Removed GPL Code
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							| @@ -1,3 +0,0 @@ | ||||
| *.pyc | ||||
| .backups | ||||
| .highscores | ||||
| @@ -1,14 +0,0 @@ | ||||
| MaTris | ||||
| ====== | ||||
|  | ||||
| A clone of Tetris made using Pygame. Licensed under the GNU GPLv3. Works with both Python 2 and 3. | ||||
|  | ||||
| Run `python matris.py` to start the game. | ||||
|  | ||||
| Demo | ||||
| ==== | ||||
|  | ||||
|  | ||||
| Coveted by academia | ||||
| ======================== | ||||
| In 2013, my game [was used](http://eprints.ucm.es/22631/1/REMIRTA.pdf) by someone in Madrid to test "remote execution of multimedia interactive real-time applications". The next year, [a study in Denmark](https://www.academia.edu/6262472/Improving_game_experience_using_dynamic_difficulty_adjustment_based_on_physiological_signals) called "Improving game experience using dynamic difficulty adjustment" asked participants to "self-rate their valence and arousal [sic]" playing MaTris! Who would've thunk it? In 2016, people in Stanford [were using the game](http://cs231n.stanford.edu/reports/2016/pdfs/121_Report.pdf) to try out deep reinforcement learning, although apparently the result was not as "respectable" as it could've been. Not a problem in Korea, apparently, where students [are expected](http://nlp.chonbuk.ac.kr/AML/AML_assignment_2.pdf) to accomplish it! That stuff is way above my head, but perhaps my life will be spared during the singularity? | ||||
| @@ -1,532 +0,0 @@ | ||||
| #!/usr/bin/env python3 | ||||
| # fork of https://github.com/SmartViking/MaTris by deinkoks | ||||
| # removed everythin but elemental gameplay, added multiplayer controlled via mqtt | ||||
| # most ugly thing: a mqtt client for every player due to callback limitations | ||||
| import pygame | ||||
| from pygame import Rect, Surface | ||||
| import random | ||||
| import os | ||||
| import paho.mqtt.client as mqtt | ||||
|  | ||||
|  | ||||
| from tetrominoes import list_of_tetrominoes, shape_str | ||||
| from tetrominoes import rotate | ||||
|  | ||||
| from scores import load_score, write_score | ||||
|  | ||||
| class GameOver(Exception): | ||||
|     """Exception used for its control flow properties""" | ||||
|  | ||||
| def get_sound(filename): | ||||
|     return pygame.mixer.Sound(os.path.join(os.path.dirname(__file__), "resources", filename)) | ||||
|  | ||||
| ENABLE_STDIO = True #dump game on stdio, not sure if works as intended. | ||||
| ENABLE_MQTT = True # for debugging w/o a broker | ||||
| ENABLE_SOUND = False | ||||
| ENABLE_KEYBOARD_CONTROLS = False # working for player1. mostly | ||||
| MQTT_TOPIC = "deckentetris/" | ||||
|  | ||||
| PLAYER = 10  # player count, 1 columns per player | ||||
| BGCOLOR = (15, 15, 20) | ||||
| BORDERCOLOR = (140, 140, 140) | ||||
| GAMEOVER_COLOR = (140, 100, 100) | ||||
| BLOCKSIZE = 1  # set this to 1 if run on the pixeldecke | ||||
| BORDERWIDTH = 0 | ||||
|  | ||||
| MATRIS_OFFSET = 0 | ||||
|  | ||||
| # we have 8pixel columns with a height of 5*8px for every player | ||||
| # lets use one for the next block, but 2 lines are hidden | ||||
| MATRIX_WIDTH = 8 | ||||
| MATRIX_HEIGHT = (4)*8 | ||||
|  | ||||
| LEFT_MARGIN = 0 | ||||
|  | ||||
| WIDTH = (MATRIX_WIDTH*BLOCKSIZE + MATRIS_OFFSET*2 + LEFT_MARGIN) * PLAYER | ||||
| HEIGHT = (MATRIX_HEIGHT-2)*BLOCKSIZE + MATRIS_OFFSET*2 | ||||
| HEIGHT += BLOCKSIZE*8 # additional tile for preview above game | ||||
| HEIGHT += 2 # height fix for reasons | ||||
| TRICKY_CENTERX = WIDTH-(WIDTH-(MATRIS_OFFSET+BLOCKSIZE*MATRIX_WIDTH))/2 | ||||
|  | ||||
| VISIBLE_MATRIX_HEIGHT = MATRIX_HEIGHT - 2 | ||||
|  | ||||
|  | ||||
| class Matris(object): | ||||
|     def on_msg(self, client, userdata, message): | ||||
|         payload = str(message.payload.decode("utf-8")) | ||||
|  | ||||
|         if payload == "drop": | ||||
|             self.hard_drop() | ||||
|         elif payload == "rotate": | ||||
|             self.request_rotation() | ||||
|  | ||||
|         elif payload == "left": | ||||
|             self.request_movement('left') | ||||
|         elif payload == "right": | ||||
|             self.request_movement('right') | ||||
|         elif payload == "update": | ||||
|             self.mqtt.publish(MQTT_TOPIC+str(offset)+"/current", payload=shape_str(self.current_tetromino.shape), qos=0, retain=False) | ||||
|             self.mqtt.publish(MQTT_TOPIC+str(offset)+"/next", payload=shape_str(self.next_tetromino.shape), qos=0, retain=False) | ||||
|  | ||||
|     def __init__(self, offset): | ||||
|         self.surface = screen.subsurface(Rect((MATRIX_WIDTH * BLOCKSIZE*offset, 8*BLOCKSIZE), | ||||
|                                               (MATRIX_WIDTH * BLOCKSIZE, (MATRIX_HEIGHT-2) * BLOCKSIZE))) | ||||
|         self.offset = offset | ||||
|         self.matrix = dict() | ||||
|         for y in range(MATRIX_HEIGHT): | ||||
|             for x in range(MATRIX_WIDTH): | ||||
|                 self.matrix[(y,x)] = None | ||||
|         """ | ||||
|         `self.matrix` is the current state of the tetris board, that is, it records which squares are | ||||
|         currently occupied. It does not include the falling tetromino. The information relating to the | ||||
|         falling tetromino is managed by `self.set_tetrominoes` instead. When the falling tetromino "dies", | ||||
|         it will be placed in `self.matrix`. | ||||
|         """ | ||||
|  | ||||
|         self.next_tetromino = random.choice(list_of_tetrominoes) | ||||
|         self.set_tetrominoes() | ||||
|         self.tetromino_rotation = 0 | ||||
|         self.downwards_timer = 0 | ||||
|         self.base_downwards_speed = 0.4 # Move down every 400 ms | ||||
|  | ||||
|         self.movement_keys = {'left': 0, 'right': 0} | ||||
|         self.movement_keys_speed = 0.05 | ||||
|         self.movement_keys_timer = (-self.movement_keys_speed)*2 | ||||
|  | ||||
|         self.level = 1 | ||||
|         self.score = 0 | ||||
|         self.lines = 0 | ||||
|  | ||||
|         self.combo = 1 # Combo will increase when you clear lines with several tetrominos in a row | ||||
|  | ||||
|         self.paused = False | ||||
|  | ||||
|         self.highscore = load_score() | ||||
|         self.played_highscorebeaten_sound = False | ||||
|  | ||||
|         self.levelup_sound  = get_sound("levelup.wav") | ||||
|         self.gameover_sound = get_sound("gameover.wav") | ||||
|         self.linescleared_sound = get_sound("linecleared.wav") | ||||
|         self.highscorebeaten_sound = get_sound("highscorebeaten.wav") | ||||
|  | ||||
|         if ENABLE_MQTT: | ||||
|             self.mqtt = mqtt.Client() | ||||
|             self.mqtt.connect("mqtt.chaospott.de", port=1883, keepalive=60, bind_address="") | ||||
|             self.mqtt.subscribe(MQTT_TOPIC+str(offset)+"/action", 2) | ||||
|             self.mqtt.on_message = self.on_msg | ||||
|             self.mqtt.loop_start() | ||||
|             self.mqtt.publish(MQTT_TOPIC+str(offset)+"/current", payload=shape_str(self.current_tetromino.shape), qos=0, retain=False) | ||||
|             self.mqtt.publish(MQTT_TOPIC+str(offset)+"/next", payload=shape_str(self.next_tetromino.shape), qos=0, retain=False) | ||||
|  | ||||
|  | ||||
|     def set_tetrominoes(self): | ||||
|         self.current_tetromino = self.next_tetromino | ||||
|         self.next_tetromino = random.choice(list_of_tetrominoes) | ||||
|         self.surface_of_next_tetromino = self.construct_surface_of_next_tetromino() | ||||
|         self.tetromino_position = (0,4) if len(self.current_tetromino.shape) == 2 else (0, 3) | ||||
|         self.tetromino_rotation = 0 | ||||
|         self.tetromino_block = self.block(self.current_tetromino.color) | ||||
|         self.shadow_block = self.block(self.current_tetromino.color, shadow=True) | ||||
|  | ||||
|  | ||||
|     def hard_drop(self): | ||||
|         amount = 0 | ||||
|         while self.request_movement('down'): | ||||
|             amount += 1 | ||||
|         self.score += 10*amount | ||||
|  | ||||
|         self.lock_tetromino() | ||||
|  | ||||
|  | ||||
|     def update(self, timepassed): | ||||
|         self.needs_redraw = False | ||||
|  | ||||
|         if ENABLE_KEYBOARD_CONTROLS: | ||||
|             pressed = lambda key: event.type == pygame.KEYDOWN and event.key == key | ||||
|             unpressed = lambda key: event.type == pygame.KEYUP and event.key == key | ||||
|  | ||||
|             events = pygame.event.get() | ||||
|  | ||||
|             for event in events: | ||||
|                 if pressed(pygame.K_p): | ||||
|                     self.surface.fill((0,0,0)) | ||||
|                     self.needs_redraw = True | ||||
|                     self.paused = not self.paused | ||||
|                 elif event.type == pygame.QUIT: | ||||
|                     self.gameover(full_exit=True) | ||||
|                 elif pressed(pygame.K_ESCAPE): | ||||
|                     self.gameover() | ||||
|  | ||||
|         if self.paused: | ||||
|             return self.needs_redraw | ||||
|  | ||||
|         if ENABLE_KEYBOARD_CONTROLS: | ||||
|             for event in events: | ||||
|                 if pressed(pygame.K_SPACE): | ||||
|                     self.hard_drop() | ||||
|                 elif pressed(pygame.K_UP) or pressed(pygame.K_w): | ||||
|                     self.request_rotation() | ||||
|  | ||||
|                 elif pressed(pygame.K_LEFT) or pressed(pygame.K_a): | ||||
|                     self.request_movement('left') | ||||
|                     self.movement_keys['left'] = 1 | ||||
|                 elif pressed(pygame.K_RIGHT) or pressed(pygame.K_d): | ||||
|                     self.request_movement('right') | ||||
|                     self.movement_keys['right'] = 1 | ||||
|  | ||||
|                 elif unpressed(pygame.K_LEFT) or unpressed(pygame.K_a): | ||||
|                     self.movement_keys['left'] = 0 | ||||
|                     self.movement_keys_timer = (-self.movement_keys_speed)*2 | ||||
|                 elif unpressed(pygame.K_RIGHT) or unpressed(pygame.K_d): | ||||
|                     self.movement_keys['right'] = 0 | ||||
|                     self.movement_keys_timer = (-self.movement_keys_speed)*2 | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|         self.downwards_speed = self.base_downwards_speed ** (1 + self.level/10.) | ||||
|  | ||||
|         self.downwards_timer += timepassed | ||||
|  | ||||
|         if ENABLE_KEYBOARD_CONTROLS: | ||||
|             downwards_speed = self.downwards_speed*0.10 if any([pygame.key.get_pressed()[pygame.K_DOWN], | ||||
|                                                                 pygame.key.get_pressed()[pygame.K_s]]) else self.downwards_speed | ||||
|         else: | ||||
|             downwards_speed = self.downwards_speed | ||||
|         if self.downwards_timer > downwards_speed: | ||||
|             if not self.request_movement('down'): | ||||
|                 self.lock_tetromino() | ||||
|  | ||||
|             self.downwards_timer %= downwards_speed | ||||
|  | ||||
|  | ||||
|         if ENABLE_KEYBOARD_CONTROLS: | ||||
|             if any(self.movement_keys.values()): | ||||
|                 self.movement_keys_timer += timepassed | ||||
|             if self.movement_keys_timer > self.movement_keys_speed: | ||||
|                 self.request_movement('right' if self.movement_keys['right'] else 'left') | ||||
|                 self.movement_keys_timer %= self.movement_keys_speed | ||||
|  | ||||
|         return self.needs_redraw | ||||
|  | ||||
|     def draw_surface(self): | ||||
|         with_tetromino = self.blend(matrix=self.place_shadow()) | ||||
|  | ||||
|         for y in range(MATRIX_HEIGHT): | ||||
|             for x in range(MATRIX_WIDTH): | ||||
|  | ||||
|                 #                                       I hide the 2 first rows by drawing them outside of the surface | ||||
|                 block_location = Rect(x*BLOCKSIZE, (y*BLOCKSIZE - 2*BLOCKSIZE), BLOCKSIZE, BLOCKSIZE) | ||||
|                 if with_tetromino[(y,x)] is None: | ||||
|                     self.surface.fill(BGCOLOR, block_location) | ||||
|                 else: | ||||
|                     if with_tetromino[(y,x)][0] == 'shadow': | ||||
|                         self.surface.fill(BGCOLOR, block_location) | ||||
|  | ||||
|                     self.surface.blit(with_tetromino[(y,x)][1], block_location) | ||||
|  | ||||
|     def gameover(self, full_exit=False): | ||||
|         """ | ||||
|         Gameover occurs when a new tetromino does not fit after the old one has died, either | ||||
|         after a "natural" drop or a hard drop by the player. That is why `self.lock_tetromino` | ||||
|         is responsible for checking if it's game over. | ||||
|         """ | ||||
|  | ||||
|         #write_score(self.score) | ||||
|  | ||||
|         #if full_exit: | ||||
|         #    exit() | ||||
|         #else: | ||||
|         #    raise GameOver("Sucker!") | ||||
|         self.paused = True | ||||
|         self.surface.fill(GAMEOVER_COLOR) | ||||
|         self.needs_redraw =True | ||||
|     def place_shadow(self): | ||||
|         posY, posX = self.tetromino_position | ||||
|         while self.blend(position=(posY, posX)): | ||||
|             posY += 1 | ||||
|  | ||||
|         position = (posY-1, posX) | ||||
|  | ||||
|         return self.blend(position=position, shadow=True) | ||||
|  | ||||
|     def fits_in_matrix(self, shape, position): | ||||
|         posY, posX = position | ||||
|         for x in range(posX, posX+len(shape)): | ||||
|             for y in range(posY, posY+len(shape)): | ||||
|                 if self.matrix.get((y, x), False) is False and shape[y-posY][x-posX]: # outside matrix | ||||
|                     return False | ||||
|  | ||||
|         return position | ||||
|  | ||||
|  | ||||
|     def request_rotation(self): | ||||
|         rotation = (self.tetromino_rotation + 1) % 4 | ||||
|         shape = self.rotated(rotation) | ||||
|  | ||||
|         y, x = self.tetromino_position | ||||
|  | ||||
|         position = (self.fits_in_matrix(shape, (y, x)) or | ||||
|                     self.fits_in_matrix(shape, (y, x+1)) or | ||||
|                     self.fits_in_matrix(shape, (y, x-1)) or | ||||
|                     self.fits_in_matrix(shape, (y, x+2)) or | ||||
|                     self.fits_in_matrix(shape, (y, x-2))) | ||||
|         # ^ That's how wall-kick is implemented | ||||
|  | ||||
|         if position and self.blend(shape, position): | ||||
|             self.tetromino_rotation = rotation | ||||
|             self.tetromino_position = position | ||||
|  | ||||
|             self.needs_redraw = True | ||||
|             return self.tetromino_rotation | ||||
|         else: | ||||
|             return False | ||||
|  | ||||
|     def request_movement(self, direction): | ||||
|         posY, posX = self.tetromino_position | ||||
|         if direction == 'left' and self.blend(position=(posY, posX-1)): | ||||
|             self.tetromino_position = (posY, posX-1) | ||||
|             self.needs_redraw = True | ||||
|             return self.tetromino_position | ||||
|         elif direction == 'right' and self.blend(position=(posY, posX+1)): | ||||
|             self.tetromino_position = (posY, posX+1) | ||||
|             self.needs_redraw = True | ||||
|             return self.tetromino_position | ||||
|         elif direction == 'up' and self.blend(position=(posY-1, posX)): | ||||
|             self.needs_redraw = True | ||||
|             self.tetromino_position = (posY-1, posX) | ||||
|             return self.tetromino_position | ||||
|         elif direction == 'down' and self.blend(position=(posY+1, posX)): | ||||
|             self.needs_redraw = True | ||||
|             self.tetromino_position = (posY+1, posX) | ||||
|             return self.tetromino_position | ||||
|         else: | ||||
|             return False | ||||
|  | ||||
|     def rotated(self, rotation=None): | ||||
|         if rotation is None: | ||||
|             rotation = self.tetromino_rotation | ||||
|         return rotate(self.current_tetromino.shape, rotation) | ||||
|  | ||||
|     def block(self, color, shadow=False): | ||||
|         colors = {'blue':   (105, 105, 255), | ||||
|                   'yellow': (225, 242, 41), | ||||
|                   'pink':   (242, 41, 195), | ||||
|                   'green':  (22, 181, 64), | ||||
|                   'red':    (204, 22, 22), | ||||
|                   'orange': (245, 144, 12), | ||||
|                   'cyan':   (10, 255, 226)} | ||||
|  | ||||
|  | ||||
|         if shadow: | ||||
|             end = [90] # end is the alpha value | ||||
|         else: | ||||
|             end = [] # Adding this to the end will not change the array, thus no alpha value | ||||
|  | ||||
|         border = Surface((BLOCKSIZE, BLOCKSIZE), pygame.SRCALPHA, 32) | ||||
|         border.fill(list(map(lambda c: c*0.5, colors[color])) + end) | ||||
|  | ||||
|         borderwidth = 0 | ||||
|  | ||||
|         box = Surface((BLOCKSIZE-borderwidth*2, BLOCKSIZE-borderwidth*2), pygame.SRCALPHA, 32) | ||||
|         boxarr = pygame.PixelArray(box) | ||||
|         for x in range(len(boxarr)): | ||||
|             for y in range(len(boxarr)): | ||||
|                 boxarr[x][y] = tuple(list(map(lambda c: min(255, int(c*random.uniform(0.8, 1.2))), colors[color])) + end) | ||||
|  | ||||
|         del boxarr # deleting boxarr or else the box surface will be 'locked' or something like that and won't blit. | ||||
|         border.blit(box, Rect(borderwidth, borderwidth, 0, 0)) | ||||
|  | ||||
|  | ||||
|         return border | ||||
|  | ||||
|     def lock_tetromino(self): | ||||
|         """ | ||||
|         This method is called whenever the falling tetromino "dies". `self.matrix` is updated, | ||||
|         the lines are counted and cleared, and a new tetromino is chosen. | ||||
|         """ | ||||
|         self.matrix = self.blend() | ||||
|  | ||||
|         lines_cleared = self.remove_lines() | ||||
|         self.lines += lines_cleared | ||||
|  | ||||
|         if lines_cleared: | ||||
|             if lines_cleared >= 4 and ENABLE_SOUND: | ||||
|                 self.linescleared_sound.play() | ||||
|             self.score += 100 * (lines_cleared**2) * self.combo | ||||
|  | ||||
|             if not self.played_highscorebeaten_sound and self.score > self.highscore: | ||||
|                 if self.highscore != 0 and ENABLE_SOUND: | ||||
|                     self.highscorebeaten_sound.play() | ||||
|                 self.played_highscorebeaten_sound = True | ||||
|  | ||||
|         if self.lines >= self.level*10: | ||||
|             if ENABLE_SOUND: | ||||
|                 self.levelup_sound.play() | ||||
|             self.level += 1 | ||||
|  | ||||
|         self.combo = self.combo + 1 if lines_cleared else 1 | ||||
|  | ||||
|         self.set_tetrominoes() | ||||
|  | ||||
|         if not self.blend(): | ||||
|             if ENABLE_SOUND: | ||||
|                 self.gameover_sound.play() | ||||
|             self.gameover() | ||||
|  | ||||
|         self.needs_redraw = True | ||||
|  | ||||
|     def remove_lines(self): | ||||
|         lines = [] | ||||
|         for y in range(MATRIX_HEIGHT): | ||||
|             line = (y, []) | ||||
|             for x in range(MATRIX_WIDTH): | ||||
|                 if self.matrix[(y,x)]: | ||||
|                     line[1].append(x) | ||||
|             if len(line[1]) == MATRIX_WIDTH: | ||||
|                 lines.append(y) | ||||
|  | ||||
|         for line in sorted(lines): | ||||
|             for x in range(MATRIX_WIDTH): | ||||
|                 self.matrix[(line,x)] = None | ||||
|             for y in range(0, line+1)[::-1]: | ||||
|                 for x in range(MATRIX_WIDTH): | ||||
|                     self.matrix[(y,x)] = self.matrix.get((y-1,x), None) | ||||
|  | ||||
|         return len(lines) | ||||
|  | ||||
|     def blend(self, shape=None, position=None, matrix=None, shadow=False): | ||||
|         """ | ||||
|         Does `shape` at `position` fit in `matrix`? If so, return a new copy of `matrix` where all | ||||
|         the squares of `shape` have been placed in `matrix`. Otherwise, return False. | ||||
|  | ||||
|         This method is often used simply as a test, for example to see if an action by the player is valid. | ||||
|         It is also used in `self.draw_surface` to paint the falling tetromino and its shadow on the screen. | ||||
|         """ | ||||
|         if shape is None: | ||||
|             shape = self.rotated() | ||||
|         if position is None: | ||||
|             position = self.tetromino_position | ||||
|  | ||||
|         copy = dict(self.matrix if matrix is None else matrix) | ||||
|         posY, posX = position | ||||
|         for x in range(posX, posX+len(shape)): | ||||
|             for y in range(posY, posY+len(shape)): | ||||
|                 if (copy.get((y, x), False) is False and shape[y-posY][x-posX] # shape is outside the matrix | ||||
|                     or # coordinate is occupied by something else which isn't a shadow | ||||
|                     copy.get((y,x)) and shape[y-posY][x-posX] and copy[(y,x)][0] != 'shadow'): | ||||
|  | ||||
|                     return False # Blend failed; `shape` at `position` breaks the matrix | ||||
|  | ||||
|                 elif shape[y-posY][x-posX]: | ||||
|                     copy[(y,x)] = ('shadow', self.shadow_block) if shadow else ('block', self.tetromino_block) | ||||
|  | ||||
|         return copy | ||||
|  | ||||
|     def construct_surface_of_next_tetromino(self): | ||||
|         shape = self.next_tetromino.shape | ||||
|         surf = Surface((len(shape)*BLOCKSIZE, len(shape)*BLOCKSIZE), pygame.SRCALPHA, 32) | ||||
|  | ||||
|         for y in range(len(shape)): | ||||
|             for x in range(len(shape)): | ||||
|                 if shape[y][x]: | ||||
|                     surf.blit(self.block(self.next_tetromino.color), (x*BLOCKSIZE, y*BLOCKSIZE)) | ||||
|         return surf | ||||
|  | ||||
| class Game(object): | ||||
|     def main(self, screen): | ||||
|         clock = pygame.time.Clock() | ||||
|  | ||||
|         self.games = [] | ||||
|         for game in range(0,PLAYER): | ||||
|             self.games.append(Matris(game)) | ||||
|  | ||||
|         #screen.blit(construct_nightmare(screen.get_size()), (0,0)) | ||||
|  | ||||
|             matris_border = Surface((MATRIX_WIDTH*BLOCKSIZE, VISIBLE_MATRIX_HEIGHT*BLOCKSIZE)) | ||||
|             matris_border.fill(BORDERCOLOR) | ||||
|             screen.blit(matris_border, (8*MATRIX_WIDTH*BLOCKSIZE*game,8*BLOCKSIZE)) | ||||
|             self.redraw(self.games[-1]) | ||||
|         pygame.draw.line(screen, (255, 255, 255), [0, 8*BLOCKSIZE-1], [MATRIX_WIDTH*BLOCKSIZE*PLAYER, 8*BLOCKSIZE-1], 1) | ||||
|  | ||||
|  | ||||
|         while True: | ||||
|             # MQTTC.loop() | ||||
|             try: | ||||
|                 timepassed = clock.tick(50) | ||||
|                 for game in self.games: | ||||
|                     if game.update(timepassed / 1000.): | ||||
|                         self.redraw(game) | ||||
|             except GameOver: | ||||
|                 return | ||||
|  | ||||
|  | ||||
|     def redraw(self, matris): | ||||
|         if not matris.paused: | ||||
|             self.blit_next_tetromino(matris.surface_of_next_tetromino, matris.offset) | ||||
|             # self.blit_info() | ||||
|  | ||||
|             matris.draw_surface() | ||||
|  | ||||
|         pygame.display.flip() | ||||
|         if ENABLE_STDIO: | ||||
|             #print("-------------") | ||||
|             #print(pygame.image.tostring(screen, "RGB", False)) | ||||
|             os.write(1, pygame.image.tostring(screen, "RGB", False)) | ||||
|  | ||||
|  | ||||
|     def blit_next_tetromino(self, tetromino_surf, offset): | ||||
|         area = Surface((BLOCKSIZE*5, BLOCKSIZE*5)) | ||||
|         area.fill(BORDERCOLOR) | ||||
|         area.fill(BGCOLOR, Rect(BORDERWIDTH, BORDERWIDTH, BLOCKSIZE*5-BORDERWIDTH*2, BLOCKSIZE*5-BORDERWIDTH*2)) | ||||
|  | ||||
|         areasize = area.get_size()[0] | ||||
|         tetromino_surf_size = tetromino_surf.get_size()[0] | ||||
|         # ^^ I'm assuming width and height are the same | ||||
|  | ||||
|         center = areasize/2 - tetromino_surf_size/2 | ||||
|         area.blit(tetromino_surf, (center, center)) | ||||
|  | ||||
|         screen.blit(area, area.get_rect(top=0, centerx=(MATRIX_WIDTH*BLOCKSIZE*offset)+BLOCKSIZE*3)) | ||||
|  | ||||
|  | ||||
|     def construct_highscoresurf(self): | ||||
|         font = pygame.font.Font(None, 50) | ||||
|         highscore = load_score() | ||||
|         text = "Highscore: {}".format(highscore) | ||||
|         return font.render(text, True, (255,255,255)) | ||||
|  | ||||
| def construct_nightmare(size): | ||||
|     #nightmare = background | ||||
|     surf = Surface(size) | ||||
|  | ||||
|     boxsize = 8 | ||||
|     bordersize = 1 | ||||
|     vals = '1235' # only the lower values, for darker colors and greater fear | ||||
|     arr = pygame.PixelArray(surf) | ||||
|     for x in range(0, len(arr), boxsize): | ||||
|         for y in range(0, len(arr[x]), boxsize): | ||||
|  | ||||
|             color = int(''.join([random.choice(vals) + random.choice(vals) for _ in range(3)]), 16) | ||||
|  | ||||
|             for LX in range(x, x+(boxsize - bordersize)): | ||||
|                 for LY in range(y, y+(boxsize - bordersize)): | ||||
|                     if LX < len(arr) and LY < len(arr[x]): | ||||
|                         arr[LX][LY] = color | ||||
|     del arr | ||||
|     return surf | ||||
|  | ||||
|  | ||||
| if __name__ == '__main__': | ||||
|     pygame.init() | ||||
|     print("Width:", WIDTH, "Height:", HEIGHT, "Playercount:", PLAYER) | ||||
|     if ENABLE_MQTT or True: | ||||
|         print("MQTT enabled:") | ||||
|         print("TOPIC:", MQTT_TOPIC+"<playerid>/action", " PAYLOAD: left|right|rotate|drop|update") | ||||
|         print("TOPIC:", MQTT_TOPIC+"<playerid>/current", "Show the current tetromino. Updated by update @ /action.") | ||||
|         print("TOPIC:", MQTT_TOPIC+"<playerid>/next", "Show the current tetromino. Updated by update @ /action.") | ||||
|     screen = pygame.display.set_mode((WIDTH, HEIGHT)) | ||||
|     pygame.display.set_caption("Deckentetris") | ||||
|     # Menu().main(screen) | ||||
|     Game().main(screen) | ||||
|  | ||||
										
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| @@ -1,674 +0,0 @@ | ||||
|                     GNU GENERAL PUBLIC LICENSE | ||||
|                        Version 3, 29 June 2007 | ||||
|  | ||||
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|  | ||||
|   Additional terms, permissive or non-permissive, may be stated in the | ||||
| form of a separately written license, or stated as exceptions; | ||||
| the above requirements apply either way. | ||||
|  | ||||
|   8. Termination. | ||||
|  | ||||
|   You may not propagate or modify a covered work except as expressly | ||||
| provided under this License.  Any attempt otherwise to propagate or | ||||
| modify it is void, and will automatically terminate your rights under | ||||
| this License (including any patent licenses granted under the third | ||||
| paragraph of section 11). | ||||
|  | ||||
|   However, if you cease all violation of this License, then your | ||||
| license from a particular copyright holder is reinstated (a) | ||||
| provisionally, unless and until the copyright holder explicitly and | ||||
| finally terminates your license, and (b) permanently, if the copyright | ||||
| holder fails to notify you of the violation by some reasonable means | ||||
| prior to 60 days after the cessation. | ||||
|  | ||||
|   Moreover, your license from a particular copyright holder is | ||||
| reinstated permanently if the copyright holder notifies you of the | ||||
| violation by some reasonable means, this is the first time you have | ||||
| received notice of violation of this License (for any work) from that | ||||
| copyright holder, and you cure the violation prior to 30 days after | ||||
| your receipt of the notice. | ||||
|  | ||||
|   Termination of your rights under this section does not terminate the | ||||
| licenses of parties who have received copies or rights from you under | ||||
| this License.  If your rights have been terminated and not permanently | ||||
| reinstated, you do not qualify to receive new licenses for the same | ||||
| material under section 10. | ||||
|  | ||||
|   9. Acceptance Not Required for Having Copies. | ||||
|  | ||||
|   You are not required to accept this License in order to receive or | ||||
| run a copy of the Program.  Ancillary propagation of a covered work | ||||
| occurring solely as a consequence of using peer-to-peer transmission | ||||
| to receive a copy likewise does not require acceptance.  However, | ||||
| nothing other than this License grants you permission to propagate or | ||||
| modify any covered work.  These actions infringe copyright if you do | ||||
| not accept this License.  Therefore, by modifying or propagating a | ||||
| covered work, you indicate your acceptance of this License to do so. | ||||
|  | ||||
|   10. Automatic Licensing of Downstream Recipients. | ||||
|  | ||||
|   Each time you convey a covered work, the recipient automatically | ||||
| receives a license from the original licensors, to run, modify and | ||||
| propagate that work, subject to this License.  You are not responsible | ||||
| for enforcing compliance by third parties with this License. | ||||
|  | ||||
|   An "entity transaction" is a transaction transferring control of an | ||||
| organization, or substantially all assets of one, or subdividing an | ||||
| organization, or merging organizations.  If propagation of a covered | ||||
| work results from an entity transaction, each party to that | ||||
| transaction who receives a copy of the work also receives whatever | ||||
| licenses to the work the party's predecessor in interest had or could | ||||
| give under the previous paragraph, plus a right to possession of the | ||||
| Corresponding Source of the work from the predecessor in interest, if | ||||
| the predecessor has it or can get it with reasonable efforts. | ||||
|  | ||||
|   You may not impose any further restrictions on the exercise of the | ||||
| rights granted or affirmed under this License.  For example, you may | ||||
| not impose a license fee, royalty, or other charge for exercise of | ||||
| rights granted under this License, and you may not initiate litigation | ||||
| (including a cross-claim or counterclaim in a lawsuit) alleging that | ||||
| any patent claim is infringed by making, using, selling, offering for | ||||
| sale, or importing the Program or any portion of it. | ||||
|  | ||||
|   11. Patents. | ||||
|  | ||||
|   A "contributor" is a copyright holder who authorizes use under this | ||||
| License of the Program or a work on which the Program is based.  The | ||||
| work thus licensed is called the contributor's "contributor version". | ||||
|  | ||||
|   A contributor's "essential patent claims" are all patent claims | ||||
| owned or controlled by the contributor, whether already acquired or | ||||
| hereafter acquired, that would be infringed by some manner, permitted | ||||
| by this License, of making, using, or selling its contributor version, | ||||
| but do not include claims that would be infringed only as a | ||||
| consequence of further modification of the contributor version.  For | ||||
| purposes of this definition, "control" includes the right to grant | ||||
| patent sublicenses in a manner consistent with the requirements of | ||||
| this License. | ||||
|  | ||||
|   Each contributor grants you a non-exclusive, worldwide, royalty-free | ||||
| patent license under the contributor's essential patent claims, to | ||||
| make, use, sell, offer for sale, import and otherwise run, modify and | ||||
| propagate the contents of its contributor version. | ||||
|  | ||||
|   In the following three paragraphs, a "patent license" is any express | ||||
| agreement or commitment, however denominated, not to enforce a patent | ||||
| (such as an express permission to practice a patent or covenant not to | ||||
| sue for patent infringement).  To "grant" such a patent license to a | ||||
| party means to make such an agreement or commitment not to enforce a | ||||
| patent against the party. | ||||
|  | ||||
|   If you convey a covered work, knowingly relying on a patent license, | ||||
| and the Corresponding Source of the work is not available for anyone | ||||
| to copy, free of charge and under the terms of this License, through a | ||||
| publicly available network server or other readily accessible means, | ||||
| then you must either (1) cause the Corresponding Source to be so | ||||
| available, or (2) arrange to deprive yourself of the benefit of the | ||||
| patent license for this particular work, or (3) arrange, in a manner | ||||
| consistent with the requirements of this License, to extend the patent | ||||
| license to downstream recipients.  "Knowingly relying" means you have | ||||
| actual knowledge that, but for the patent license, your conveying the | ||||
| covered work in a country, or your recipient's use of the covered work | ||||
| in a country, would infringe one or more identifiable patents in that | ||||
| country that you have reason to believe are valid. | ||||
|  | ||||
|   If, pursuant to or in connection with a single transaction or | ||||
| arrangement, you convey, or propagate by procuring conveyance of, a | ||||
| covered work, and grant a patent license to some of the parties | ||||
| receiving the covered work authorizing them to use, propagate, modify | ||||
| or convey a specific copy of the covered work, then the patent license | ||||
| you grant is automatically extended to all recipients of the covered | ||||
| work and works based on it. | ||||
|  | ||||
|   A patent license is "discriminatory" if it does not include within | ||||
| the scope of its coverage, prohibits the exercise of, or is | ||||
| conditioned on the non-exercise of one or more of the rights that are | ||||
| specifically granted under this License.  You may not convey a covered | ||||
| work if you are a party to an arrangement with a third party that is | ||||
| in the business of distributing software, under which you make payment | ||||
| to the third party based on the extent of your activity of conveying | ||||
| the work, and under which the third party grants, to any of the | ||||
| parties who would receive the covered work from you, a discriminatory | ||||
| patent license (a) in connection with copies of the covered work | ||||
| conveyed by you (or copies made from those copies), or (b) primarily | ||||
| for and in connection with specific products or compilations that | ||||
| contain the covered work, unless you entered into that arrangement, | ||||
| or that patent license was granted, prior to 28 March 2007. | ||||
|  | ||||
|   Nothing in this License shall be construed as excluding or limiting | ||||
| any implied license or other defenses to infringement that may | ||||
| otherwise be available to you under applicable patent law. | ||||
|  | ||||
|   12. No Surrender of Others' Freedom. | ||||
|  | ||||
|   If conditions are imposed on you (whether by court order, agreement or | ||||
| otherwise) that contradict the conditions of this License, they do not | ||||
| excuse you from the conditions of this License.  If you cannot convey a | ||||
| covered work so as to satisfy simultaneously your obligations under this | ||||
| License and any other pertinent obligations, then as a consequence you may | ||||
| not convey it at all.  For example, if you agree to terms that obligate you | ||||
| to collect a royalty for further conveying from those to whom you convey | ||||
| the Program, the only way you could satisfy both those terms and this | ||||
| License would be to refrain entirely from conveying the Program. | ||||
|  | ||||
|   13. Use with the GNU Affero General Public License. | ||||
|  | ||||
|   Notwithstanding any other provision of this License, you have | ||||
| permission to link or combine any covered work with a work licensed | ||||
| under version 3 of the GNU Affero General Public License into a single | ||||
| combined work, and to convey the resulting work.  The terms of this | ||||
| License will continue to apply to the part which is the covered work, | ||||
| but the special requirements of the GNU Affero General Public License, | ||||
| section 13, concerning interaction through a network will apply to the | ||||
| combination as such. | ||||
|  | ||||
|   14. Revised Versions of this License. | ||||
|  | ||||
|   The Free Software Foundation may publish revised and/or new versions of | ||||
| the GNU General Public License from time to time.  Such new versions will | ||||
| be similar in spirit to the present version, but may differ in detail to | ||||
| address new problems or concerns. | ||||
|  | ||||
|   Each version is given a distinguishing version number.  If the | ||||
| Program specifies that a certain numbered version of the GNU General | ||||
| Public License "or any later version" applies to it, you have the | ||||
| option of following the terms and conditions either of that numbered | ||||
| version or of any later version published by the Free Software | ||||
| Foundation.  If the Program does not specify a version number of the | ||||
| GNU General Public License, you may choose any version ever published | ||||
| by the Free Software Foundation. | ||||
|  | ||||
|   If the Program specifies that a proxy can decide which future | ||||
| versions of the GNU General Public License can be used, that proxy's | ||||
| public statement of acceptance of a version permanently authorizes you | ||||
| to choose that version for the Program. | ||||
|  | ||||
|   Later license versions may give you additional or different | ||||
| permissions.  However, no additional obligations are imposed on any | ||||
| author or copyright holder as a result of your choosing to follow a | ||||
| later version. | ||||
|  | ||||
|   15. Disclaimer of Warranty. | ||||
|  | ||||
|   THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY | ||||
| APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT | ||||
| HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY | ||||
| OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, | ||||
| THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | ||||
| PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM | ||||
| IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF | ||||
| ALL NECESSARY SERVICING, REPAIR OR CORRECTION. | ||||
|  | ||||
|   16. Limitation of Liability. | ||||
|  | ||||
|   IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING | ||||
| WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS | ||||
| THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY | ||||
| GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE | ||||
| USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF | ||||
| DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD | ||||
| PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), | ||||
| EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF | ||||
| SUCH DAMAGES. | ||||
|  | ||||
|   17. Interpretation of Sections 15 and 16. | ||||
|  | ||||
|   If the disclaimer of warranty and limitation of liability provided | ||||
| above cannot be given local legal effect according to their terms, | ||||
| reviewing courts shall apply local law that most closely approximates | ||||
| an absolute waiver of all civil liability in connection with the | ||||
| Program, unless a warranty or assumption of liability accompanies a | ||||
| copy of the Program in return for a fee. | ||||
|  | ||||
|                      END OF TERMS AND CONDITIONS | ||||
|  | ||||
|             How to Apply These Terms to Your New Programs | ||||
|  | ||||
|   If you develop a new program, and you want it to be of the greatest | ||||
| possible use to the public, the best way to achieve this is to make it | ||||
| free software which everyone can redistribute and change under these terms. | ||||
|  | ||||
|   To do so, attach the following notices to the program.  It is safest | ||||
| to attach them to the start of each source file to most effectively | ||||
| state the exclusion of warranty; and each file should have at least | ||||
| the "copyright" line and a pointer to where the full notice is found. | ||||
|  | ||||
|     <one line to give the program's name and a brief idea of what it does.> | ||||
|     Copyright (C) <year>  <name of author> | ||||
|  | ||||
|     This program is free software: you can redistribute it and/or modify | ||||
|     it under the terms of the GNU General Public License as published by | ||||
|     the Free Software Foundation, either version 3 of the License, or | ||||
|     (at your option) any later version. | ||||
|  | ||||
|     This program is distributed in the hope that it will be useful, | ||||
|     but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
|     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
|     GNU General Public License for more details. | ||||
|  | ||||
|     You should have received a copy of the GNU General Public License | ||||
|     along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
|  | ||||
| Also add information on how to contact you by electronic and paper mail. | ||||
|  | ||||
|   If the program does terminal interaction, make it output a short | ||||
| notice like this when it starts in an interactive mode: | ||||
|  | ||||
|     <program>  Copyright (C) <year>  <name of author> | ||||
|     This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. | ||||
|     This is free software, and you are welcome to redistribute it | ||||
|     under certain conditions; type `show c' for details. | ||||
|  | ||||
| The hypothetical commands `show w' and `show c' should show the appropriate | ||||
| parts of the General Public License.  Of course, your program's commands | ||||
| might be different; for a GUI interface, you would use an "about box". | ||||
|  | ||||
|   You should also get your employer (if you work as a programmer) or school, | ||||
| if any, to sign a "copyright disclaimer" for the program, if necessary. | ||||
| For more information on this, and how to apply and follow the GNU GPL, see | ||||
| <http://www.gnu.org/licenses/>. | ||||
|  | ||||
|   The GNU General Public License does not permit incorporating your program | ||||
| into proprietary programs.  If your program is a subroutine library, you | ||||
| may consider it more useful to permit linking proprietary applications with | ||||
| the library.  If this is what you want to do, use the GNU Lesser General | ||||
| Public License instead of this License.  But first, please read | ||||
| <http://www.gnu.org/philosophy/why-not-lgpl.html>. | ||||
| @@ -1,2 +0,0 @@ | ||||
| pygame | ||||
| paho-mqtt | ||||
										
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							| @@ -1,20 +0,0 @@ | ||||
| import os | ||||
|  | ||||
| scorefile = os.path.join(os.path.dirname(__file__), ".highscores") | ||||
|  | ||||
| def load_score(): | ||||
|     """ Returns the highest score, or 0 if no one has scored yet """ | ||||
|     try: | ||||
|         with open(scorefile) as file: | ||||
|             scores = sorted([int(score.strip()) | ||||
|                              for score in file.readlines() | ||||
|                              if score.strip().isdigit()], reverse=True) | ||||
|     except IOError: | ||||
|         scores = [] | ||||
|  | ||||
|     return scores[0] if scores else 0 | ||||
|  | ||||
| def write_score(score): | ||||
|     assert str(score).isdigit() | ||||
|     with open(scorefile, 'a') as file: | ||||
|         file.write("{}\n".format(score)) | ||||
| @@ -1,85 +0,0 @@ | ||||
| from __future__ import print_function | ||||
| from collections import namedtuple | ||||
|  | ||||
| X, O = 'X', None | ||||
| Tetromino = namedtuple("Tetrimino", "name color shape") | ||||
|  | ||||
| list_of_tetrominoes = [ | ||||
|     Tetromino(name="long", | ||||
|               color="blue", | ||||
|               shape=((O,O,O,O), | ||||
|                      (X,X,X,X), | ||||
|                      (O,O,O,O), | ||||
|                      (O,O,O,O))), | ||||
|     Tetromino(name="square", | ||||
|               color="yellow", | ||||
|               shape=((X,X), | ||||
|                      (X,X))), | ||||
|     Tetromino(name="hat", | ||||
|               color="pink", | ||||
|               shape=((O,X,O), | ||||
|                      (X,X,X), | ||||
|                      (O,O,O))), | ||||
|     Tetromino(name="right_snake", | ||||
|               color="green", | ||||
|               shape=((O,X,X), | ||||
|                      (X,X,O), | ||||
|                      (O,O,O))), | ||||
|     Tetromino(name="left_snake", | ||||
|               color="red", | ||||
|               shape=((X,X,O), | ||||
|                      (O,X,X), | ||||
|                      (O,O,O))), | ||||
|     Tetromino(name="left_gun", | ||||
|               color="cyan", | ||||
|               shape=((X,O,O), | ||||
|                      (X,X,X), | ||||
|                      (O,O,O))), | ||||
|     Tetromino(name="right_gun", | ||||
|               color="orange", | ||||
|               shape=((O,O,X), | ||||
|                      (X,X,X), | ||||
|                      (O,O,O))) | ||||
|     ] | ||||
|  | ||||
| def rotate(shape, times=1): | ||||
|     """ Rotate a shape to the right """ | ||||
|     return shape if times == 0 else rotate(tuple(zip(*shape[::-1])), times-1) | ||||
|  | ||||
|  | ||||
| def shape_str(shape): | ||||
|     """ Return a string of a shape in human readable form """ | ||||
|     return '\n'.join(''.join(map({'X': 'X', None: 'O'}.get, line)) | ||||
|                      for line in shape) | ||||
|  | ||||
| def shape(shape): | ||||
|     """ Print a shape in human readable form """ | ||||
|     print(shape_str(shape)) | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
| def test(): | ||||
|     tetromino_shapes = [t.shape for t in list_of_tetrominoes] | ||||
|     map(rotate,    tetromino_shapes) | ||||
|     map(shape,     tetromino_shapes) | ||||
|     map(shape_str, tetromino_shapes) | ||||
|  | ||||
|     assert shape_str(T_left_snake.shape) == "XXO\nOXX\nOOO" | ||||
|  | ||||
|     assert rotate(T_square.shape) == T_square.shape | ||||
|  | ||||
|     assert rotate(T_right_snake.shape, 4) == T_right_snake.shape | ||||
|  | ||||
|     assert rotate(T_hat.shape)    == ((O,X,O), | ||||
|                                       (O,X,X), | ||||
|                                       (O,X,O)) | ||||
|  | ||||
|     assert rotate(T_hat.shape, 2) == ((O,O,O), | ||||
|                                       (X,X,X), | ||||
|                                       (O,X,O)) | ||||
|     print("All tests passed in {}, things seems to be working alright".format(__file__)) | ||||
|  | ||||
| if __name__ == '__main__': | ||||
|     test() | ||||
		Reference in New Issue
	
	Block a user
	 Andreas Völker
					Andreas Völker