added idle light event (green) triggered on hello and menu
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@ -1,6 +1,7 @@
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#!/usr/bin/env python3
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import websocket
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try:
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import thread
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except ImportError:
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@ -74,7 +75,7 @@ class Layer:
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def run_next_fade_color(self):
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if not self.animation_finished and self.animation_current_brightness > 0:
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# fade rgb values
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self.animation_current_brightness -= 25
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self.animation_current_brightness -= 30
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# set current layer color brightness to animation brightness
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for i in range(0, 2):
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@ -105,7 +106,6 @@ class Layer:
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# reset current brightness of color for new animation
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self.animation_current_brightness = self.max_brightness
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self.animation_finished = False
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output_rgb_array[2] = self.max_brightness
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elif event_value == 5 or event_value == 6:
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# static red light
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output_rgb_array[0] = self.max_brightness
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@ -116,7 +116,10 @@ class Layer:
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# reset current brightness of color for new animation
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self.animation_current_brightness = self.max_brightness
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self.animation_finished = False
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output_rgb_array[0] = self.max_brightness
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elif event_value == 8:
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# idle color
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output_rgb_array[1] = self.max_brightness
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self.animation_finished = True
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return output_rgb_array
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@ -169,6 +172,8 @@ def parse_json(input_json):
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event_bomb_cut()
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elif current_event == "beatmapEvent":
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event_beat_map(json_content["beatmapEvent"])
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elif current_event == "hello" or current_event == "menu":
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event_idle()
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# else:
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# print("other event: " + current_event)
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@ -226,7 +231,17 @@ def event_beat_map_parse(beatmap_event_object):
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elif event_type == 3:
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trigger_light_right(event_value)
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elif event_type == 4:
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trigger_light_center(event_value)
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trigger_light_middle(event_value)
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def event_idle():
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# disable small, center, big lights
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trigger_light_small(0)
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trigger_light_middle(0)
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trigger_light_big(0)
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# set both laser to green (custom value 8)
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trigger_light_left(8)
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trigger_light_right(8)
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def trigger_light_small(value):
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@ -234,16 +249,16 @@ def trigger_light_small(value):
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layer_small.trigger_event(value)
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def trigger_light_middle(value):
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# print("light middle " + str(value))
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layer_middle.trigger_event(value)
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def trigger_light_big(value):
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# print("light big " + str(value))
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layer_big.trigger_event(value)
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def trigger_light_center(value):
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# print("light middle " + str(value))
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layer_middle.trigger_event(value)
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def trigger_light_left(value):
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# print("light left " + str(value))
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layer_left.trigger_event(value)
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@ -270,7 +285,8 @@ def on_close(ws):
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def on_open(ws):
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# print("websocket connected")
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thread.start_new_thread(run, ())
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# thread.start_new_thread(run, ())
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pass
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# ------------------------------------
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