171 lines
5.6 KiB
C++
171 lines
5.6 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include <GLES/gl.h>
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#include <GLES2/gl2.h>
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using namespace android;
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using namespace android::renderscript;
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ShaderCache::ShaderCache()
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{
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mEntryCount = 0;
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mEntryAllocationCount = 16;
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mEntries = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
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}
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ShaderCache::~ShaderCache()
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{
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for (uint32_t ct=0; ct < mEntryCount; ct++) {
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glDeleteProgram(mEntries[ct].program);
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}
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mEntryCount = 0;
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mEntryAllocationCount = 0;
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free(mEntries);
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}
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bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag)
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{
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if (!vtx->getShaderID()) {
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vtx->loadShader(rsc);
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}
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if (!frag->getShaderID()) {
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frag->loadShader(rsc);
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}
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//LOGV("ShaderCache lookup vtx %i, frag %i", vtx->getShaderID(), frag->getShaderID());
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for (uint32_t ct=0; ct < mEntryCount; ct++) {
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if ((mEntries[ct].vtx == vtx->getShaderID()) &&
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(mEntries[ct].frag == frag->getShaderID())) {
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//LOGV("SC using program %i", mEntries[ct].program);
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glUseProgram(mEntries[ct].program);
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mCurrent = &mEntries[ct];
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//LOGV("ShaderCache hit, using %i", ct);
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rsc->checkError("ShaderCache::lookup (hit)");
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return true;
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}
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}
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// Not in cache, add it.
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if (mEntryAllocationCount == mEntryCount) {
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// Out of space, make some.
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mEntryAllocationCount *= 2;
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entry_t *e = (entry_t *)calloc(mEntryAllocationCount, sizeof(entry_t));
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if (!e) {
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LOGE("Out of memory for ShaderCache::lookup");
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return false;
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}
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memcpy(e, mEntries, sizeof(entry_t) * mEntryCount);
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free(mEntries);
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mEntries = e;
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}
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//LOGV("ShaderCache miss, using %i", mEntryCount);
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//LOGE("e0 %x", glGetError());
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entry_t *e = &mEntries[mEntryCount];
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mCurrent = e;
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e->vtx = vtx->getShaderID();
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e->frag = frag->getShaderID();
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e->program = glCreateProgram();
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e->mUserVertexProgram = vtx->isUserProgram();
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if (mEntries[mEntryCount].program) {
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GLuint pgm = e->program;
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glAttachShader(pgm, vtx->getShaderID());
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//LOGE("e1 %x", glGetError());
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glAttachShader(pgm, frag->getShaderID());
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if (!vtx->isUserProgram()) {
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glBindAttribLocation(pgm, 0, "ATTRIB_LegacyPosition");
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glBindAttribLocation(pgm, 1, "ATTRIB_LegacyColor");
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glBindAttribLocation(pgm, 2, "ATTRIB_LegacyNormal");
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glBindAttribLocation(pgm, 3, "ATTRIB_LegacyPointSize");
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glBindAttribLocation(pgm, 4, "ATTRIB_LegacyTexture");
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e->mVtxAttribSlots[RS_KIND_POSITION] = 0;
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e->mVtxAttribSlots[RS_KIND_COLOR] = 1;
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e->mVtxAttribSlots[RS_KIND_NORMAL] = 2;
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e->mVtxAttribSlots[RS_KIND_POINT_SIZE] = 3;
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e->mVtxAttribSlots[RS_KIND_TEXTURE] = 4;
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}
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//LOGE("e2 %x", glGetError());
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glLinkProgram(pgm);
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//LOGE("e3 %x", glGetError());
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GLint linkStatus = GL_FALSE;
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glGetProgramiv(pgm, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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glGetProgramiv(pgm, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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glGetProgramInfoLog(pgm, bufLength, NULL, buf);
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LOGE("Could not link program:\n%s\n", buf);
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free(buf);
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}
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}
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glDeleteProgram(pgm);
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rsc->setError(RS_ERROR_BAD_SHADER, "Error linking GL Programs");
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return false;
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}
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if (vtx->isUserProgram()) {
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for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
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e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
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if (rsc->props.mLogShaders) {
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LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
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}
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}
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}
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for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
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e->mVtxUniformSlots[ct] = glGetUniformLocation(pgm, vtx->getUniformName(ct));
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if (rsc->props.mLogShaders) {
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LOGV("vtx U, %s = %d\n", vtx->getUniformName(ct).string(), e->mVtxUniformSlots[ct]);
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}
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}
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for (uint32_t ct=0; ct < frag->getUniformCount(); ct++) {
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e->mFragUniformSlots[ct] = glGetUniformLocation(pgm, frag->getUniformName(ct));
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if (rsc->props.mLogShaders) {
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LOGV("frag U, %s = %d\n", frag->getUniformName(ct).string(), e->mFragUniformSlots[ct]);
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}
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}
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}
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e->mIsValid = true;
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//LOGV("SC made program %i", e->program);
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glUseProgram(e->program);
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mEntryCount++;
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rsc->checkError("ShaderCache::lookup (miss)");
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return true;
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}
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void ShaderCache::cleanupVertex(uint32_t id)
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{
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}
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void ShaderCache::cleanupFragment(uint32_t id)
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{
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}
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void ShaderCache::cleanupAll()
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{
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}
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