Change priorities so that higher numbers have higher priority.
This commit is contained in:
		@@ -103,7 +103,7 @@ impl Board {
 | 
			
		||||
                    // not a potential wall, unused
 | 
			
		||||
                    actual = Orientation::Horizontal;
 | 
			
		||||
                }
 | 
			
		||||
                let prio = if actual == desired { -5 } else { 5 };
 | 
			
		||||
                let prio = if actual == desired { 10 } else { -10 };
 | 
			
		||||
                self.set(pos, Square::Unknown { prio });
 | 
			
		||||
            }
 | 
			
		||||
            _ => (),
 | 
			
		||||
@@ -218,7 +218,7 @@ fn main() -> std::io::Result<()> {
 | 
			
		||||
                t_wait = 60.0; // s
 | 
			
		||||
                board = Board::new(board_size, maze_size);
 | 
			
		||||
 | 
			
		||||
                // TODO draw stuff in prios
 | 
			
		||||
                // draw stuff in prios
 | 
			
		||||
                let segment_size = v2d(11, 5);
 | 
			
		||||
                board.draw_7_segments(p2d(6, 8), segment_size, 0x06);
 | 
			
		||||
                board.draw_7_segments(p2d(24, 8), segment_size, 0x4f);
 | 
			
		||||
@@ -253,7 +253,7 @@ fn main() -> std::io::Result<()> {
 | 
			
		||||
        let work = arg.max(1);
 | 
			
		||||
        let mut count = 0;
 | 
			
		||||
        while !open.is_empty() && count < work {
 | 
			
		||||
            open.sort_unstable_by(|Move { prio: pa, .. }, Move { prio: pb, .. }| pb.cmp(pa));
 | 
			
		||||
            open.sort_unstable_by(|Move { prio: pa, .. }, Move { prio: pb, .. }| pa.cmp(pb));
 | 
			
		||||
            let Move {
 | 
			
		||||
                from: p0,
 | 
			
		||||
                dir: dir0,
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user