Fix predator and prey so that growth is again possible.
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@ -74,7 +74,7 @@ fn grow(board: &Board, pos: Point2d, grow: Square, die: Square) -> Square {
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for dir in Vec2d::directions() {
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let pos1 = pos + dir;
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if board.rect().contains(pos1) {
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let neigh_sq = board.get(pos);
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let neigh_sq = board.get(pos1);
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if neigh_sq == grow {
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return grow;
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}
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