forked from Workadventure/workadventure
81 lines
2.6 KiB
XML
81 lines
2.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<tileset version="1.4" tiledversion="1.4.2" name="BasicTileset" tilewidth="32" tileheight="32" spacing="1" margin="1" tilecount="35" columns="5">
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<image source="BasicTileset.png" width="166" height="232"/>
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<terraintypes>
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<terrain name="Gesperrt" tile="29"/>
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<terrain name="Frei" tile="24"/>
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</terraintypes>
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<tile id="20" terrain="0,0,0,">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="17"/>
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<object id="2" x="0" y="0" width="17" height="32"/>
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</objectgroup>
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</tile>
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<tile id="21" terrain="0,0,,0">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="17"/>
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<object id="2" x="16" y="0" width="16" height="32"/>
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</objectgroup>
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</tile>
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<tile id="22" terrain="1,1,1,0">
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<objectgroup draworder="index" id="2">
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<object id="1" x="16" y="16" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="23" terrain="1,1,0,1">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="16" width="17" height="16"/>
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</objectgroup>
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</tile>
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<tile id="24" terrain="1,1,1,1"/>
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<tile id="25" terrain="0,,0,0">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="17" height="32"/>
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<object id="2" x="0" y="16" width="32" height="16"/>
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</objectgroup>
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</tile>
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<tile id="26" terrain=",0,0,0">
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<objectgroup draworder="index" id="2">
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<object id="1" x="16" y="0" width="16" height="32"/>
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<object id="2" x="0" y="16" width="32" height="16"/>
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<object id="3" x="13.2695" y="51.5007"/>
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</objectgroup>
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</tile>
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<tile id="27" terrain="1,0,1,1">
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<objectgroup draworder="index" id="2">
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<object id="1" x="16" y="0" width="16" height="17"/>
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</objectgroup>
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</tile>
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<tile id="28" terrain="0,1,1,1">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="17" height="17"/>
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</objectgroup>
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</tile>
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<tile id="29" terrain="0,0,0,0">
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<properties>
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<property name="collides" type="bool" value="true"/>
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</properties>
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="32"/>
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<object id="2" x="0" y="0" width="32" height="32"/>
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</objectgroup>
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</tile>
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<tile id="30" terrain="1,1,0,0">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="16" width="32" height="16"/>
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</objectgroup>
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</tile>
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<tile id="31" terrain="0,0,1,1">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="32" height="17"/>
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</objectgroup>
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</tile>
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<tile id="32">
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<animation>
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<frame tileid="32" duration="500"/>
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<frame tileid="33" duration="500"/>
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<frame tileid="34" duration="500"/>
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</animation>
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</tile>
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</tileset>
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