Added tsx-files for graphics

init chaospottInnenhof map
This commit is contained in:
2020-11-01 20:59:40 +01:00
parent 48d1b13764
commit 75ae96cb28
5 changed files with 613 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="BasicTileset" tilewidth="32" tileheight="32" spacing="1" margin="1" tilecount="35" columns="5">
<image source="BasicTileset.png" width="166" height="232"/>
<terraintypes>
<terrain name="Gesperrt" tile="29"/>
<terrain name="Frei" tile="24"/>
</terraintypes>
<tile id="20" terrain="0,0,0,">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="32" height="17"/>
<object id="2" x="0" y="0" width="17" height="32"/>
</objectgroup>
</tile>
<tile id="21" terrain="0,0,,0">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="32" height="17"/>
<object id="2" x="16" y="0" width="16" height="32"/>
</objectgroup>
</tile>
<tile id="22" terrain="1,1,1,0">
<objectgroup draworder="index" id="2">
<object id="1" x="16" y="16" width="16" height="16"/>
</objectgroup>
</tile>
<tile id="23" terrain="1,1,0,1">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="16" width="17" height="16"/>
</objectgroup>
</tile>
<tile id="24" terrain="1,1,1,1"/>
<tile id="25" terrain="0,,0,0">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="17" height="32"/>
<object id="2" x="0" y="16" width="32" height="16"/>
</objectgroup>
</tile>
<tile id="26" terrain=",0,0,0">
<objectgroup draworder="index" id="2">
<object id="1" x="16" y="0" width="16" height="32"/>
<object id="2" x="0" y="16" width="32" height="16"/>
<object id="3" x="13.2695" y="51.5007"/>
</objectgroup>
</tile>
<tile id="27" terrain="1,0,1,1">
<objectgroup draworder="index" id="2">
<object id="1" x="16" y="0" width="16" height="17"/>
</objectgroup>
</tile>
<tile id="28" terrain="0,1,1,1">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="17" height="17"/>
</objectgroup>
</tile>
<tile id="29" terrain="0,0,0,0">
<properties>
<property name="collides" type="bool" value="true"/>
</properties>
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="32" height="32"/>
<object id="2" x="0" y="0" width="32" height="32"/>
</objectgroup>
</tile>
<tile id="30" terrain="1,1,0,0">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="16" width="32" height="16"/>
</objectgroup>
</tile>
<tile id="31" terrain="0,0,1,1">
<objectgroup draworder="index" id="2">
<object id="1" x="0" y="0" width="32" height="17"/>
</objectgroup>
</tile>
<tile id="32">
<animation>
<frame tileid="32" duration="500"/>
<frame tileid="33" duration="500"/>
<frame tileid="34" duration="500"/>
</animation>
</tile>
</tileset>

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="floortileset" tilewidth="32" tileheight="32" tilecount="64" columns="8">
<image source="floortileset.png" width="256" height="256"/>
<tile id="48">
<animation>
<frame tileid="48" duration="500"/>
<frame tileid="49" duration="500"/>
<frame tileid="50" duration="500"/>
<frame tileid="51" duration="500"/>
</animation>
</tile>
<tile id="58">
<animation>
<frame tileid="58" duration="500"/>
<frame tileid="59" duration="500"/>
<frame tileid="60" duration="500"/>
<frame tileid="61" duration="500"/>
<frame tileid="62" duration="500"/>
<frame tileid="63" duration="500"/>
<frame tileid="56" duration="500"/>
<frame tileid="57" duration="500"/>
</animation>
</tile>
</tileset>

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.4" tiledversion="1.4.2" name="tilesets_deviant_milkian_1" tilewidth="32" tileheight="32" tilecount="256" columns="16">
<image source="tilesets_deviant_milkian_1.png" width="512" height="512"/>
</tileset>