Move probabilities into palettes
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22bacb9485
commit
2088e27f87
@ -5,7 +5,6 @@ use std::iter::repeat_with;
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use std::thread::sleep;
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use std::thread::sleep;
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use std::time::Duration;
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use std::time::Duration;
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use rand::seq::SliceRandom;
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use rand::thread_rng;
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use rand::thread_rng;
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use rand::Rng;
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use rand::Rng;
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@ -23,20 +22,22 @@ fn send<T: Write>(w: &mut T, f: &Frame) -> std::io::Result<()> {
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}
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug)]
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struct Palette(Vec<(Color, Color)>);
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struct Palette(Vec<(f64, Color, Color)>);
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impl Palette {
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impl Palette {
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fn pick<R>(&self, rng: &mut R, p: f64) -> Color
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fn pick<R>(&self, rng: &mut R) -> Color
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where
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where
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R: Rng,
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R: Rng,
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{
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{
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let &(c0, c1) = self.0.choose(rng).unwrap();
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let r = rng.gen::<f64>();
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let mut p_sum = 0.0;
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if rng.gen::<f64>() < p {
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for &(p, c0, c1) in &self.0 {
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c0.interpolate(c1, rng.gen::<f64>().powf(2.0))
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p_sum += p;
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} else {
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if r < p_sum {
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Color::black()
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return c0.interpolate(c1, rng.gen::<f64>().powf(2.0));
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}
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}
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}
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}
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Color::black()
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}
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}
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}
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const DEFAULT_ARG: usize = 37;
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const DEFAULT_ARG: usize = 37;
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@ -55,23 +56,29 @@ fn main() -> std::io::Result<()> {
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let palette_35 = Palette(vec![(Color::new(0, 138, 170), Color::new(0, 160, 95))]);
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let palette_35 = Palette(vec![(0.3, Color::new(0, 138, 170), Color::new(0, 160, 95))]);
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let palette_36 = Palette(vec![
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(0.1, Color::new(208, 208, 206), Color::new(208, 208, 206)),
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(0.05, Color::new(254, 80, 0), Color::new(254, 80, 0)),
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(0.05, Color::new(0, 187, 49), Color::new(0, 187, 49)),
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]);
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let palette_37 = Palette(vec![
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let palette_37 = Palette(vec![
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(Color::new(153, 0, 0), Color::new(255, 0, 0)),
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(0.05, Color::new(255, 0, 0), Color::new(255, 0, 0)),
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(Color::new(0, 153, 0), Color::new(0, 255, 0)),
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(0.05, Color::new(0, 255, 0), Color::new(0, 255, 0)),
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(Color::new(0, 0, 153), Color::new(0, 0, 255)),
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(0.05, Color::new(0, 0, 255), Color::new(0, 0, 255)),
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(Color::new(153, 153, 0), Color::new(255, 255, 0)),
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(0.02, Color::new(255, 255, 0), Color::new(255, 255, 0)),
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(Color::new(0, 153, 153), Color::new(0, 255, 255)),
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(0.02, Color::new(0, 255, 255), Color::new(0, 255, 255)),
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(Color::new(153, 0, 153), Color::new(255, 0, 255)),
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(0.02, Color::new(255, 0, 255), Color::new(255, 0, 255)),
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]);
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]);
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let palette = match arg {
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let palette = match arg {
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35 => palette_35,
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35 => palette_35,
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36 => palette_36,
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_ => palette_37,
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_ => palette_37,
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};
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};
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let mut frame = repeat_with(|| {
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let mut frame = repeat_with(|| {
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repeat_with(|| palette.pick(&mut rng, 0.5))
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repeat_with(|| palette.pick(&mut rng))
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.take(x_size)
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.take(x_size)
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.collect::<Vec<_>>()
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.collect::<Vec<_>>()
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})
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})
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@ -80,7 +87,7 @@ fn main() -> std::io::Result<()> {
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loop {
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loop {
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let x = rng.gen_range(0..x_size);
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let x = rng.gen_range(0..x_size);
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let y = rng.gen_range(0..y_size);
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let y = rng.gen_range(0..y_size);
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let c = palette.pick(&mut rng, 0.5);
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let c = palette.pick(&mut rng);
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frame[y][x] = c;
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frame[y][x] = c;
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let mut buf = Vec::with_capacity(x_size * y_size * 3);
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let mut buf = Vec::with_capacity(x_size * y_size * 3);
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