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README.md
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README.md
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# Pixelthud
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Animationen für die Decken-LED-Matrix im Chaospott. Kompatibel zu Pixelserver2
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fading_pixel.py
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fading_pixel.py
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#!/usr/bin/env python3
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import sys
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import os
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import numpy as np
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import pygame
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Nx = int(sys.argv[1])
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Ny = int(sys.argv[2])
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try:
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fps = float(sys.argv[3])
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except (IndexError, ValueError):
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fps = 1.0
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def point2idx(x,y):
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return 3*(x+Nx*y)
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def set_pixel_max(buffer, x, y):
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idx = point2idx(x,y)
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for i in range(3):
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buffer[idx+i] = max(0x00, buffer[idx+i]-1)
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def set_pixel_rand(buffer, x, y):
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idx = point2idx(x,y)
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for i in range(3):
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buffer[idx+i] = np.random.randint(0x00, 0xff)
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clock = pygame.time.Clock()
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buffer = bytearray(b"\x00"*(3*Nx*Ny))
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i = 0
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while True:
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i = i + 1
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for px in range(Nx):
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for py in range(Ny):
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set_pixel_max(buffer, px, py)
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for j in range(10):
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set_pixel_rand(buffer, np.random.randint(0, Nx), np.random.randint(0, Ny))
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if i > 100:
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os.write(1, buffer)
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clock.tick_busy_loop(fps)
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sine.py
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sine.py
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#!/usr/bin/env python3
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import sys
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import os
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import numpy as np
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import pygame
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Nx = int(sys.argv[1])
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Ny = int(sys.argv[2])
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try:
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frequency = float(sys.argv[3])
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except (IndexError, ValueError):
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frequency = 5
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fps = 30
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amplitude = 105
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offset = 150
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t = 0
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x,y = np.meshgrid(np.linspace(0, 2*np.pi * min(1, Nx/Ny), Nx), np.linspace(0, 2*np.pi * min(1, Ny/Nx), Ny))
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kx = x + y
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clock = pygame.time.Clock()
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while True:
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t = t + 1e-3
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R = amplitude * np.sin(kx - 2 * np.pi * frequency * t) + offset
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G = amplitude * np.sin(kx - 2 * np.pi * frequency * t + 2*np.pi/3) + offset
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B = amplitude * np.sin(kx - 2 * np.pi * frequency * t + 4*np.pi/3) + offset
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out = np.dstack((R,G,B)).astype(np.uint8).tobytes()
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os.write(1, out)
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clock.tick_busy_loop(fps)
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