265 lines
6.8 KiB
C++
265 lines
6.8 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsProgram.h"
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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using namespace android;
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using namespace android::renderscript;
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Program::Program(Context *rsc) : ObjectBase(rsc)
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{
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mAllocFile = __FILE__;
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mAllocLine = __LINE__;
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mDirty = true;
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mShaderID = 0;
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mAttribCount = 0;
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mUniformCount = 0;
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mInputElements = NULL;
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mOutputElements = NULL;
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mConstantTypes = NULL;
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mInputCount = 0;
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mOutputCount = 0;
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mConstantCount = 0;
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mIsValid = false;
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}
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Program::Program(Context *rsc, const char * shaderText, uint32_t shaderLength,
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const uint32_t * params, uint32_t paramLength) :
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ObjectBase(rsc)
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{
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mAllocFile = __FILE__;
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mAllocLine = __LINE__;
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mDirty = true;
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mShaderID = 0;
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mAttribCount = 0;
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mUniformCount = 0;
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mTextureCount = 0;
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mInputCount = 0;
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mOutputCount = 0;
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mConstantCount = 0;
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for (uint32_t ct=0; ct < paramLength; ct+=2) {
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if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
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mInputCount++;
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}
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if (params[ct] == RS_PROGRAM_PARAM_OUTPUT) {
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mOutputCount++;
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}
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if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
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mConstantCount++;
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}
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if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_COUNT) {
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mTextureCount = params[ct+1];
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}
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}
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mInputElements = new ObjectBaseRef<Element>[mInputCount];
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mOutputElements = new ObjectBaseRef<Element>[mOutputCount];
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mConstantTypes = new ObjectBaseRef<Type>[mConstantCount];
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uint32_t input = 0;
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uint32_t output = 0;
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uint32_t constant = 0;
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for (uint32_t ct=0; ct < paramLength; ct+=2) {
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if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
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mInputElements[input++].set(reinterpret_cast<Element *>(params[ct+1]));
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}
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if (params[ct] == RS_PROGRAM_PARAM_OUTPUT) {
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mOutputElements[output++].set(reinterpret_cast<Element *>(params[ct+1]));
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}
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if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
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mConstantTypes[constant++].set(reinterpret_cast<Type *>(params[ct+1]));
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}
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}
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mUserShader.setTo(shaderText, shaderLength);
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}
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Program::~Program()
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{
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for (uint32_t ct=0; ct < MAX_UNIFORMS; ct++) {
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bindAllocation(NULL, ct);
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}
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delete[] mInputElements;
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delete[] mOutputElements;
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delete[] mConstantTypes;
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mInputCount = 0;
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mOutputCount = 0;
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mConstantCount = 0;
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}
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void Program::bindAllocation(Allocation *alloc, uint32_t slot)
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{
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if (mConstants[slot].get() == alloc) {
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return;
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}
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if (mConstants[slot].get()) {
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mConstants[slot].get()->removeProgramToDirty(this);
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}
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mConstants[slot].set(alloc);
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if (alloc) {
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alloc->addProgramToDirty(this);
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}
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mDirty = true;
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}
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void Program::bindTexture(uint32_t slot, Allocation *a)
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{
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if (slot >= MAX_TEXTURE) {
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LOGE("Attempt to bind a texture to a slot > MAX_TEXTURE");
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return;
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}
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//LOGE("bindtex %i %p", slot, a);
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mTextures[slot].set(a);
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mDirty = true;
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}
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void Program::bindSampler(uint32_t slot, Sampler *s)
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{
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if (slot >= MAX_TEXTURE) {
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LOGE("Attempt to bind a Sampler to a slot > MAX_TEXTURE");
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return;
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}
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mSamplers[slot].set(s);
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mDirty = true;
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}
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String8 Program::getGLSLInputString() const
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{
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String8 s;
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for (uint32_t ct=0; ct < mInputCount; ct++) {
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const Element *e = mInputElements[ct].get();
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for (uint32_t field=0; field < e->getFieldCount(); field++) {
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const Element *f = e->getField(field);
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// Cannot be complex
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rsAssert(!f->getFieldCount());
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switch(f->getComponent().getVectorSize()) {
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case 1: s.append("attribute float ATTRIB_"); break;
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case 2: s.append("attribute vec2 ATTRIB_"); break;
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case 3: s.append("attribute vec3 ATTRIB_"); break;
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case 4: s.append("attribute vec4 ATTRIB_"); break;
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default:
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rsAssert(0);
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}
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s.append(e->getFieldName(field));
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s.append(";\n");
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}
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}
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return s;
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}
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String8 Program::getGLSLOutputString() const
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{
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return String8();
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}
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String8 Program::getGLSLConstantString() const
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{
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return String8();
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}
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void Program::createShader()
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{
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}
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bool Program::loadShader(Context *rsc, uint32_t type)
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{
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mShaderID = glCreateShader(type);
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rsAssert(mShaderID);
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if (rsc->props.mLogShaders) {
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LOGV("Loading shader type %x, ID %i", type, mShaderID);
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LOGV("%s", mShader.string());
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}
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if (mShaderID) {
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const char * ss = mShader.string();
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glShaderSource(mShaderID, 1, &ss, NULL);
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glCompileShader(mShaderID);
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GLint compiled = 0;
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glGetShaderiv(mShaderID, GL_COMPILE_STATUS, &compiled);
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLen);
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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glGetShaderInfoLog(mShaderID, infoLen, NULL, buf);
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LOGE("Could not compile shader \n%s\n", buf);
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free(buf);
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}
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glDeleteShader(mShaderID);
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mShaderID = 0;
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rsc->setError(RS_ERROR_BAD_SHADER, "Error returned from GL driver loading shader text,");
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return false;
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}
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}
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}
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if (rsc->props.mLogShaders) {
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LOGV("--Shader load result %x ", glGetError());
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}
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mIsValid = true;
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return true;
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}
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void Program::setShader(const char *txt, uint32_t len)
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{
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mUserShader.setTo(txt, len);
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}
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namespace android {
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namespace renderscript {
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void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants)
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{
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Program *p = static_cast<Program *>(vp);
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p->bindAllocation(static_cast<Allocation *>(constants), slot);
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}
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void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a)
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{
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Program *p = static_cast<Program *>(vpf);
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p->bindTexture(slot, static_cast<Allocation *>(a));
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}
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void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s)
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{
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Program *p = static_cast<Program *>(vpf);
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p->bindSampler(slot, static_cast<Sampler *>(s));
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}
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}
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}
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