78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_PROGRAM_FRAGMENT_H
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#define ANDROID_RS_PROGRAM_FRAGMENT_H
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#include "rsProgram.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class ProgramFragmentState;
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class ProgramFragment : public Program
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{
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public:
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ProgramFragment(Context *, const uint32_t * params, uint32_t paramLength);
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ProgramFragment(Context *rsc, const char * shaderText,
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uint32_t shaderLength, const uint32_t * params,
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uint32_t paramLength);
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virtual ~ProgramFragment();
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virtual void setupGL(const Context *, ProgramFragmentState *);
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virtual void setupGL2(const Context *, ProgramFragmentState *, ShaderCache *sc);
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virtual void createShader();
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virtual void loadShader(Context *rsc);
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virtual void init(Context *rsc);
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protected:
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// Hacks to create a program for now
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uint32_t mTextureFormats[MAX_TEXTURE];
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uint32_t mTextureDimensions[MAX_TEXTURE];
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RsTexEnvMode mEnvModes[MAX_TEXTURE];
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uint32_t mTextureEnableMask;
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bool mPointSpriteEnable;
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};
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class ProgramFragmentState
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{
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public:
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ProgramFragmentState();
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~ProgramFragmentState();
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ProgramFragment *mPF;
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void init(Context *rsc, int32_t w, int32_t h);
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void deinit(Context *rsc);
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ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
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ObjectBaseRef<ProgramFragment> mDefault;
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Vector<ProgramFragment *> mPrograms;
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ObjectBaseRef<ProgramFragment> mLast;
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};
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}
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}
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#endif
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