate::point2d::Point2d;
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use crate::v2;
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use crate::vec2d::v2d;
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use crate::vec2d::Vec2d;
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pub struct Rect2d {
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@ -13,8 +13,8 @@ pub struct Rect2d {
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impl Rect2d {
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pub fn new(x0: i32, x1: i32, y0: i32, y1: i32) -> Rect2d {
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assert!(x0 <= x1 && y0 <= y1);
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let origin = p2!(x0, y0);
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let size = v2!(x1 - x0, y1 - y0);
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let origin = p2d(x0, y0);
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let size = v2d(x1 - x0, y1 - y0);
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Rect2d { origin, size }
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}
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@ -49,6 +49,10 @@ impl Rect2d {
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{
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let x = rng.gen_range(self.left(), self.right());
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let y = rng.gen_range(self.bottom(), self.top());
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p2!(x, y)
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p2d(x, y)
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}
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}
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pub fn r2d(x0: i32, x1: i32, y0: i32, y1: i32) -> Rect2d {
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Rect2d::new(x0, x1, y0, y1)
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}
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13
src/vec2d.rs
13
src/vec2d.rs
@ -1,12 +1,5 @@
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use std::ops::Add;
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#[macro_export]
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macro_rules! v2 {
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( $x:expr, $y:expr ) => {
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Vec2d::new($x, $y)
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};
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}
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#[derive(Clone, Copy, Debug)]
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pub struct Vec2d {
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pub x: i32,
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@ -19,10 +12,14 @@ impl Vec2d {
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}
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pub fn directions() -> Vec<Vec2d> {
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vec![v2!(1, 0), v2!(0, 1), v2!(-1, 0), v2!(0, -1)]
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vec![v2d(1, 0), v2d(0, 1), v2d(-1, 0), v2d(0, -1)]
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}
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}
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pub fn v2d(x: i32, y: i32) -> Vec2d {
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Vec2d::new(x, y)
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}
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impl Add for Vec2d {
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type Output = Vec2d;
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