M7350/base/docs/html/resources/articles/creating-input-method.jd
2024-09-09 08:52:07 +00:00

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page.title=Creating an Input Method
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>See also</h2>
<ol>
<li><a href="{@docRoot}resources/articles/on-screen-inputs.html">Onscreen Input Methods</a></li>
<li><a href="{@docRoot}resources/samples/SoftKeyboard/index.html">Soft Keyboard sample</a></li>
</ol>
</div>
</div>
<p>To create an input method (IME) for entering text into text fields
and other Views, you need to extend the {@link android.inputmethodservice.InputMethodService}.
class. This class provides much of the basic implementation for an input
method, in terms of managing the state and visibility of the input method and
communicating with the currently visible activity.</p>
<p>A good starting point would be the SoftKeyboard sample code provided as part
of the SDK. You can modify the sample code to start building your own input
method.</p>
<p>An input method is packaged like any other application or service. In the
<code>AndroidManifest.xml</code> file, you declare the input method as a
service, with the appropriate intent filter and any associated meta data:</p>
<pre>&lt;manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.fastinput"&gt;
&lt;application android:label="@string/app_label"&gt;<br>
&lt;!-- Declares the input method service --&gt;
&lt;service android:name="FastInputIME"
android:label="@string/fast_input_label"
android:permission="android.permission.BIND_INPUT_METHOD"&gt;
&lt;intent-filter&gt;
&lt;action android:name="android.view.InputMethod" /&gt;
&lt;/intent-filter&gt;
&lt;meta-data android:name="android.view.im" android:resource="@xml/method" /&gt;
&lt;/service&gt;
&lt;!-- Optional activities. A good idea to have some user settings. --&gt;
&lt;activity android:name="FastInputIMESettings" android:label="@string/fast_input_settings"&gt;
&lt;intent-filter&gt;
&lt;action android:name="android.intent.action.MAIN"/&gt;
&lt;/intent-filter&gt;
&lt;/activity&gt;
&lt;/application&gt;
&lt;/manifest&gt;</pre>
<p>If your input method allows the user to tweak some settings, you should
provide a settings activity that can be launched from the Settings application.
This is optional and you may choose to provide all user settings directly in
your IME's UI.</p>
<p>The typical life-cycle of an <code>InputMethodService</code> looks like
this:</p>
<p><img src="images/ime_003.png" style="border: medium none ; width: 374px; height: 871px;"></p>
<h3>Visual Elements</h3>
<p>There are two main visual elements for an input method—the input view and the
candidates view. You don't have to follow this style though, if one of them is
not relevant to your input method experience.</p>
<h4>Input View</h4>
<p>This is where the user can input text either in the form of keypresses,
handwriting or other gestures. When the input method is displayed for the first
time, <code>InputMethodService.onCreateInputView()</code> will be called. Create
and return the view hierarchy that you would like to display in the input method
window.</p>
<h4>Candidates View</h4>
<p>This is where potential word corrections or completions are presented to the
user for selection. Again, this may or may not be relevant to your input method
and you can return <code>null</code> from calls to
<code>InputMethodService.onCreateCandidatesView()</code>, which is the default
behavior.</p>
<h3>Designing for the different Input Types</h3>
<p>An application's text fields can have different input types specified on
them, such as free form text, numeric, URL, email address and search. When you
implement a new input method, you need to be aware of the different input types.
Input methods are not automatically switched for different input types and so
you need to support all types in your IME. However, the IME is not responsible
for validating the input sent to the application. That's the responsibility of
the application.</p>
<p>For example, the LatinIME provided with the Android platform provides
different layouts for text and phone number entry:</p>
<p><img style="margin: 0pt 10px 0pt 0pt; width: 319px; height: 198px;" src="images/ime_002.png"><img style="width: 320px; height: 199px;" src="images/ime.png"></p>
<p><code>InputMethodService.onStartInputView()</code> is called with an<code>
EditorInfo</code> object that contains details about the input type and other
attributes of the application's text field.</p><p>(<code>EditorInfo.inputType
&amp; EditorInfo.TYPE_CLASS_MASK</code>) can be one of many different values,
including:</p>
<ul>
<li><code>TYPE_CLASS_NUMBER</code></li>
<li><code>TYPE_CLASS_DATETIME</code></li>
<li><code>TYPE_CLASS_PHONE</code></li>
<li><code>TYPE_CLASS_TEXT</code></li>
</ul>
<p>See <code>android.text.InputType</code> for more details.</p>
<p><code>EditorInfo.inputType</code> can contain other masked bits that
indicate the class variation and other flags. For example,
<code>TYPE_TEXT_VARIATION_PASSWORD</code> or <code>TYPE_TEXT_VARIATION_URI</code>
or <code>TYPE_TEXT_FLAG_AUTO_COMPLETE</code>.</p>
<h4>Password fields</h4>
<p>Pay
specific attention when sending text to password fields. Make sure that
the password is not visible within your UI &mdash; neither in the input
view or the candidates view. Also, do not save the password anywhere without
explicitly informing the user.</p>
<h3>Landscape vs. portrait</h3>
<p>The UI needs to be able to scale between landscape and portrait orientations.
In non-fullscreen IME mode, leave sufficient space for the application to show
the text field and any associated context. Preferably, no more than half the
screen should be occupied by the IME. In fullscreen IME mode this is not an
issue.</p>
<h3>Sending text to the application</h3>
<p>There are two ways to send text to the application. You can either send
individual key events or you can edit the text around the cursor in the
application's text field.</p>
<p>To send a key event, you can simply construct KeyEvent objects and call
<code>InputConnection.sendKeyEvent()</code>. Here are some examples:</p>
<pre>InputConnection ic = getCurrentInputConnection();
long eventTime = SystemClock.uptimeMillis();
ic.sendKeyEvent(new KeyEvent(eventTime, eventTime,
KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, 0, 0,
KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
ic.sendKeyEvent(new KeyEvent(SystemClock.uptimeMillis(), eventTime,
KeyEvent.ACTION_UP, keyEventCode, 0, 0, 0, 0,
KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));</pre>
<p>Or use the convenience method:</p>
<pre>InputMethodService.sendDownUpKeyEvents(keyEventCode);</pre>
<p class="note"><strong>Note</strong>:
It is recommended to use the above method for certain fields such as
phone number fields because of filters that may be applied to the text
after each key press. Return key and delete key should also be sent as
raw key events for certain input types, as applications may be watching
for specific key events in order to perform an action.</p>
<p>When editing text in a text field, some of the more useful methods on
<code>android.view.inputmethod.InputConnection</code> are:</p>
<ul>
<li><code>getTextBeforeCursor()</code></li>
<li><code>getTextAfterCursor()</code></li>
<li><code>deleteSurroundingText()</code></li>
<li><code>commitText()</code></li>
</ul>
<p>For example, let's say the text "Fell" is to the left of the cursor
and you want to replace it with "Hello!":</p>
<pre>InputConnection ic = getCurrentInputConnection();
ic.deleteSurroundingText(4, 0);
ic.commitText("Hello", 1);
ic.commitText("!", 1);</pre>
<h4>Composing text before committing</h4>
<p>If your input method does some kind of text prediction or requires multiple
steps to compose a word or glyph, you can show the progress in the text field
until the user commits the word and then you can replace the partial composition
with the completed text. The text that is being composed will be highlighted in
the text field in some fashion, such as an underline.</p>
<pre>InputConnection ic = getCurrentInputConnection();
ic.setComposingText("Composi", 1);
...
ic.setComposingText("Composin", 1);
...
ic.commitText("Composing ", 1);</pre>
<p><img style="width: 320px; height: 98px; margin-bottom: 10px;" src="images/ime_006.png">
<img style="width: 320px; height: 97px; margin-bottom: 10px;" src="images/ime_005.png">
<img style="width: 320px; height: 97px;" src="images/ime_004.png"></p>
<h3>Intercepting hard key events</h3>
<p>Even though the input method window doesn't have explicit focus, it receives
hard key events first and can choose to consume them or forward them along to
the application. For instance, you may want to consume the directional keys to
navigate within your UI for candidate selection during composition. Or you may
want to trap the back key to dismiss any popups originating from the input
method window. To intercept hard keys, override
<code>InputMethodService.onKeyDown()</code> and
<code>InputMethodService.onKeyUp().</code> Remember to call
<code>super.onKey</code>* if you don't want to consume a certain key
yourself.</p>
<h3>Other considerations</h3>
<ul>
<li>Provide a way for the user to easily bring up any associated settings
directly from the input method UI</li>
<li>Provide
a way for the user to switch to a different input method (multiple
input methods may be installed) directly from the input method UI.</li>
<li>Bring
up the UI quickly - preload or lazy-load any large resources so that
the user sees the input method quickly on tapping on a text field. And
cache any resources and views for subsequent invocations of the input
method.</li>
<li>On the flip side, any large memory allocations should
be released soon after the input method window is hidden so that
applications can have sufficient memory to run. Consider using a
delayed message to release resources if the input method is in a hidden
state for a few seconds.</li>
<li>Make sure that most common characters
can be entered using the input method, as users may use punctuation in
passwords or user names and they shouldn't be stuck in a situation
where they can't enter a certain character in order to gain access into
a password-locked device.</li>
</ul>
<h3>Samples</h3>
<p>For a real world example, with support for multiple input types and text
prediction, see the <a id="ccpb"
href="http://android.git.kernel.org/?p=platform/packages/inputmethods/LatinIME.
git;a=tree" title="LatinIME source code online">LatinIME source code</a>. The
Android SDK also includes a SoftKeyboard sample as well.</p>