M7350/kernel/drivers/gpu/msm/adreno_a3xx_snapshot.c
2024-09-09 08:57:42 +00:00

371 lines
12 KiB
C

/* Copyright (c) 2012-2015, The Linux Foundation. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 and
* only version 2 as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#include <linux/io.h>
#include "kgsl.h"
#include "adreno.h"
#include "kgsl_snapshot.h"
#include "a3xx_reg.h"
#include "adreno_snapshot.h"
#include "adreno_a3xx.h"
/*
* Set of registers to dump for A3XX on snapshot.
* Registers in pairs - first value is the start offset, second
* is the stop offset (inclusive)
*/
static const unsigned int a3xx_registers[] = {
0x0000, 0x0002, 0x0010, 0x0012, 0x0018, 0x0018, 0x0020, 0x0027,
0x0029, 0x002b, 0x002e, 0x0033, 0x0040, 0x0042, 0x0050, 0x005c,
0x0060, 0x006c, 0x0080, 0x0082, 0x0084, 0x0088, 0x0090, 0x00e5,
0x00ea, 0x00ed, 0x0100, 0x0100, 0x0110, 0x0123, 0x01c0, 0x01c1,
0x01c3, 0x01c5, 0x01c7, 0x01c7, 0x01d5, 0x01d9, 0x01dc, 0x01dd,
0x01ea, 0x01ea, 0x01ee, 0x01f1, 0x01f5, 0x01f6, 0x01f8, 0x01f9,
0x01fc, 0x01ff,
0x0440, 0x0440, 0x0443, 0x0443, 0x0445, 0x0445, 0x044d, 0x044f,
0x0452, 0x0452, 0x0454, 0x046f, 0x047c, 0x047c, 0x047f, 0x047f,
0x0578, 0x057f, 0x0600, 0x0602, 0x0605, 0x0607, 0x060a, 0x060e,
0x0612, 0x0614, 0x0c01, 0x0c02, 0x0c06, 0x0c1d, 0x0c3d, 0x0c3f,
0x0c48, 0x0c4b, 0x0c80, 0x0c80, 0x0c88, 0x0c8b, 0x0ca0, 0x0cb7,
0x0cc0, 0x0cc1, 0x0cc6, 0x0cc7, 0x0ce4, 0x0ce5,
0x0e41, 0x0e45, 0x0e64, 0x0e65,
0x0e80, 0x0e82, 0x0e84, 0x0e89, 0x0ea0, 0x0ea1, 0x0ea4, 0x0ea7,
0x0ec4, 0x0ecb, 0x0ee0, 0x0ee0, 0x0f00, 0x0f01, 0x0f03, 0x0f09,
0x2040, 0x2040, 0x2044, 0x2044, 0x2048, 0x204d, 0x2068, 0x2069,
0x206c, 0x206d, 0x2070, 0x2070, 0x2072, 0x2072, 0x2074, 0x2075,
0x2079, 0x207a, 0x20c0, 0x20d3, 0x20e4, 0x20ef, 0x2100, 0x2109,
0x210c, 0x210c, 0x210e, 0x210e, 0x2110, 0x2111, 0x2114, 0x2115,
0x21e4, 0x21e4, 0x21ea, 0x21ea, 0x21ec, 0x21ed, 0x21f0, 0x21f0,
0x2240, 0x227e,
0x2280, 0x228b, 0x22c0, 0x22c0, 0x22c4, 0x22ce, 0x22d0, 0x22d8,
0x22df, 0x22e6, 0x22e8, 0x22e9, 0x22ec, 0x22ec, 0x22f0, 0x22f7,
0x22ff, 0x22ff, 0x2340, 0x2343,
0x2440, 0x2440, 0x2444, 0x2444, 0x2448, 0x244d,
0x2468, 0x2469, 0x246c, 0x246d, 0x2470, 0x2470, 0x2472, 0x2472,
0x2474, 0x2475, 0x2479, 0x247a, 0x24c0, 0x24d3, 0x24e4, 0x24ef,
0x2500, 0x2509, 0x250c, 0x250c, 0x250e, 0x250e, 0x2510, 0x2511,
0x2514, 0x2515, 0x25e4, 0x25e4, 0x25ea, 0x25ea, 0x25ec, 0x25ed,
0x25f0, 0x25f0,
0x2640, 0x267e, 0x2680, 0x268b, 0x26c0, 0x26c0, 0x26c4, 0x26ce,
0x26d0, 0x26d8, 0x26df, 0x26e6, 0x26e8, 0x26e9, 0x26ec, 0x26ec,
0x26f0, 0x26f7, 0x26ff, 0x26ff, 0x2740, 0x2743,
0x300C, 0x300E, 0x301C, 0x301D,
0x302A, 0x302A, 0x302C, 0x302D, 0x3030, 0x3031, 0x3034, 0x3036,
0x303C, 0x303C, 0x305E, 0x305F,
};
/* Removed the following HLSQ register ranges from being read during
* fault tolerance since reading the registers may cause the device to hang:
*/
static const unsigned int a3xx_hlsq_registers[] = {
0x0e00, 0x0e05, 0x0e0c, 0x0e0c, 0x0e22, 0x0e23,
0x2200, 0x2212, 0x2214, 0x2217, 0x221a, 0x221a,
0x2600, 0x2612, 0x2614, 0x2617, 0x261a, 0x261a,
};
/* The set of additional registers to be dumped for A330 */
static const unsigned int a330_registers[] = {
0x1d0, 0x1d0, 0x1d4, 0x1d4, 0x453, 0x453,
};
/* Shader memory size in words */
#define SHADER_MEMORY_SIZE 0x4000
/**
* _rbbm_debug_bus_read - Helper function to read data from the RBBM
* debug bus.
* @device - GPU device to read/write registers
* @block_id - Debug bus block to read from
* @index - Index in the debug bus block to read
* @ret - Value of the register read
*/
static void _rbbm_debug_bus_read(struct kgsl_device *device,
unsigned int block_id, unsigned int index, unsigned int *val)
{
unsigned int block = (block_id << 8) | 1 << 16;
kgsl_regwrite(device, A3XX_RBBM_DEBUG_BUS_CTL, block | index);
kgsl_regread(device, A3XX_RBBM_DEBUG_BUS_DATA_STATUS, val);
}
/**
* a3xx_snapshot_shader_memory - Helper function to dump the GPU shader
* memory to the snapshot buffer.
* @device: GPU device whose shader memory is to be dumped
* @buf: Pointer to binary snapshot data blob being made
* @remain: Number of remaining bytes in the snapshot blob
* @priv: Unused parameter
*
*/
static size_t a3xx_snapshot_shader_memory(struct kgsl_device *device,
u8 *buf, size_t remain, void *priv)
{
struct kgsl_snapshot_debug *header = (struct kgsl_snapshot_debug *)buf;
unsigned int i;
unsigned int *data = (unsigned int *)(buf + sizeof(*header));
unsigned int shader_read_len = SHADER_MEMORY_SIZE;
if (shader_read_len > (device->shader_mem_len >> 2))
shader_read_len = (device->shader_mem_len >> 2);
if (remain < DEBUG_SECTION_SZ(shader_read_len)) {
SNAPSHOT_ERR_NOMEM(device, "SHADER MEMORY");
return 0;
}
header->type = SNAPSHOT_DEBUG_SHADER_MEMORY;
header->size = shader_read_len;
/* Map shader memory to kernel, for dumping */
if (device->shader_mem_virt == NULL)
device->shader_mem_virt = devm_ioremap(device->dev,
device->shader_mem_phys,
device->shader_mem_len);
if (device->shader_mem_virt == NULL) {
KGSL_DRV_ERR(device,
"Unable to map shader memory region\n");
return 0;
}
/* Now, dump shader memory to snapshot */
for (i = 0; i < shader_read_len; i++)
adreno_shadermem_regread(device, i, &data[i]);
return DEBUG_SECTION_SZ(shader_read_len);
}
static size_t a3xx_snapshot_debugbus_block(struct kgsl_device *device,
u8 *buf, size_t remain, void *priv)
{
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
struct kgsl_snapshot_debugbus *header
= (struct kgsl_snapshot_debugbus *)buf;
struct adreno_debugbus_block *block = priv;
int i;
unsigned int *data = (unsigned int *)(buf + sizeof(*header));
unsigned int dwords;
size_t size;
/*
* For A305 and A320 all debug bus regions are the same size (0x40). For
* A330, they can be different sizes - most are still 0x40, but some
* like CP are larger
*/
dwords = (adreno_is_a330(adreno_dev) ||
adreno_is_a305b(adreno_dev)) ?
block->dwords : 0x40;
size = (dwords * sizeof(unsigned int)) + sizeof(*header);
if (remain < size) {
SNAPSHOT_ERR_NOMEM(device, "DEBUGBUS");
return 0;
}
header->id = block->block_id;
header->count = dwords;
for (i = 0; i < dwords; i++)
_rbbm_debug_bus_read(device, block->block_id, i, &data[i]);
return size;
}
static struct adreno_debugbus_block debugbus_blocks[] = {
{ RBBM_BLOCK_ID_CP, 0x52, },
{ RBBM_BLOCK_ID_RBBM, 0x40, },
{ RBBM_BLOCK_ID_VBIF, 0x40, },
{ RBBM_BLOCK_ID_HLSQ, 0x40, },
{ RBBM_BLOCK_ID_UCHE, 0x40, },
{ RBBM_BLOCK_ID_PC, 0x40, },
{ RBBM_BLOCK_ID_VFD, 0x40, },
{ RBBM_BLOCK_ID_VPC, 0x40, },
{ RBBM_BLOCK_ID_TSE, 0x40, },
{ RBBM_BLOCK_ID_RAS, 0x40, },
{ RBBM_BLOCK_ID_VSC, 0x40, },
{ RBBM_BLOCK_ID_SP_0, 0x40, },
{ RBBM_BLOCK_ID_SP_1, 0x40, },
{ RBBM_BLOCK_ID_SP_2, 0x40, },
{ RBBM_BLOCK_ID_SP_3, 0x40, },
{ RBBM_BLOCK_ID_TPL1_0, 0x40, },
{ RBBM_BLOCK_ID_TPL1_1, 0x40, },
{ RBBM_BLOCK_ID_TPL1_2, 0x40, },
{ RBBM_BLOCK_ID_TPL1_3, 0x40, },
{ RBBM_BLOCK_ID_RB_0, 0x40, },
{ RBBM_BLOCK_ID_RB_1, 0x40, },
{ RBBM_BLOCK_ID_RB_2, 0x40, },
{ RBBM_BLOCK_ID_RB_3, 0x40, },
{ RBBM_BLOCK_ID_MARB_0, 0x40, },
{ RBBM_BLOCK_ID_MARB_1, 0x40, },
{ RBBM_BLOCK_ID_MARB_2, 0x40, },
{ RBBM_BLOCK_ID_MARB_3, 0x40, },
};
static void a3xx_snapshot_debugbus(struct kgsl_device *device,
struct kgsl_snapshot *snapshot)
{
int i;
for (i = 0; i < ARRAY_SIZE(debugbus_blocks); i++) {
kgsl_snapshot_add_section(device,
KGSL_SNAPSHOT_SECTION_DEBUGBUS, snapshot,
a3xx_snapshot_debugbus_block,
(void *) &debugbus_blocks[i]);
}
}
static void _snapshot_hlsq_regs(struct kgsl_device *device,
struct kgsl_snapshot *snapshot)
{
struct adreno_device *adreno_dev = ADRENO_DEVICE(device);
/*
* Trying to read HLSQ registers when the HLSQ block is busy
* will cause the device to hang. The RBBM_DEBUG_BUS has information
* that will tell us if the HLSQ block is busy or not. Read values
* from the debug bus to ensure the HLSQ block is not busy (this
* is hardware dependent). If the HLSQ block is busy do not
* dump the registers, otherwise dump the HLSQ registers.
*/
if (adreno_is_a330(adreno_dev)) {
/*
* stall_ctxt_full status bit: RBBM_BLOCK_ID_HLSQ index 49 [27]
*
* if (!stall_context_full)
* then dump HLSQ registers
*/
unsigned int stall_context_full = 0;
_rbbm_debug_bus_read(device, RBBM_BLOCK_ID_HLSQ, 49,
&stall_context_full);
stall_context_full &= 0x08000000;
if (stall_context_full)
return;
} else {
/*
* tpif status bits: RBBM_BLOCK_ID_HLSQ index 4 [4:0]
* spif status bits: RBBM_BLOCK_ID_HLSQ index 7 [5:0]
*
* if ((tpif == 0, 1, 28) && (spif == 0, 1, 10))
* then dump HLSQ registers
*/
unsigned int next_pif = 0;
/* check tpif */
_rbbm_debug_bus_read(device, RBBM_BLOCK_ID_HLSQ, 4, &next_pif);
next_pif &= 0x1f;
if (next_pif != 0 && next_pif != 1 && next_pif != 28)
return;
/* check spif */
_rbbm_debug_bus_read(device, RBBM_BLOCK_ID_HLSQ, 7, &next_pif);
next_pif &= 0x3f;
if (next_pif != 0 && next_pif != 1 && next_pif != 10)
return;
}
SNAPSHOT_REGISTERS(device, snapshot, a3xx_hlsq_registers);
}
/*
* a3xx_snapshot() - A3XX GPU snapshot function
* @adreno_dev: Device being snapshotted
* @snapshot: Snapshot meta data
* @remain: Amount of space left in snapshot memory
*
* This is where all of the A3XX specific bits and pieces are grabbed
* into the snapshot memory
*/
void a3xx_snapshot(struct adreno_device *adreno_dev,
struct kgsl_snapshot *snapshot)
{
struct kgsl_device *device = &adreno_dev->dev;
struct adreno_gpudev *gpudev = ADRENO_GPU_DEVICE(adreno_dev);
struct adreno_snapshot_data *snap_data = gpudev->snapshot_data;
unsigned int reg;
/* Disable Clock gating temporarily for the debug bus to work */
adreno_writereg(adreno_dev, ADRENO_REG_RBBM_CLOCK_CTL, 0x00);
SNAPSHOT_REGISTERS(device, snapshot, a3xx_registers);
_snapshot_hlsq_regs(device, snapshot);
if (adreno_is_a330(adreno_dev) || adreno_is_a305b(adreno_dev))
SNAPSHOT_REGISTERS(device, snapshot, a330_registers);
kgsl_snapshot_indexed_registers(device, snapshot,
A3XX_CP_STATE_DEBUG_INDEX, A3XX_CP_STATE_DEBUG_DATA,
0x0, snap_data->sect_sizes->cp_pfp);
/* CP_ME indexed registers */
kgsl_snapshot_indexed_registers(device, snapshot,
A3XX_CP_ME_CNTL, A3XX_CP_ME_STATUS, 64, 44);
/* VPC memory */
kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_DEBUG,
snapshot, adreno_snapshot_vpc_memory,
&snap_data->sect_sizes->vpc_mem);
/* CP MEQ */
kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_DEBUG, snapshot,
adreno_snapshot_cp_meq, &snap_data->sect_sizes->cp_meq);
/* Shader working/shadow memory */
kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_DEBUG,
snapshot, a3xx_snapshot_shader_memory,
&snap_data->sect_sizes->shader_mem);
/* CP PFP and PM4 */
/*
* Reading the microcode while the CP is running will
* basically move the CP instruction pointer to
* whatever address we read. Big badaboom ensues. Stop the CP
* (if it isn't already stopped) to ensure that we are safe.
* We do this here and not earlier to avoid corrupting the RBBM
* status and CP registers - by the time we get here we don't
* care about the contents of the CP anymore.
*/
adreno_readreg(adreno_dev, ADRENO_REG_CP_ME_CNTL, &reg);
reg |= (1 << 27) | (1 << 28);
adreno_writereg(adreno_dev, ADRENO_REG_CP_ME_CNTL, reg);
kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_DEBUG,
snapshot, adreno_snapshot_cp_pfp_ram, NULL);
kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_DEBUG,
snapshot, adreno_snapshot_cp_pm4_ram, NULL);
/* CP ROQ */
kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_DEBUG,
snapshot, adreno_snapshot_cp_roq, &snap_data->sect_sizes->roq);
if (snap_data->sect_sizes->cp_merciu) {
kgsl_snapshot_add_section(device, KGSL_SNAPSHOT_SECTION_DEBUG,
snapshot, adreno_snapshot_cp_merciu,
&snap_data->sect_sizes->cp_merciu);
}
a3xx_snapshot_debugbus(device, snapshot);
}