Extend cnoise to multiple palettes, add new default palette for 37C3
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c8f2c95f79
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@ -5,6 +5,7 @@ use std::iter::repeat_with;
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use std::thread::sleep;
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use std::time::Duration;
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use rand::seq::SliceRandom;
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use rand::thread_rng;
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use rand::Rng;
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@ -21,35 +22,56 @@ fn send<T: Write>(w: &mut T, f: &Frame) -> std::io::Result<()> {
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w.flush()
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}
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fn pick_color<R>(c0: Color, c1: Color, rng: &mut R) -> Color
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where
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R: Rng,
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{
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if rng.gen::<f64>() < 0.5 {
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c0.interpolate(c1, rng.gen::<f64>().powf(2.0))
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} else {
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Color::black()
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#[derive(Clone, Debug)]
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struct Palette(Vec<(Color, Color)>);
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impl Palette {
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fn pick<R>(&self, rng: &mut R, p: f64) -> Color
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where
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R: Rng,
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{
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let &(c0, c1) = self.0.choose(rng).unwrap();
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if rng.gen::<f64>() < p {
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c0.interpolate(c1, rng.gen::<f64>().powf(2.0))
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} else {
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Color::black()
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}
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}
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}
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const DEFAULT_ARG: usize = 37;
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fn main() -> std::io::Result<()> {
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let args = args().collect::<Vec<_>>();
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eprintln!("executing {}", args[0]);
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let x_size = args[1].parse::<usize>().unwrap();
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let y_size = args[2].parse::<usize>().unwrap();
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eprintln!("screen size {}x{}", x_size, y_size);
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let arg = args[3].parse::<usize>().unwrap_or(DEFAULT_ARG);
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eprintln!("screen size {}x{}, arg {}", x_size, y_size, arg);
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let t_frame = 0.040; // s
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let delay = Duration::new(0, (1_000_000_000.0 * t_frame) as u32);
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let c0 = Color::new(0, 138, 170);
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let c1 = Color::new(0, 160, 95);
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let mut rng = thread_rng();
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let palette_35 = Palette(vec![(Color::new(0, 138, 170), Color::new(0, 160, 95))]);
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let palette_37 = Palette(vec![
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(Color::new(153, 0, 0), Color::new(255, 0, 0)),
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(Color::new(0, 153, 0), Color::new(0, 255, 0)),
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(Color::new(0, 0, 153), Color::new(0, 0, 255)),
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(Color::new(153, 153, 0), Color::new(255, 255, 0)),
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(Color::new(0, 153, 153), Color::new(0, 255, 255)),
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(Color::new(153, 0, 153), Color::new(255, 0, 255)),
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]);
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let palette = match arg {
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35 => palette_35,
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_ => palette_37,
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};
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let mut frame = repeat_with(|| {
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repeat_with(|| pick_color(c0, c1, &mut rng))
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repeat_with(|| palette.pick(&mut rng, 0.5))
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.take(x_size)
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.collect::<Vec<_>>()
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})
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@ -58,7 +80,7 @@ fn main() -> std::io::Result<()> {
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loop {
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let x = rng.gen_range(0..x_size);
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let y = rng.gen_range(0..y_size);
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let c = pick_color(c0, c1, &mut rng);
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let c = palette.pick(&mut rng, 0.5);
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frame[y][x] = c;
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let mut buf = Vec::with_capacity(x_size * y_size * 3);
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