11 lines
223 B
GLSL
11 lines
223 B
GLSL
// https://www.shadertoy.com/new
|
|
|
|
void mainImage( out vec4 fragColor, in vec2 fragCoord )
|
|
{
|
|
vec2 uv = fragCoord/iResolution.xy;
|
|
|
|
vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));
|
|
|
|
fragColor = vec4(col,1.0);
|
|
}
|