M7350/base/native/include/android/asset_manager.h
2024-09-09 08:52:07 +00:00

139 lines
3.6 KiB
C

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_ASSET_MANAGER_H
#define ANDROID_ASSET_MANAGER_H
#ifdef __cplusplus
extern "C" {
#endif
struct AAssetManager;
typedef struct AAssetManager AAssetManager;
struct AAssetDir;
typedef struct AAssetDir AAssetDir;
struct AAsset;
typedef struct AAsset AAsset;
/* Available modes for opening assets */
enum {
AASSET_MODE_UNKNOWN = 0,
AASSET_MODE_RANDOM = 1,
AASSET_MODE_STREAMING = 2,
AASSET_MODE_BUFFER = 3
};
/**
* Open the named directory within the asset hierarchy. The directory can then
* be inspected with the AAssetDir functions. To open the top-level directory,
* pass in "" as the dirName.
*
* The object returned here should be freed by calling AAssetDir_close().
*/
AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
/**
* Open an asset.
*
* The object returned here should be freed by calling AAsset_close().
*/
AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
/**
* Iterate over the files in an asset directory. A NULL string is returned
* when all the file names have been returned.
*
* The returned file name is suitable for passing to AAssetManager_open().
*
* The string returned here is owned by the AssetDir implementation and is not
* guaranteed to remain valid if any other calls are made on this AAssetDir
* instance.
*/
const char* AAssetDir_getNextFileName(AAssetDir* assetDir);
/**
* Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
*/
void AAssetDir_rewind(AAssetDir* assetDir);
/**
* Close an opened AAssetDir, freeing any related resources.
*/
void AAssetDir_close(AAssetDir* assetDir);
/**
* Attempt to read 'count' bytes of data from the current offset.
*
* Returns the number of bytes read, zero on EOF, or < 0 on error.
*/
int AAsset_read(AAsset* asset, void* buf, size_t count);
/**
* Seek to the specified offset within the asset data. 'whence' uses the
* same constants as lseek()/fseek().
*
* Returns the new position on success, or (off_t) -1 on error.
*/
off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
/**
* Close the asset, freeing all associated resources.
*/
void AAsset_close(AAsset* asset);
/**
* Get a pointer to a buffer holding the entire contents of the assset.
*
* Returns NULL on failure.
*/
const void* AAsset_getBuffer(AAsset* asset);
/**
* Report the total size of the asset data.
*/
off_t AAsset_getLength(AAsset* asset);
/**
* Report the total amount of asset data that can be read from the current position.
*/
off_t AAsset_getRemainingLength(AAsset* asset);
/**
* Open a new file descriptor that can be used to read the asset data.
*
* Returns < 0 if direct fd access is not possible (for example, if the asset is
* compressed).
*/
int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
/**
* Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
* mmapped).
*/
int AAsset_isAllocated(AAsset* asset);
#ifdef __cplusplus
};
#endif
#endif // ANDROID_ASSET_MANAGER_H