Use a smaller dt to avoid corners visible in high quality
This commit is contained in:
5
scene.py
5
scene.py
@@ -30,15 +30,14 @@ class LorenzAttractor(ThreeDScene):
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y_length=16,
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z_length=8,
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)
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# axes.set_width(FRAME_WIDTH)
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axes.center()
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self.add(axes)
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state0 = [10, 10, 10]
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points = ode_solution_points(
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lorenz_system, state0, time=32.4, dt=0.005
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lorenz_system, state0, time=32.4, dt=0.002
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)
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curve = VMobject().set_points_as_corners(axes.c2p(points[100:]))
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curve = VMobject().set_points_as_corners(axes.c2p(points[500:]))
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curve.set_stroke(GREEN)
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self.play(Create(curve, run_time=31.4, rate_func=linear))
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