Change priorities so that higher numbers have higher priority.
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af5e1db20a
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045f03374d
@ -103,7 +103,7 @@ impl Board {
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// not a potential wall, unused
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// not a potential wall, unused
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actual = Orientation::Horizontal;
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actual = Orientation::Horizontal;
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}
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}
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let prio = if actual == desired { -5 } else { 5 };
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let prio = if actual == desired { 10 } else { -10 };
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self.set(pos, Square::Unknown { prio });
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self.set(pos, Square::Unknown { prio });
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}
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}
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_ => (),
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_ => (),
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@ -218,7 +218,7 @@ fn main() -> std::io::Result<()> {
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t_wait = 60.0; // s
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t_wait = 60.0; // s
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board = Board::new(board_size, maze_size);
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board = Board::new(board_size, maze_size);
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// TODO draw stuff in prios
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// draw stuff in prios
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let segment_size = v2d(11, 5);
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let segment_size = v2d(11, 5);
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board.draw_7_segments(p2d(6, 8), segment_size, 0x06);
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board.draw_7_segments(p2d(6, 8), segment_size, 0x06);
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board.draw_7_segments(p2d(24, 8), segment_size, 0x4f);
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board.draw_7_segments(p2d(24, 8), segment_size, 0x4f);
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@ -253,7 +253,7 @@ fn main() -> std::io::Result<()> {
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let work = arg.max(1);
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let work = arg.max(1);
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let mut count = 0;
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let mut count = 0;
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while !open.is_empty() && count < work {
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while !open.is_empty() && count < work {
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open.sort_unstable_by(|Move { prio: pa, .. }, Move { prio: pb, .. }| pb.cmp(pa));
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open.sort_unstable_by(|Move { prio: pa, .. }, Move { prio: pb, .. }| pa.cmp(pb));
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let Move {
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let Move {
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from: p0,
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from: p0,
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dir: dir0,
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dir: dir0,
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