Distribute available space also to the margins
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@ -188,11 +188,13 @@ fn main() -> Result<()> {
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// Start positions for rendering (lower left pixel).
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// Start positions for rendering (lower left pixel).
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let lines = (y_size - 2 * MIN_MARGIN + MIN_LINE_SEP) / (HEIGHT + MIN_LINE_SEP);
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let lines = (y_size - 2 * MIN_MARGIN + MIN_LINE_SEP) / (HEIGHT + MIN_LINE_SEP);
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let lines = lines.max(1);
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let line_sep = if lines >= 2 {
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let line_sep = if lines >= 2 {
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(y_size - 2 * MIN_MARGIN - lines * HEIGHT) / (lines - 1)
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(y_size - 2 * MIN_MARGIN - lines * HEIGHT) / lines
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} else {
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} else {
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MIN_LINE_SEP
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MIN_LINE_SEP
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};
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};
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let line_sep = line_sep.max(MIN_LINE_SEP);
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let y0 = MIN_MARGIN + (y_size - 2 * MIN_MARGIN - lines * HEIGHT - (lines - 1) * line_sep) / 2;
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let y0 = MIN_MARGIN + (y_size - 2 * MIN_MARGIN - lines * HEIGHT - (lines - 1) * line_sep) / 2;
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let mut start_positions = (0..lines)
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let mut start_positions = (0..lines)
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.map(|i| p2d(bbox.x_end(), y0 + i * (line_sep + HEIGHT)))
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.map(|i| p2d(bbox.x_end(), y0 + i * (line_sep + HEIGHT)))
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