69 lines
1.6 KiB
Makefile
69 lines
1.6 KiB
Makefile
LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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EGLUtils.cpp \
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EventHub.cpp \
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EventRecurrence.cpp \
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FramebufferNativeWindow.cpp \
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GraphicBuffer.cpp \
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GraphicBufferAllocator.cpp \
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GraphicBufferMapper.cpp \
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GraphicLog.cpp \
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KeyLayoutMap.cpp \
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KeyCharacterMap.cpp \
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Input.cpp \
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InputDispatcher.cpp \
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InputManager.cpp \
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InputReader.cpp \
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InputTransport.cpp \
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IOverlay.cpp \
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Overlay.cpp \
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PixelFormat.cpp \
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Rect.cpp \
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Region.cpp
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LOCAL_SHARED_LIBRARIES := \
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libcutils \
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libutils \
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libEGL \
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libbinder \
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libpixelflinger \
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libhardware \
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libhardware_legacy
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ifeq ($(TARGET_HAVE_TSLIB),true)
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LOCAL_CFLAGS += -DHAVE_TSLIB
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LOCAL_SHARED_LIBRARIES += libtslib
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LOCAL_C_INCLUDES += external/tslib/src
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endif
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ifeq ($(TARGET_FAKE_TOUCHSCREEN),true)
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LOCAL_CFLAGS += -DFAKE_TOUCHSCREEN
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endif
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ifeq ($(BOARD_USES_ALSA_AUDIO),true)
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LOCAL_CFLAGS += -DALSA_HEADSET_DETECTION
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LOCAL_CFLAGS += -include $(TARGET_OUT_INTERMEDIATES)/KERNEL_OBJ/usr/include/linux/input.h
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LOCAL_C_INCLUDES += $(TARGET_OUT_INTERMEDIATES)/KERNEL_OBJ/usr/include
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LOCAL_ADDITIONAL_DEPENDENCIES := $(TARGET_OUT_INTERMEDIATES)/KERNEL_OBJ/usr
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endif
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LOCAL_MODULE:= libui
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ifeq ($(TARGET_SIMULATOR),true)
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LOCAL_LDLIBS += -lpthread
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endif
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include $(BUILD_SHARED_LIBRARY)
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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