74 lines
1.5 KiB
C++
74 lines
1.5 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsDevice.h"
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#include "rsContext.h"
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using namespace android;
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using namespace android::renderscript;
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Device::Device()
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{
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mForceSW = false;
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}
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Device::~Device()
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{
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}
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void Device::addContext(Context *rsc)
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{
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mContexts.add(rsc);
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}
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void Device::removeContext(Context *rsc)
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{
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for (size_t idx=0; idx < mContexts.size(); idx++) {
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if (mContexts[idx] == rsc) {
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mContexts.removeAt(idx);
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break;
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}
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}
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}
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RsDevice rsDeviceCreate()
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{
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Device * d = new Device();
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return d;
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}
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void rsDeviceDestroy(RsDevice dev)
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{
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Device * d = static_cast<Device *>(dev);
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delete d;
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}
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void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value)
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{
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Device * d = static_cast<Device *>(dev);
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if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {
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d->mForceSW = value != 0;
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return;
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}
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rsAssert(0);
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}
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