458 lines
20 KiB
Plaintext
458 lines
20 KiB
Plaintext
page.title=Data Storage
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>Storage quickview</h2>
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<ul>
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<li>Use Shared Preferences for primitive data</li>
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<li>Use internal device storage for private data</li>
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<li>Use external storage for large data sets that are not private</li>
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<li>Use SQLite databases for structured storage</li>
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</ul>
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<h2>In this document</h2>
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<ol>
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<li><a href="#pref">Using Shared Preferences</a></li>
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<li><a href="#filesInternal">Using the Internal Storage</a></li>
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<li><a href="#filesExternal">Using the External Storage</a></li>
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<li><a href="#db">Using Databases</a></li>
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<li><a href="#netw">Using a Network Connection</a></li>
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</ol>
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<h2>See also</h2>
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<ol>
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<li><a href="#pref">Content Providers and Content Resolvers</a></li>
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</ol>
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</div>
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</div>
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<p>Android provides several options for you to save persistent application data. The solution you
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choose depends on your specific needs, such as whether the data should be private to your
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application or accessible to other applications (and the user) and how much space your data
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requires.
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</p>
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<p>Your data storage options are the following:</p>
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<dl>
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<dt><a href="#pref">Shared Preferences</a></dt>
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<dd>Store private primitive data in key-value pairs.</dd>
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<dt><a href="#filesInternal">Internal Storage</a></dt>
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<dd>Store private data on the device memory.</dd>
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<dt><a href="#filesExternal">External Storage</a></dt>
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<dd>Store public data on the shared external storage.</dd>
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<dt><a href="#db">SQLite Databases</a></dt>
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<dd>Store structured data in a private database.</dd>
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<dt><a href="#netw">Network Connection</a></dt>
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<dd>Store data on the web with your own network server.</dd>
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</dl>
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<p>Android provides a way for you to expose even your private data to other applications
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— with a <a href="{@docRoot}guide/topics/providers/content-providers.html">content
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provider</a>. A content provider is an optional component that exposes read/write access to
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your application data, subject to whatever restrictions you want to impose. For more information
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about using content providers, see the
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<a href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a>
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documentation.
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</p>
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<h2 id="pref">Using Shared Preferences</h2>
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<p>The {@link android.content.SharedPreferences} class provides a general framework that allows you
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to save and retrieve persistent key-value pairs of primitive data types. You can use {@link
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android.content.SharedPreferences} to save any primitive data: booleans, floats, ints, longs, and
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strings. This data will persist across user sessions (even if your application is killed).</p>
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<div class="sidebox-wrapper">
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<div class="sidebox">
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<h3>User Preferences</h3>
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<p>Shared preferences are not strictly for saving "user preferences," such as what ringtone a
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user has chosen. If you're interested in creating user preferences for your application, see {@link
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android.preference.PreferenceActivity}, which provides an Activity framework for you to create
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user preferences, which will be automatically persisted (using shared preferences).</p>
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</div>
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</div>
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<p>To get a {@link android.content.SharedPreferences} object for your application, use one of
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two methods:</p>
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<ul>
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<li>{@link android.content.Context#getSharedPreferences(String,int)
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getSharedPreferences()} - Use this if you need multiple preferences files identified by name,
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which you specify with the first parameter.</li>
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<li>{@link android.app.Activity#getPreferences(int) getPreferences()} - Use this if you need
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only one preferences file for your Activity. Because this will be the only preferences file
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for your Activity, you don't supply a name.</li>
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</ul>
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<p>To write values:</p>
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<ol>
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<li>Call {@link android.content.SharedPreferences#edit()} to get a {@link
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android.content.SharedPreferences.Editor}.</li>
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<li>Add values with methods such as {@link
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android.content.SharedPreferences.Editor#putBoolean(String,boolean) putBoolean()} and {@link
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android.content.SharedPreferences.Editor#putString(String,String) putString()}.</li>
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<li>Commit the new values with {@link android.content.SharedPreferences.Editor#commit()}</li>
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</ol>
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<p>To read values, use {@link android.content.SharedPreferences} methods such as {@link
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android.content.SharedPreferences#getBoolean(String,boolean) getBoolean()} and {@link
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android.content.SharedPreferences#getString(String,String) getString()}.</p>
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<p>
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Here is an example that saves a preference for silent keypress mode in a
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calculator:
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</p>
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<pre>
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public class Calc extends Activity {
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public static final String PREFS_NAME = "MyPrefsFile";
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@Override
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protected void onCreate(Bundle state){
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super.onCreate(state);
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. . .
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// Restore preferences
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SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0);
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boolean silent = settings.getBoolean("silentMode", false);
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setSilent(silent);
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}
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@Override
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protected void onStop(){
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super.onStop();
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// We need an Editor object to make preference changes.
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// All objects are from android.context.Context
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SharedPreferences settings = getSharedPreferences(PREFS_NAME, 0);
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SharedPreferences.Editor editor = settings.edit();
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editor.putBoolean("silentMode", mSilentMode);
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// Commit the edits!
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editor.commit();
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}
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}
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</pre>
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<a name="files"></a>
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<h2 id="filesInternal">Using the Internal Storage</h2>
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<p>You can save files directly on the device's internal storage. By default, files saved
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to the internal storage are private to your application and other applications cannot access
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them (nor can the user). When the user uninstalls your application, these files are removed.</p>
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<p>To create and write a private file to the internal storage:</p>
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<ol>
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<li>Call {@link android.content.Context#openFileOutput(String,int) openFileOutput()} with the
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name of the file and the operating mode. This returns a {@link java.io.FileOutputStream}.</li>
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<li>Write to the file with {@link java.io.FileOutputStream#write(byte[]) write()}.</li>
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<li>Close the stream with {@link java.io.FileOutputStream#close()}.</li>
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</ol>
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<p>For example:</p>
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<pre>
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String FILENAME = "hello_file";
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String string = "hello world!";
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FileOutputStream fos = openFileOutput(FILENAME, Context.MODE_PRIVATE);
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fos.write(string.getBytes());
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fos.close();
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</pre>
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<p>{@link android.content.Context#MODE_PRIVATE} will create the file (or replace a file of
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the same name) and make it private to your application. Other modes available are: {@link
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android.content.Context#MODE_APPEND}, {@link
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android.content.Context#MODE_WORLD_READABLE}, and {@link
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android.content.Context#MODE_WORLD_WRITEABLE}.</p>
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<p>To read a file from internal storage:</p>
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<ol>
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<li>Call {@link android.content.Context#openFileInput openFileInput()} and pass it the
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name of the file to read. This returns a {@link java.io.FileInputStream}.</li>
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<li>Read bytes from the file with {@link java.io.FileInputStream#read(byte[],int,int)
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read()}.</li>
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<li>Then close the stream with {@link java.io.FileInputStream#close()}.</li>
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</ol>
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<p class="note"><strong>Tip:</strong> If you want to save a static file in your application at
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compile time, save the file in your project <code>res/raw/</code> directory. You can open it with
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{@link android.content.res.Resources#openRawResource(int) openRawResource()}, passing the {@code
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R.raw.<em><filename></em>} resource ID. This method returns an {@link java.io.InputStream}
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that you can use to read the file (but you cannot write to the original file).
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</p>
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<h3 id="InternalCache">Saving cache files</h3>
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<p>If you'd like to cache some data, rather than store it persistently, you should use {@link
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android.content.Context#getCacheDir()} to open a {@link
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java.io.File} that represents the internal directory where your application should save
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temporary cache files.</p>
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<p>When the device is
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low on internal storage space, Android may delete these cache files to recover space. However, you
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should not rely on the system to clean up these files for you. You should always maintain the cache
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files yourself and stay within a reasonable limit of space consumed, such as 1MB. When the user
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uninstalls your application, these files are removed.</p>
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<h3 id="InternalMethods">Other useful methods</h3>
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<dl>
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<dt>{@link android.content.Context#getFilesDir()}</dt>
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<dd>Gets the absolute path to the filesystem directory where your internal files are saved.</dd>
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<dt>{@link android.content.Context#getDir(String,int) getDir()}</dt>
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<dd>Creates (or opens an existing) directory within your internal storage space.</dd>
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<dt>{@link android.content.Context#deleteFile(String) deleteFile()}</dt>
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<dd>Deletes a file saved on the internal storage.</dd>
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<dt>{@link android.content.Context#fileList()}</dt>
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<dd>Returns an array of files currently saved by your application.</dd>
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</dl>
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<h2 id="filesExternal">Using the External Storage</h2>
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<p>Every Android-compatible device supports a shared "external storage" that you can use to
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save files. This can be a removable storage media (such as an SD card) or an internal
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(non-removable) storage. Files saved to the external storage are world-readable and can
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be modified by the user when they enable USB mass storage to transfer files on a computer.</p>
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<p class="caution"><strong>Caution:</strong> External files can disappear if the user mounts the
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external storage on a computer or removes the media, and there's no security enforced upon files you
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save to the external storage. All applications can read and write files placed on the external
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storage and the user can remove them.</p>
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<h3>Checking media availability</h3>
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<p>Before you do any work with the external storage, you should always call {@link
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android.os.Environment#getExternalStorageState()} to check whether the media is available. The
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media might be mounted to a computer, missing, read-only, or in some other state. For example,
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here's how you can check the availability:</p>
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<pre>
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boolean mExternalStorageAvailable = false;
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boolean mExternalStorageWriteable = false;
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String state = Environment.getExternalStorageState();
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if (Environment.MEDIA_MOUNTED.equals(state)) {
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// We can read and write the media
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mExternalStorageAvailable = mExternalStorageWriteable = true;
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} else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) {
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// We can only read the media
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mExternalStorageAvailable = true;
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mExternalStorageWriteable = false;
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} else {
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// Something else is wrong. It may be one of many other states, but all we need
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// to know is we can neither read nor write
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mExternalStorageAvailable = mExternalStorageWriteable = false;
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}
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</pre>
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<p>This example checks whether the external storage is available to read and write. The
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{@link android.os.Environment#getExternalStorageState()} method returns other states that you
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might want to check, such as whether the media is being shared (connected to a computer), is missing
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entirely, has been removed badly, etc. You can use these to notify the user with more information
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when your application needs to access the media.</p>
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<h3>Accessing files on external storage</h3>
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<p>If you're using API Level 8 or greater, use {@link
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android.content.Context#getExternalFilesDir(String) getExternalFilesDir()} to open a {@link
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java.io.File} that represents the external storage directory where you should save your
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files. This method takes a <code>type</code> parameter that specifies the type of subdirectory you
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want, such as {@link android.os.Environment#DIRECTORY_MUSIC} and
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{@link android.os.Environment#DIRECTORY_RINGTONES} (pass <code>null</code> to receive
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the root of your application's file directory). This method will create the
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appropriate directory if necessary. By specifying the type of directory, you
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ensure that the Android's media scanner will properly categorize your files in the system (for
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example, ringtones are identified as ringtones and not music). If the user uninstalls your
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application, this directory and all its contents will be deleted.</p>
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<p>If you're using API Level 7 or lower, use {@link
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android.os.Environment#getExternalStorageDirectory()}, to open a {@link
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java.io.File} representing the root of the external storage. You should then write your data in the
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following directory:</p>
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<pre class="no-pretty-print classic">
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/Android/data/<em><package_name></em>/files/
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</pre>
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<p>The {@code <em><package_name></em>} is your Java-style package name, such as "{@code
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com.example.android.app}". If the user's device is running API Level 8 or greater and they
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uninstall your application, this directory and all its contents will be deleted.</p>
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<div class="sidebox-wrapper" style="margin-top:3em">
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<div class="sidebox">
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<h4>Hiding your files from the Media Scanner</h4>
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<p>Include an empty file named {@code .nomedia} in your external files directory (note the dot
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prefix in the filename). This will prevent Android's media scanner from reading your media
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files and including them in apps like Gallery or Music.</p>
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</div>
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</div>
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<h3>Saving files that should be shared</h3>
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<p>If you want to save files that are not specific to your application and that should <em>not</em>
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be deleted when your application is uninstalled, save them to one of the public directories on the
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external storage. These directories lay at the root of the external storage, such as {@code
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Music/}, {@code Pictures/}, {@code Ringtones/}, and others.</p>
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<p>In API Level 8 or greater, use {@link
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android.os.Environment#getExternalStoragePublicDirectory(String)
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getExternalStoragePublicDirectory()}, passing it the type of public directory you want, such as
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{@link android.os.Environment#DIRECTORY_MUSIC}, {@link android.os.Environment#DIRECTORY_PICTURES},
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{@link android.os.Environment#DIRECTORY_RINGTONES}, or others. This method will create the
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appropriate directory if necessary.</p>
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<p>If you're using API Level 7 or lower, use {@link
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android.os.Environment#getExternalStorageDirectory()} to open a {@link java.io.File} that represents
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the root of the external storage, then save your shared files in one of the following
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directories:</p>
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<ul class="nolist"></li>
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<li><code>Music/</code> - Media scanner classifies all media found here as user music.</li>
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<li><code>Podcasts/</code> - Media scanner classifies all media found here as a podcast.</li>
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<li><code>Ringtones/ </code> - Media scanner classifies all media found here as a ringtone.</li>
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<li><code>Alarms/</code> - Media scanner classifies all media found here as an alarm sound.</li>
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<li><code>Notifications/</code> - Media scanner classifies all media found here as a notification
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sound.</li>
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<li><code>Pictures/</code> - All photos (excluding those taken with the camera).</li>
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<li><code>Movies/</code> - All movies (excluding those taken with the camcorder).</li>
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<li><code>Download/</code> - Miscellaneous downloads.</li>
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</ul>
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<h3 id="ExternalCache">Saving cache files</h3>
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<p>If you're using API Level 8 or greater, use {@link
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android.content.Context#getExternalCacheDir()} to open a {@link java.io.File} that represents the
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external storage directory where you should save cache files. If the user uninstalls your
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application, these files will be automatically deleted. However, during the life of your
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application, you should manage these cache files and remove those that aren't needed in order to
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preserve file space.</p>
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<p>If you're using API Level 7 or lower, use {@link
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android.os.Environment#getExternalStorageDirectory()} to open a {@link java.io.File} that represents
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the root of the external storage, then write your cache data in the following directory:</p>
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<pre class="no-pretty-print classic">
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/Android/data/<em><package_name></em>/cache/
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</pre>
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<p>The {@code <em><package_name></em>} is your Java-style package name, such as "{@code
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com.example.android.app}".</p>
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<h2 id="db">Using Databases</h2>
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<p>Android provides full support for <a href="http://www.sqlite.org/">SQLite</a> databases.
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Any databases you create will be accessible by name to any
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class in the application, but not outside the application.</p>
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<p>The recommended method to create a new SQLite database is to create a subclass of {@link
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android.database.sqlite.SQLiteOpenHelper} and override the {@link
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android.database.sqlite.SQLiteOpenHelper#onCreate(SQLiteDatabase) onCreate()} method, in which you
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can execute a SQLite command to create tables in the database. For example:</p>
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<pre>
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public class DictionaryOpenHelper extends SQLiteOpenHelper {
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private static final int DATABASE_VERSION = 2;
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private static final String DICTIONARY_TABLE_NAME = "dictionary";
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private static final String DICTIONARY_TABLE_CREATE =
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"CREATE TABLE " + DICTIONARY_TABLE_NAME + " (" +
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KEY_WORD + " TEXT, " +
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KEY_DEFINITION + " TEXT);";
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DictionaryOpenHelper(Context context) {
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super(context, DATABASE_NAME, null, DATABASE_VERSION);
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}
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@Override
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public void onCreate(SQLiteDatabase db) {
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db.execSQL(DICTIONARY_TABLE_CREATE);
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}
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}
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</pre>
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<p>You can then get an instance of your {@link android.database.sqlite.SQLiteOpenHelper}
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implementation using the constructor you've defined. To write to and read from the database, call
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{@link android.database.sqlite.SQLiteOpenHelper#getWritableDatabase()} and {@link
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android.database.sqlite.SQLiteOpenHelper#getReadableDatabase()}, respectively. These both return a
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{@link android.database.sqlite.SQLiteDatabase} object that represents the database and
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provides methods for SQLite operations.</p>
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<div class="sidebox-wrapper">
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<div class="sidebox">
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<p>Android does not impose any limitations beyond the standard SQLite concepts. We do recommend
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including an autoincrement value key field that can be used as a unique ID to
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quickly find a record. This is not required for private data, but if you
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implement a <a href="{@docRoot}guide/topics/providers/content-providers.html">content provider</a>,
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you must include a unique ID using the {@link android.provider.BaseColumns#_ID BaseColumns._ID}
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constant.
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</p>
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</div>
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</div>
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<p>You can execute SQLite queries using the {@link android.database.sqlite.SQLiteDatabase}
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{@link
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android.database.sqlite.SQLiteDatabase#query(boolean,String,String[],String,String[],String,String,String,String)
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query()} methods, which accept various query parameters, such as the table to query,
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the projection, selection, columns, grouping, and others. For complex queries, such as
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those that require column aliases, you should use
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{@link android.database.sqlite.SQLiteQueryBuilder}, which provides
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several convienent methods for building queries.</p>
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<p>Every SQLite query will return a {@link android.database.Cursor} that points to all the rows
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found by the query. The {@link android.database.Cursor} is always the mechanism with which
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you can navigate results from a database query and read rows and columns.</p>
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<p>For sample apps that demonstrate how to use SQLite databases in Android, see the
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<a href="{@docRoot}resources/samples/NotePad/index.html">Note Pad</a> and
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<a href="{@docRoot}resources/samples/SearchableDictionary/index.html">Searchable Dictionary</a>
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applications.</p>
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<h3 id="dbDebugging">Database debugging</h3>
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<p>The Android SDK includes a {@code sqlite3} database tool that allows you to browse
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table contents, run SQL commands, and perform other useful functions on SQLite
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databases. See <a href="{@docRoot}guide/developing/tools/adb.html#sqlite">Examining sqlite3
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databases from a remote shell</a> to learn how to run this tool.
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</p>
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<h2 id="netw">Using a Network Connection</h2>
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<!-- TODO MAKE THIS USEFUL!! -->
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<p>You can use the network (when it's available) to store and retrieve data on your own web-based
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services. To do network operations, use classes in the following packages:</p>
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<ul class="no-style">
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<li><code>{@link java.net java.net.*}</code></li>
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<li><code>{@link android.net android.net.*}</code></li>
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</ul>
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