170 lines
4.8 KiB
C++
170 lines
4.8 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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using namespace android;
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using namespace android::renderscript;
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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SimpleMesh::SimpleMesh(Context *rsc) : ObjectBase(rsc)
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{
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mAllocFile = __FILE__;
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mAllocLine = __LINE__;
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}
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SimpleMesh::~SimpleMesh()
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{
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delete[] mVertexTypes;
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delete[] mVertexBuffers;
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}
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void SimpleMesh::render(Context *rsc) const
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{
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if (mPrimitiveType.get()) {
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renderRange(rsc, 0, mPrimitiveType->getDimX());
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return;
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}
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if (mIndexType.get()) {
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renderRange(rsc, 0, mIndexType->getDimX());
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return;
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}
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renderRange(rsc, 0, mVertexTypes[0]->getDimX());
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}
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void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const
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{
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if (len < 1) {
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return;
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}
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rsc->checkError("SimpleMesh::renderRange 1");
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VertexArray va;
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if (rsc->checkVersion2_0()) {
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for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
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mVertexBuffers[ct]->uploadCheck(rsc);
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va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
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mVertexTypes[ct]->enableGLVertexBuffer2(&va);
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}
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va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
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} else {
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for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
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mVertexBuffers[ct]->uploadCheck(rsc);
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va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
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mVertexTypes[ct]->enableGLVertexBuffer(&va);
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}
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va.setupGL(rsc, 0);
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}
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rsc->checkError("SimpleMesh::renderRange 2");
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if (mIndexType.get()) {
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mIndexBuffer->uploadCheck(rsc);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID());
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glDrawElements(mGLPrimitive, len, GL_UNSIGNED_SHORT, (uint16_t *)(start * 2));
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} else {
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glDrawArrays(mGLPrimitive, start, len);
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}
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rsc->checkError("SimpleMesh::renderRange");
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}
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void SimpleMesh::uploadAll(Context *rsc)
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{
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for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
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if (mVertexBuffers[ct].get()) {
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mVertexBuffers[ct]->deferedUploadToBufferObject(rsc);
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}
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}
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if (mIndexBuffer.get()) {
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mIndexBuffer->deferedUploadToBufferObject(rsc);
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}
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if (mPrimitiveBuffer.get()) {
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mPrimitiveBuffer->deferedUploadToBufferObject(rsc);
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}
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rsc->checkError("SimpleMesh::uploadAll");
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}
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SimpleMeshContext::SimpleMeshContext()
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{
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}
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SimpleMeshContext::~SimpleMeshContext()
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{
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}
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namespace android {
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namespace renderscript {
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RsSimpleMesh rsi_SimpleMeshCreate(Context *rsc, RsType prim, RsType idx, RsType *vtx, uint32_t vtxCount, uint32_t primType)
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{
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SimpleMesh *sm = new SimpleMesh(rsc);
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sm->incUserRef();
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sm->mIndexType.set((const Type *)idx);
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sm->mPrimitiveType.set((const Type *)prim);
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sm->mVertexTypeCount = vtxCount;
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sm->mVertexTypes = new ObjectBaseRef<const Type>[vtxCount];
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sm->mVertexBuffers = new ObjectBaseRef<Allocation>[vtxCount];
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for (uint32_t ct=0; ct < vtxCount; ct++) {
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sm->mVertexTypes[ct].set((const Type *)vtx[ct]);
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}
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sm->mPrimitive = (RsPrimitive)primType;
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switch(sm->mPrimitive) {
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case RS_PRIMITIVE_POINT: sm->mGLPrimitive = GL_POINTS; break;
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case RS_PRIMITIVE_LINE: sm->mGLPrimitive = GL_LINES; break;
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case RS_PRIMITIVE_LINE_STRIP: sm->mGLPrimitive = GL_LINE_STRIP; break;
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case RS_PRIMITIVE_TRIANGLE: sm->mGLPrimitive = GL_TRIANGLES; break;
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case RS_PRIMITIVE_TRIANGLE_STRIP: sm->mGLPrimitive = GL_TRIANGLE_STRIP; break;
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case RS_PRIMITIVE_TRIANGLE_FAN: sm->mGLPrimitive = GL_TRIANGLE_FAN; break;
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}
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return sm;
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}
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void rsi_SimpleMeshBindVertex(Context *rsc, RsSimpleMesh mv, RsAllocation va, uint32_t slot)
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{
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SimpleMesh *sm = static_cast<SimpleMesh *>(mv);
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rsAssert(slot < sm->mVertexTypeCount);
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sm->mVertexBuffers[slot].set((Allocation *)va);
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}
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void rsi_SimpleMeshBindIndex(Context *rsc, RsSimpleMesh mv, RsAllocation va)
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{
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SimpleMesh *sm = static_cast<SimpleMesh *>(mv);
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sm->mIndexBuffer.set((Allocation *)va);
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}
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void rsi_SimpleMeshBindPrimitive(Context *rsc, RsSimpleMesh mv, RsAllocation va)
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{
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SimpleMesh *sm = static_cast<SimpleMesh *>(mv);
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sm->mPrimitiveBuffer.set((Allocation *)va);
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}
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}}
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