78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
|
|
* Copyright (C) 2009 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_SHADER_CACHE_H
|
|
#define ANDROID_SHADER_CACHE_H
|
|
|
|
|
|
#include "rsObjectBase.h"
|
|
#include "rsVertexArray.h"
|
|
|
|
// ---------------------------------------------------------------------------
|
|
namespace android {
|
|
namespace renderscript {
|
|
|
|
|
|
// An element is a group of Components that occupies one cell in a structure.
|
|
class ShaderCache
|
|
{
|
|
public:
|
|
ShaderCache();
|
|
virtual ~ShaderCache();
|
|
|
|
bool lookup(Context *rsc, ProgramVertex *, ProgramFragment *);
|
|
|
|
void cleanupVertex(uint32_t id);
|
|
void cleanupFragment(uint32_t id);
|
|
|
|
void cleanupAll();
|
|
|
|
int32_t vtxAttribSlot(uint32_t a) const {return mCurrent->mVtxAttribSlots[a];}
|
|
int32_t vtxUniformSlot(uint32_t a) const {return mCurrent->mVtxUniformSlots[a];}
|
|
int32_t fragAttribSlot(uint32_t a) const {return mCurrent->mFragAttribSlots[a];}
|
|
int32_t fragUniformSlot(uint32_t a) const {return mCurrent->mFragUniformSlots[a];}
|
|
bool isUserVertexProgram() const {return mCurrent->mUserVertexProgram;}
|
|
|
|
protected:
|
|
typedef struct {
|
|
uint32_t vtx;
|
|
uint32_t frag;
|
|
uint32_t program;
|
|
int32_t mVtxAttribSlots[Program::MAX_ATTRIBS];
|
|
int32_t mVtxUniformSlots[Program::MAX_UNIFORMS];
|
|
int32_t mFragAttribSlots[Program::MAX_ATTRIBS];
|
|
int32_t mFragUniformSlots[Program::MAX_UNIFORMS];
|
|
bool mUserVertexProgram;
|
|
bool mIsValid;
|
|
} entry_t;
|
|
entry_t *mEntries;
|
|
entry_t *mCurrent;
|
|
|
|
uint32_t mEntryCount;
|
|
uint32_t mEntryAllocationCount;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
}
|
|
#endif //ANDROID_SHADER_CACHE_H
|
|
|
|
|
|
|
|
|