435 lines
17 KiB
Java
435 lines
17 KiB
Java
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.text;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.text.style.CharacterStyle;
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import android.text.style.MetricAffectingSpan;
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import android.text.style.ReplacementSpan;
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/**
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* This class provides static methods for drawing and measuring styled text,
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* like {@link android.text.Spanned} object with
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* {@link android.text.style.ReplacementSpan}.
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*
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* @hide
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*/
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public class Styled
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{
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/**
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* Draws and/or measures a uniform run of text on a single line. No span of
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* interest should start or end in the middle of this run (if not
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* drawing, character spans that don't affect metrics can be ignored).
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* Neither should the run direction change in the middle of the run.
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*
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* <p>The x position is the leading edge of the text. In a right-to-left
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* paragraph, this will be to the right of the text to be drawn. Paint
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* should not have an Align value other than LEFT or positioning will get
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* confused.
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*
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* <p>On return, workPaint will reflect the original paint plus any
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* modifications made by character styles on the run.
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*
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* <p>The returned width is signed and will be < 0 if the paragraph
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* direction is right-to-left.
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*/
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private static float drawUniformRun(Canvas canvas,
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Spanned text, int start, int end,
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int dir, boolean runIsRtl,
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float x, int top, int y, int bottom,
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Paint.FontMetricsInt fmi,
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TextPaint paint,
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TextPaint workPaint,
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boolean needWidth) {
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boolean haveWidth = false;
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float ret = 0;
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CharacterStyle[] spans = text.getSpans(start, end, CharacterStyle.class);
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ReplacementSpan replacement = null;
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// XXX: This shouldn't be modifying paint, only workPaint.
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// However, the members belonging to TextPaint should have default
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// values anyway. Better to ensure this in the Layout constructor.
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paint.bgColor = 0;
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paint.baselineShift = 0;
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workPaint.set(paint);
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if (spans.length > 0) {
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for (int i = 0; i < spans.length; i++) {
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CharacterStyle span = spans[i];
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if (span instanceof ReplacementSpan) {
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replacement = (ReplacementSpan)span;
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}
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else {
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span.updateDrawState(workPaint);
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}
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}
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}
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if (replacement == null) {
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CharSequence tmp;
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int tmpstart, tmpend;
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if (runIsRtl) {
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tmp = TextUtils.getReverse(text, start, end);
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tmpstart = 0;
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// XXX: assumes getReverse doesn't change the length of the text
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tmpend = end - start;
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} else {
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tmp = text;
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tmpstart = start;
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tmpend = end;
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}
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if (fmi != null) {
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workPaint.getFontMetricsInt(fmi);
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}
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if (canvas != null) {
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if (workPaint.bgColor != 0) {
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int c = workPaint.getColor();
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Paint.Style s = workPaint.getStyle();
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workPaint.setColor(workPaint.bgColor);
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workPaint.setStyle(Paint.Style.FILL);
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if (!haveWidth) {
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ret = workPaint.measureText(tmp, tmpstart, tmpend);
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haveWidth = true;
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}
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if (dir == Layout.DIR_RIGHT_TO_LEFT)
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canvas.drawRect(x - ret, top, x, bottom, workPaint);
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else
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canvas.drawRect(x, top, x + ret, bottom, workPaint);
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workPaint.setStyle(s);
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workPaint.setColor(c);
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}
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if (dir == Layout.DIR_RIGHT_TO_LEFT) {
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if (!haveWidth) {
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ret = workPaint.measureText(tmp, tmpstart, tmpend);
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haveWidth = true;
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}
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canvas.drawText(tmp, tmpstart, tmpend,
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x - ret, y + workPaint.baselineShift, workPaint);
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} else {
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if (needWidth) {
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if (!haveWidth) {
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ret = workPaint.measureText(tmp, tmpstart, tmpend);
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haveWidth = true;
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}
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}
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canvas.drawText(tmp, tmpstart, tmpend,
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x, y + workPaint.baselineShift, workPaint);
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}
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} else {
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if (needWidth && !haveWidth) {
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ret = workPaint.measureText(tmp, tmpstart, tmpend);
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haveWidth = true;
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}
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}
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} else {
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ret = replacement.getSize(workPaint, text, start, end, fmi);
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if (canvas != null) {
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if (dir == Layout.DIR_RIGHT_TO_LEFT)
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replacement.draw(canvas, text, start, end,
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x - ret, top, y, bottom, workPaint);
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else
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replacement.draw(canvas, text, start, end,
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x, top, y, bottom, workPaint);
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}
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}
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if (dir == Layout.DIR_RIGHT_TO_LEFT)
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return -ret;
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else
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return ret;
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}
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/**
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* Returns the advance widths for a uniform left-to-right run of text with
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* no style changes in the middle of the run. If any style is replacement
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* text, the first character will get the width of the replacement and the
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* remaining characters will get a width of 0.
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*
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* @param paint the paint, will not be modified
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* @param workPaint a paint to modify; on return will reflect the original
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* paint plus the effect of all spans on the run
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* @param text the text
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* @param start the start of the run
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* @param end the limit of the run
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* @param widths array to receive the advance widths of the characters. Must
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* be at least a large as (end - start).
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* @param fmi FontMetrics information; can be null
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* @return the actual number of widths returned
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*/
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public static int getTextWidths(TextPaint paint,
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TextPaint workPaint,
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Spanned text, int start, int end,
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float[] widths, Paint.FontMetricsInt fmi) {
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MetricAffectingSpan[] spans =
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text.getSpans(start, end, MetricAffectingSpan.class);
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ReplacementSpan replacement = null;
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workPaint.set(paint);
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for (int i = 0; i < spans.length; i++) {
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MetricAffectingSpan span = spans[i];
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if (span instanceof ReplacementSpan) {
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replacement = (ReplacementSpan)span;
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}
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else {
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span.updateMeasureState(workPaint);
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}
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}
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if (replacement == null) {
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workPaint.getFontMetricsInt(fmi);
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workPaint.getTextWidths(text, start, end, widths);
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} else {
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int wid = replacement.getSize(workPaint, text, start, end, fmi);
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if (end > start) {
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widths[0] = wid;
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for (int i = start + 1; i < end; i++)
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widths[i - start] = 0;
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}
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}
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return end - start;
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}
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/**
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* Renders and/or measures a directional run of text on a single line.
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* Unlike {@link #drawUniformRun}, this can render runs that cross style
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* boundaries. Returns the signed advance width, if requested.
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*
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* <p>The x position is the leading edge of the text. In a right-to-left
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* paragraph, this will be to the right of the text to be drawn. Paint
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* should not have an Align value other than LEFT or positioning will get
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* confused.
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*
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* <p>This optimizes for unstyled text and so workPaint might not be
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* modified by this call.
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*
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* <p>The returned advance width will be < 0 if the paragraph
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* direction is right-to-left.
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*/
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private static float drawDirectionalRun(Canvas canvas,
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CharSequence text, int start, int end,
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int dir, boolean runIsRtl,
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float x, int top, int y, int bottom,
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Paint.FontMetricsInt fmi,
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TextPaint paint,
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TextPaint workPaint,
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boolean needWidth) {
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// XXX: It looks like all calls to this API match dir and runIsRtl, so
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// having both parameters is redundant and confusing.
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// fast path for unstyled text
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if (!(text instanceof Spanned)) {
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float ret = 0;
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if (runIsRtl) {
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CharSequence tmp = TextUtils.getReverse(text, start, end);
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// XXX: this assumes getReverse doesn't tweak the length of
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// the text
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int tmpend = end - start;
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if (canvas != null || needWidth)
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ret = paint.measureText(tmp, 0, tmpend);
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if (canvas != null)
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canvas.drawText(tmp, 0, tmpend,
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x - ret, y, paint);
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} else {
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if (needWidth)
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ret = paint.measureText(text, start, end);
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if (canvas != null)
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canvas.drawText(text, start, end, x, y, paint);
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}
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if (fmi != null) {
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paint.getFontMetricsInt(fmi);
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}
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return ret * dir; // Layout.DIR_RIGHT_TO_LEFT == -1
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}
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float ox = x;
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int minAscent = 0, maxDescent = 0, minTop = 0, maxBottom = 0;
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Spanned sp = (Spanned) text;
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Class<?> division;
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if (canvas == null)
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division = MetricAffectingSpan.class;
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else
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division = CharacterStyle.class;
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int next;
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for (int i = start; i < end; i = next) {
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next = sp.nextSpanTransition(i, end, division);
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// XXX: if dir and runIsRtl were not the same, this would draw
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// spans in the wrong order, but no one appears to call it this
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// way.
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x += drawUniformRun(canvas, sp, i, next, dir, runIsRtl,
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x, top, y, bottom, fmi, paint, workPaint,
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needWidth || next != end);
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if (fmi != null) {
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if (fmi.ascent < minAscent)
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minAscent = fmi.ascent;
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if (fmi.descent > maxDescent)
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maxDescent = fmi.descent;
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if (fmi.top < minTop)
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minTop = fmi.top;
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if (fmi.bottom > maxBottom)
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maxBottom = fmi.bottom;
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}
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}
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if (fmi != null) {
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if (start == end) {
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paint.getFontMetricsInt(fmi);
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} else {
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fmi.ascent = minAscent;
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fmi.descent = maxDescent;
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fmi.top = minTop;
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fmi.bottom = maxBottom;
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}
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}
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return x - ox;
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}
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/**
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* Draws a unidirectional run of text on a single line, and optionally
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* returns the signed advance. Unlike drawDirectionalRun, the paragraph
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* direction and run direction can be different.
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*/
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/* package */ static float drawText(Canvas canvas,
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CharSequence text, int start, int end,
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int dir, boolean runIsRtl,
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float x, int top, int y, int bottom,
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TextPaint paint,
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TextPaint workPaint,
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boolean needWidth) {
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// XXX this logic is (dir == DIR_LEFT_TO_RIGHT) == runIsRtl
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if ((dir == Layout.DIR_RIGHT_TO_LEFT && !runIsRtl) ||
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(runIsRtl && dir == Layout.DIR_LEFT_TO_RIGHT)) {
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// TODO: this needs the real direction
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float ch = drawDirectionalRun(null, text, start, end,
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Layout.DIR_LEFT_TO_RIGHT, false, 0, 0, 0, 0, null, paint,
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workPaint, true);
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ch *= dir; // DIR_RIGHT_TO_LEFT == -1
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drawDirectionalRun(canvas, text, start, end, -dir,
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runIsRtl, x + ch, top, y, bottom, null, paint,
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workPaint, true);
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return ch;
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}
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return drawDirectionalRun(canvas, text, start, end, dir, runIsRtl,
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x, top, y, bottom, null, paint, workPaint,
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needWidth);
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}
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/**
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* Draws a run of text on a single line, with its
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* origin at (x,y), in the specified Paint. The origin is interpreted based
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* on the Align setting in the Paint.
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*
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* This method considers style information in the text (e.g. even when text
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* is an instance of {@link android.text.Spanned}, this method correctly
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* draws the text). See also
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* {@link android.graphics.Canvas#drawText(CharSequence, int, int, float,
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* float, Paint)} and
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* {@link android.graphics.Canvas#drawRect(float, float, float, float,
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* Paint)}.
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*
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* @param canvas The target canvas
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* @param text The text to be drawn
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* @param start The index of the first character in text to draw
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* @param end (end - 1) is the index of the last character in text to draw
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* @param direction The direction of the text. This must be
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* {@link android.text.Layout#DIR_LEFT_TO_RIGHT} or
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* {@link android.text.Layout#DIR_RIGHT_TO_LEFT}.
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* @param x The x-coordinate of origin for where to draw the text
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* @param top The top side of the rectangle to be drawn
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* @param y The y-coordinate of origin for where to draw the text
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* @param bottom The bottom side of the rectangle to be drawn
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* @param paint The main {@link TextPaint} object.
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* @param workPaint The {@link TextPaint} object used for temporal
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* workspace.
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* @param needWidth If true, this method returns the width of drawn text
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* @return Width of the drawn text if needWidth is true
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*/
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public static float drawText(Canvas canvas,
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CharSequence text, int start, int end,
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int direction,
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float x, int top, int y, int bottom,
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TextPaint paint,
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TextPaint workPaint,
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boolean needWidth) {
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// For safety.
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direction = direction >= 0 ? Layout.DIR_LEFT_TO_RIGHT
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: Layout.DIR_RIGHT_TO_LEFT;
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// Hide runIsRtl parameter since it is meaningless for external
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// developers.
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// XXX: the runIsRtl probably ought to be the same as direction, then
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// this could draw rtl text.
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return drawText(canvas, text, start, end, direction, false,
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x, top, y, bottom, paint, workPaint, needWidth);
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}
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/**
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* Returns the width of a run of left-to-right text on a single line,
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* considering style information in the text (e.g. even when text is an
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* instance of {@link android.text.Spanned}, this method correctly measures
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* the width of the text).
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*
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* @param paint the main {@link TextPaint} object; will not be modified
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* @param workPaint the {@link TextPaint} object available for modification;
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* will not necessarily be used
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* @param text the text to measure
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* @param start the index of the first character to start measuring
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* @param end 1 beyond the index of the last character to measure
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* @param fmi FontMetrics information; can be null
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* @return The width of the text
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*/
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public static float measureText(TextPaint paint,
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TextPaint workPaint,
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CharSequence text, int start, int end,
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Paint.FontMetricsInt fmi) {
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return drawDirectionalRun(null, text, start, end,
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Layout.DIR_LEFT_TO_RIGHT, false,
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0, 0, 0, 0, fmi, paint, workPaint, true);
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}
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}
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