131 lines
2.5 KiB
C++
131 lines
2.5 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include <GLES/gl.h>
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using namespace android;
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using namespace android::renderscript;
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Light::Light(Context *rsc, bool isLocal, bool isMono) : ObjectBase(rsc)
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{
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mAllocFile = __FILE__;
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mAllocLine = __LINE__;
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mIsLocal = isLocal;
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mIsMono = isMono;
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mPosition[0] = 0;
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mPosition[1] = 0;
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mPosition[2] = 1;
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mPosition[3] = 0;
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mColor[0] = 1.f;
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mColor[1] = 1.f;
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mColor[2] = 1.f;
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mColor[3] = 1.f;
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}
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Light::~Light()
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{
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}
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void Light::setPosition(float x, float y, float z)
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{
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mPosition[0] = x;
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mPosition[1] = y;
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mPosition[2] = z;
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}
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void Light::setColor(float r, float g, float b)
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{
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mColor[0] = r;
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mColor[1] = g;
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mColor[2] = b;
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}
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void Light::setupGL(uint32_t num) const
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{
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glLightfv(GL_LIGHT0 + num, GL_DIFFUSE, mColor);
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glLightfv(GL_LIGHT0 + num, GL_SPECULAR, mColor);
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glLightfv(GL_LIGHT0 + num, GL_POSITION, mPosition);
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}
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////////////////////////////////////////////
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LightState::LightState()
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{
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clear();
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}
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LightState::~LightState()
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{
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}
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void LightState::clear()
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{
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mIsLocal = false;
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mIsMono = false;
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}
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////////////////////////////////////////////////////
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//
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namespace android {
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namespace renderscript {
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void rsi_LightBegin(Context *rsc)
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{
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rsc->mStateLight.clear();
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}
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void rsi_LightSetLocal(Context *rsc, bool isLocal)
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{
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rsc->mStateLight.mIsLocal = isLocal;
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}
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void rsi_LightSetMonochromatic(Context *rsc, bool isMono)
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{
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rsc->mStateLight.mIsMono = isMono;
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}
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RsLight rsi_LightCreate(Context *rsc)
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{
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Light *l = new Light(rsc, rsc->mStateLight.mIsLocal,
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rsc->mStateLight.mIsMono);
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l->incUserRef();
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return l;
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}
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void rsi_LightSetColor(Context *rsc, RsLight vl, float r, float g, float b)
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{
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Light *l = static_cast<Light *>(vl);
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l->setColor(r, g, b);
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}
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void rsi_LightSetPosition(Context *rsc, RsLight vl, float x, float y, float z)
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{
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Light *l = static_cast<Light *>(vl);
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l->setPosition(x, y, z);
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}
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}
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}
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