1155 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			1155 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
		
			Executable File
		
	
	
	
	
| /*
 | |
|  * Copyright (C) 2007 The Android Open Source Project
 | |
|  * Copyright (C) 2010, The Linux Foundation. All rights reserved.
 | |
|  *
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|  * Licensed under the Apache License, Version 2.0 (the "License");
 | |
|  * you may not use this file except in compliance with the License.
 | |
|  * You may obtain a copy of the License at
 | |
|  *
 | |
|  *      http://www.apache.org/licenses/LICENSE-2.0
 | |
|  *
 | |
|  * Unless required by applicable law or agreed to in writing, software
 | |
|  * distributed under the License is distributed on an "AS IS" BASIS,
 | |
|  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
|  * See the License for the specific language governing permissions and
 | |
|  * limitations under the License.
 | |
|  */
 | |
| 
 | |
| #include <stdlib.h>
 | |
| #include <stdint.h>
 | |
| #include <math.h>
 | |
| #include <sys/types.h>
 | |
| 
 | |
| #include <utils/Errors.h>
 | |
| #include <utils/Log.h>
 | |
| #include <utils/StopWatch.h>
 | |
| 
 | |
| #include <ui/GraphicBuffer.h>
 | |
| #include <ui/PixelFormat.h>
 | |
| #include <ui/FramebufferNativeWindow.h>
 | |
| #include <ui/Rect.h>
 | |
| #include <ui/Region.h>
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| 
 | |
| #include <hardware/copybit.h>
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| 
 | |
| #include "LayerBuffer.h"
 | |
| #include "SurfaceFlinger.h"
 | |
| #include "DisplayHardware/DisplayHardware.h"
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| 
 | |
| #include "gralloc_priv.h"
 | |
| 
 | |
| namespace android {
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| 
 | |
| // ---------------------------------------------------------------------------
 | |
| 
 | |
| gralloc_module_t const* LayerBuffer::sGrallocModule = 0;
 | |
| 
 | |
| // ---------------------------------------------------------------------------
 | |
| 
 | |
| LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
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|         const sp<Client>& client)
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|     : LayerBaseClient(flinger, display, client),
 | |
|       mNeedsBlending(false), mInvalidate(false), mIsReconfiguring(false),
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|       mBlitEngine(0)
 | |
| {
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|     char property[PROPERTY_VALUE_MAX];
 | |
|     if(property_get("debug.composition.type", property, NULL) > 0 &&
 | |
|                             (strncmp(property, "mdp", 3) == 0)) {
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|         mInvalidate = true;
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|     }
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|     setVisualParamType(-1);
 | |
| }
 | |
| 
 | |
| LayerBuffer::~LayerBuffer()
 | |
| {
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|     if (mBlitEngine) {
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|         copybit_close(mBlitEngine);
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|     }
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| 
 | |
|     const DisplayHardware& hw(mFlinger->graphicPlane(0).displayHardware());
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|     hw.videoOverlayStarted(false);
 | |
| }
 | |
| 
 | |
| void LayerBuffer::setVisualParam(int8_t paramType, float paramValue) {
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|     setVisualParamType(paramType);
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|     setVisualParamValue(paramValue);
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| }
 | |
| 
 | |
| void LayerBuffer::setVisualParamType(int8_t paramType) {
 | |
|     mVisualParamType = paramType;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::setVisualParamValue(float paramValue) {
 | |
|     mVisualParamValue = paramValue;
 | |
| }
 | |
| 
 | |
| int8_t LayerBuffer::getVisualParamType() const {
 | |
|     return mVisualParamType;
 | |
| }
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| 
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| float LayerBuffer::getVisualParamValue() const {
 | |
|     return mVisualParamValue;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::onFirstRef()
 | |
| {
 | |
|     LayerBaseClient::onFirstRef();
 | |
|     mSurface = new SurfaceLayerBuffer(mFlinger, this);
 | |
| 
 | |
|     hw_module_t const* module = (hw_module_t const*)sGrallocModule;
 | |
|     if (!module) {
 | |
|         // NOTE: technically there is a race here, but it shouldn't
 | |
|         // cause any problem since hw_get_module() always returns
 | |
|         // the same value.
 | |
|         if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
 | |
|             sGrallocModule = (gralloc_module_t const *)module;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
 | |
|         copybit_open(module, &mBlitEngine);
 | |
|     }
 | |
| }
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| 
 | |
| sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
 | |
| {
 | |
|     return mSurface;
 | |
| }
 | |
| 
 | |
| status_t LayerBuffer::ditch()
 | |
| {
 | |
|     mSurface.clear();
 | |
|     return NO_ERROR;
 | |
| }
 | |
| 
 | |
| bool LayerBuffer::needsBlending() const {
 | |
|     return mNeedsBlending;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::setNeedsBlending(bool blending) {
 | |
|     mNeedsBlending = blending;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::onQueueBuf()
 | |
| {
 | |
|   sp<Source> source(getSource());
 | |
|   if (source != 0)
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|     source->onQueueBuf();
 | |
| }
 | |
| 
 | |
| void LayerBuffer::setDirtyQueueSignal()
 | |
| {
 | |
|   sp<Source> source(getSource());
 | |
|   if (source != 0)
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|     source->setDirtyQueueSignal();
 | |
| }
 | |
| 
 | |
| void LayerBuffer::postBuffer(ssize_t offset)
 | |
| {
 | |
|     sp<Source> source(getSource());
 | |
|     if (source != 0) {
 | |
|         if (mIsReconfiguring) {
 | |
|             // We have received the first buffer after reconfiguration,
 | |
|             // clear the reconfig. flag
 | |
|             mIsReconfiguring = false;
 | |
|         }
 | |
|         source->postBuffer(offset);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LayerBuffer::wait(Mutex & m, Condition& c, reconfigBufState_t& s) {
 | |
|   const nsecs_t TIMEOUT = ms2ns(20);
 | |
|   unsigned int count = 0;
 | |
|   enum { MAX_WAIT_COUNT = 50 };
 | |
|   /* we set wakeup to 3 sec. That should never deadblock */
 | |
|   while(s == RECONFIG_BUFFER_BLOCK) {
 | |
|     (void) c.waitRelative(m, TIMEOUT);
 | |
|     if(++count > MAX_WAIT_COUNT) {
 | |
|       LOGE("LayerBuffer::wait reconfig too many wait count=%d", count);
 | |
|       s = RECONFIG_BUFFER_GO;
 | |
|     }
 | |
|   }
 | |
|   // Mark it as block so no other setBuffer can sneak in
 | |
|   s = RECONFIG_BUFFER_BLOCK;
 | |
| 
 | |
| }
 | |
| 
 | |
| void LayerBuffer::resetReconfigStatus() const
 | |
| {
 | |
|     if (mIsReconfiguring) {
 | |
|         mReconfigStatus = RECONFIG_BUFFER_GO;
 | |
|         mIsReconfiguring = false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LayerBuffer::reconfigureBuffers()
 | |
| {
 | |
| }
 | |
| 
 | |
| void LayerBuffer::unregisterBuffers()
 | |
| {
 | |
|     sp<Source> src(getSource());
 | |
|     Mutex::Autolock _l(mReconfigMutex);
 | |
|     if(src != 0) {
 | |
|         // Set the reconfig flag
 | |
|         mIsReconfiguring = true;
 | |
|         // wait
 | |
|         mReconfigStatus = RECONFIG_BUFFER_BLOCK;
 | |
|         // signal the thread loop
 | |
|         invalidate();
 | |
|         wait(mReconfigMutex, mReconfigCond, mReconfigStatus);
 | |
|         LOGD("Exit wait condition in reconfigureBuffers and return");
 | |
|     }
 | |
|     sp<Source> source(clearSource());
 | |
|     if (source != 0)
 | |
|         source->unregisterBuffers(mIsReconfiguring);
 | |
| }
 | |
| 
 | |
| uint32_t LayerBuffer::doTransaction(uint32_t flags)
 | |
| {
 | |
|     sp<Source> source(getSource());
 | |
|     if (source != 0)
 | |
|         source->onTransaction(flags);
 | |
|     uint32_t res = LayerBase::doTransaction(flags);
 | |
|     // we always want filtering for these surfaces
 | |
|     mNeedsFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
 | |
|     return res;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
 | |
|         Region& outDirtyRegion)
 | |
| {
 | |
|     // this code-path must be as tight as possible, it's called each time
 | |
|     // the screen is composited.
 | |
|     sp<Source> source(getSource());
 | |
|     if (source != 0)
 | |
|         source->onVisibilityResolved(planeTransform);
 | |
|     if(mInvalidate)
 | |
|         outDirtyRegion.orSelf(getTransformedBounds());
 | |
|     LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
 | |
| }
 | |
| 
 | |
| void LayerBuffer::validateVisibility(const Transform& globalTransform)
 | |
| {
 | |
|     sp<Source> source(getSource());
 | |
|     if (source != 0)
 | |
|         source->onvalidateVisibility(globalTransform);
 | |
|     LayerBase::validateVisibility(globalTransform);
 | |
| }
 | |
| 
 | |
| void LayerBuffer::drawForSreenShot() const
 | |
| {
 | |
|     const DisplayHardware& hw(graphicPlane(0).displayHardware());
 | |
|     clearWithOpenGL( Region(hw.bounds()) );
 | |
| }
 | |
| 
 | |
| void LayerBuffer::onDraw(const Region& clip) const
 | |
| {
 | |
|     sp<Source> source(getSource());
 | |
|     if (LIKELY(source != 0)) {
 | |
|         source->onDraw(clip);
 | |
|     } else {
 | |
|         clearWithOpenGL(clip);
 | |
|     }
 | |
| }
 | |
| 
 | |
| status_t LayerBuffer::drawWithOverlay(const Region& clip, 
 | |
|                                   bool hdmiConnected, bool waitVsync) const
 | |
| {
 | |
| #if defined(TARGET_USES_OVERLAY)
 | |
|     sp<Source> source(getSource());
 | |
|     Mutex::Autolock _l(mReconfigMutex);
 | |
|     if (LIKELY(source != 0)) {
 | |
|         status_t ret;
 | |
|         if (mIsReconfiguring) {
 | |
|             ret = source->drawWithOverlayReconfigure(clip, hdmiConnected, waitVsync);
 | |
|             // After we draw the reconfig Buffer, reset the reconfig state
 | |
|             resetReconfigStatus();
 | |
|         }
 | |
|         else
 | |
|             ret = source->drawWithOverlay(clip, hdmiConnected, waitVsync);
 | |
|         return ret;
 | |
|     } else if (mIsReconfiguring)
 | |
|         return NO_ERROR;
 | |
| #endif
 | |
|     return INVALID_OPERATION;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::serverDestroy()
 | |
| {
 | |
|     sp<Source> source(clearSource());
 | |
|     if (source != 0) {
 | |
|         source->destroy();
 | |
|     }
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * This creates a "buffer" source for this surface
 | |
|  */
 | |
| status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
 | |
| {
 | |
|     Mutex::Autolock _l(mLock);
 | |
|     if (mSource != 0)
 | |
|         return INVALID_OPERATION;
 | |
| 
 | |
|     sp<BufferSource> source = new BufferSource(*this, buffers);
 | |
| 
 | |
|     status_t result = source->getStatus();
 | |
|     if (result == NO_ERROR) {
 | |
|         mSource = source;
 | |
|     }
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * This creates an "overlay" source for this surface
 | |
|  */
 | |
| sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f,
 | |
|         int32_t orientation)
 | |
| {
 | |
|     sp<OverlayRef> result;
 | |
|     Mutex::Autolock _l(mLock);
 | |
|     if (mSource != 0)
 | |
|         return result;
 | |
| 
 | |
|     sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f, orientation);
 | |
|     if (result != 0) {
 | |
|         mSource = source;
 | |
|     }
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| sp<LayerBuffer::Source> LayerBuffer::getSource() const {
 | |
|     Mutex::Autolock _l(mLock);
 | |
|     return mSource;
 | |
| }
 | |
| 
 | |
| sp<LayerBuffer::Source> LayerBuffer::clearSource() {
 | |
|     sp<Source> source;
 | |
|     Mutex::Autolock _l(mLock);
 | |
|     source = mSource;
 | |
|     mSource.clear();
 | |
|     return source;
 | |
| }
 | |
| 
 | |
| // ============================================================================
 | |
| // LayerBuffer::SurfaceLayerBuffer
 | |
| // ============================================================================
 | |
| 
 | |
| LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(
 | |
|         const sp<SurfaceFlinger>& flinger, const sp<LayerBuffer>& owner)
 | |
|     : LayerBaseClient::Surface(flinger, owner->getIdentity(), owner)
 | |
| {
 | |
| }
 | |
| 
 | |
| LayerBuffer::SurfaceLayerBuffer::~SurfaceLayerBuffer()
 | |
| {
 | |
|     unregisterBuffers();
 | |
| }
 | |
| 
 | |
| status_t LayerBuffer::SurfaceLayerBuffer::registerBuffers(
 | |
|         const ISurface::BufferHeap& buffers)
 | |
| {
 | |
|     sp<LayerBuffer> owner(getOwner());
 | |
|     if (owner != 0)
 | |
|         return owner->registerBuffers(buffers);
 | |
|     return NO_INIT;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::SurfaceLayerBuffer::postBuffer(ssize_t offset)
 | |
| {
 | |
|     sp<LayerBuffer> owner(getOwner());
 | |
|     if (owner != 0)
 | |
|         owner->postBuffer(offset);
 | |
| }
 | |
| 
 | |
| void LayerBuffer::SurfaceLayerBuffer::reconfigureBuffers()
 | |
| {
 | |
|     sp<LayerBuffer> owner(getOwner());
 | |
|     if (owner != 0)
 | |
|         owner->reconfigureBuffers();
 | |
| }
 | |
| 
 | |
| void LayerBuffer::SurfaceLayerBuffer::unregisterBuffers()
 | |
| {
 | |
|     sp<LayerBuffer> owner(getOwner());
 | |
|     if (owner != 0)
 | |
|         owner->unregisterBuffers();
 | |
| }
 | |
| 
 | |
| sp<OverlayRef> LayerBuffer::SurfaceLayerBuffer::createOverlay(
 | |
|         uint32_t w, uint32_t h, int32_t format, int32_t orientation) {
 | |
|     sp<OverlayRef> result;
 | |
|     sp<LayerBuffer> owner(getOwner());
 | |
|     if (owner != 0)
 | |
|         result = owner->createOverlay(w, h, format, orientation);
 | |
|     return result;
 | |
| }
 | |
| 
 | |
| // ============================================================================
 | |
| // LayerBuffer::Buffer
 | |
| // ============================================================================
 | |
| 
 | |
| LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers,
 | |
|         ssize_t offset, size_t bufferSize)
 | |
|     : mBufferHeap(buffers), mCurrOffset(offset)
 | |
| {
 | |
|     NativeBuffer& src(mNativeBuffer);
 | |
|     src.crop.l = 0;
 | |
|     src.crop.t = 0;
 | |
|     src.crop.r = buffers.w;
 | |
|     src.crop.b = buffers.h;
 | |
|     src.hor_stride = buffers.hor_stride;
 | |
|     src.ver_stride = buffers.ver_stride;
 | |
| 
 | |
|     src.img.w       = buffers.hor_stride ?: buffers.w;
 | |
|     src.img.h       = buffers.ver_stride ?: buffers.h;
 | |
|     src.img.format  = buffers.format;
 | |
|     src.img.base    = (void*)(intptr_t(buffers.heap->base()) + offset);
 | |
|     src.img.handle  = 0;
 | |
|     src.img.horiz_padding =buffers.hor_stride-buffers.w;
 | |
|     src.img.vert_padding =0;
 | |
| 
 | |
|     gralloc_module_t const * module = LayerBuffer::getGrallocModule();
 | |
|     if (module && module->perform) {
 | |
|         int err = module->perform(module,
 | |
|                 GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER,
 | |
|                 buffers.heap->heapID(), bufferSize,
 | |
|                 offset, buffers.heap->base(),
 | |
|                 &src.img.handle, GRALLOC_USAGE_PRIVATE_1);
 | |
| 
 | |
|     }
 | |
|  }
 | |
| 
 | |
| LayerBuffer::Buffer::~Buffer()
 | |
| {
 | |
|     NativeBuffer& src(mNativeBuffer);
 | |
|     if (src.img.handle) {
 | |
|         native_handle_delete(src.img.handle);
 | |
|     }
 | |
| }
 | |
| 
 | |
| // ============================================================================
 | |
| // LayerBuffer::Source
 | |
| // LayerBuffer::BufferSource
 | |
| // LayerBuffer::OverlaySource
 | |
| // ============================================================================
 | |
| 
 | |
| LayerBuffer::Source::Source(LayerBuffer& layer)
 | |
|     : mLayer(layer)
 | |
| {
 | |
| }
 | |
| LayerBuffer::Source::~Source() {
 | |
| }
 | |
| void LayerBuffer::Source::onDraw(const Region& clip) const {
 | |
| }
 | |
| status_t LayerBuffer::Source::drawWithOverlay(const Region& clip,
 | |
|                         bool hdmiConnected, bool waitVsync) const {
 | |
|     return INVALID_OPERATION;
 | |
| }
 | |
| status_t LayerBuffer::Source::drawWithOverlayReconfigure(const Region& clip,
 | |
|                         bool hdmiConnected, bool waitVsync) const {
 | |
|     return INVALID_OPERATION;
 | |
| }
 | |
| void LayerBuffer::Source::onTransaction(uint32_t flags) {
 | |
| }
 | |
| void LayerBuffer::Source::onVisibilityResolved(
 | |
|         const Transform& planeTransform) {
 | |
| }
 | |
| void LayerBuffer::Source::postBuffer(ssize_t offset) {
 | |
| }
 | |
| void LayerBuffer::Source::unregisterBuffers(bool isReconfiguring) {
 | |
| }
 | |
| 
 | |
| // ---------------------------------------------------------------------------
 | |
| 
 | |
| LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
 | |
|         const ISurface::BufferHeap& buffers)
 | |
|     : Source(layer), mStatus(NO_ERROR), mBufferSize(0),
 | |
|       mUseEGLImageDirectly(0), mNeedConversion(1),
 | |
|       mPostBufState(PostBufPolicyBase::POSTBUF_GO),
 | |
|       mPrevOffset(-1), mDirtyQueueBit(true)
 | |
| {
 | |
|     if (buffers.heap == NULL) {
 | |
|         // this is allowed, but in this case, it is illegal to receive
 | |
|         // postBuffer(). The surface just erases the framebuffer with
 | |
|         // fully transparent pixels.
 | |
|         mBufferHeap = buffers;
 | |
|         mLayer.setNeedsBlending(false);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
 | |
|     if (err != NO_ERROR) {
 | |
|         LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
 | |
|         mStatus = err;
 | |
|         return;
 | |
|     }
 | |
| 
 | |
| 
 | |
|     const DisplayHardware& hw(mLayer.mFlinger->
 | |
|                                graphicPlane(0).displayHardware());
 | |
|     int flags = hw.getFlags();
 | |
|     int hasBlitEngine = 0;
 | |
|     char compositionUsed[4];
 | |
|     if(flags & DisplayHardware::CPU_COMPOSITION) {
 | |
|         snprintf(compositionUsed, 4, "cpu");
 | |
|     } else if(flags & DisplayHardware::SLOW_CONFIG) {
 | |
|         if (hw.getFlags() & DisplayHardware::C2D_COMPOSITION) {
 | |
|             snprintf(compositionUsed, 4, "c2d");
 | |
|         } else {
 | |
|             snprintf(compositionUsed, 4, "mdp");
 | |
|         }
 | |
|     } else {
 | |
|         snprintf(compositionUsed, 4, "gpu");
 | |
|     }
 | |
| 
 | |
|     if(mLayer.mBlitEngine) {
 | |
|         hasBlitEngine = 1;
 | |
|     }
 | |
| 
 | |
|     gralloc_module_t const * module = LayerBuffer::getGrallocModule();
 | |
|     if (module && module->perform) {
 | |
|         int err = module->perform (module,GRALLOC_MODULE_PERFORM_DECIDE_PUSH_BUFFER_HANDLING,
 | |
|                   buffers.format, buffers.w, buffers.h, compositionUsed, hasBlitEngine,
 | |
|                   &mNeedConversion, &mUseEGLImageDirectly, &mBufferSize);
 | |
|         if(err != NO_ERROR) {
 | |
|             LOGE("module,GRALLOC_MODULE_PERFORM_DECIDE_PUSH_BUFFER_HANDLING returned an error");
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if(buffers.format >= 0x100) {
 | |
|         mLayer.setNeedsBlending(false);
 | |
|         mStatus = err;
 | |
|     } else {
 | |
|         PixelFormatInfo info;
 | |
|         err = getPixelFormatInfo(buffers.format, &info);
 | |
|         if (err != NO_ERROR) {
 | |
|             LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
 | |
|                     buffers.format, strerror(err));
 | |
|             mStatus = err;
 | |
|             return;
 | |
|         }
 | |
|         mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
 | |
|         mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
 | |
|     }
 | |
| 
 | |
|     if (buffers.hor_stride<0 || buffers.ver_stride<0) {
 | |
|         LOGE("LayerBuffer::BufferSource: invalid parameters "
 | |
|              "(w=%d, h=%d, xs=%d, ys=%d)",
 | |
|              buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
 | |
|         mStatus = BAD_VALUE;
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     mBufferHeap = buffers;
 | |
|     mLayer.forceVisibilityTransaction();
 | |
| }
 | |
| 
 | |
| LayerBuffer::BufferSource::~BufferSource()
 | |
| {
 | |
|   /* release any IBinder threads */
 | |
|   mPostBufState = PostBufPolicyBase::POSTBUF_GO;
 | |
|   mPostBufCond.signal(); // Let waiting thread to be done.
 | |
|     class MessageDestroyTexture : public MessageBase {
 | |
|         SurfaceFlinger* flinger;
 | |
|         GLuint name;
 | |
|     public:
 | |
|         MessageDestroyTexture(
 | |
|                 SurfaceFlinger* flinger, GLuint name)
 | |
|             : flinger(flinger), name(name) { }
 | |
|         virtual bool handler() {
 | |
|             glDeleteTextures(1, &name);
 | |
|             return true;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     if (mTexture.name != -1U) {
 | |
|         // GL textures can only be destroyed from the GL thread
 | |
|         getFlinger()->mEventQueue.postMessage(
 | |
|                 new MessageDestroyTexture(getFlinger(), mTexture.name) );
 | |
|     }
 | |
|     if (mTexture.image != EGL_NO_IMAGE_KHR) {
 | |
|         EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
 | |
|         eglDestroyImageKHR(dpy, mTexture.image);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
 | |
| {
 | |
|     ISurface::BufferHeap buffers;
 | |
|     { // scope for the lock
 | |
|         Mutex::Autolock _l(mBufferSourceLock);
 | |
|         buffers = mBufferHeap;
 | |
|         if (buffers.heap != 0) {
 | |
|             const size_t memorySize = buffers.heap->getSize();
 | |
|             if ((size_t(offset) + mBufferSize) > memorySize) {
 | |
|                 LOGE("LayerBuffer::BufferSource::postBuffer() "
 | |
|                      "invalid buffer (offset=%d, size=%d, heap-size=%d",
 | |
|                      int(offset), int(mBufferSize), int(memorySize));
 | |
|                 return;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     sp<Buffer> buffer;
 | |
|     if (buffers.heap != 0) {
 | |
|         buffer = new LayerBuffer::Buffer(buffers, offset, mBufferSize);
 | |
|         if (buffer->getStatus() != NO_ERROR)
 | |
|             buffer.clear();
 | |
|         setBuffer(buffer);
 | |
|         mLayer.invalidate();
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LayerBuffer::BufferSource::unregisterBuffers(bool isReconfiguring)
 | |
| {
 | |
|     Mutex::Autolock _l(mBufferSourceLock);
 | |
|     mBufferHeap.heap.clear();
 | |
|     mBuffer.clear();
 | |
|     if (!isReconfiguring) {
 | |
|         // Since we are not in the middle of reconfiguration,
 | |
|         // signal the server
 | |
|         mLayer.invalidate();
 | |
|     }
 | |
| }
 | |
| 
 | |
| sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
 | |
| {
 | |
|     Mutex::Autolock _l(mBufferSourceLock);
 | |
|     return mBuffer;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::BufferSource::onQueueBuf()
 | |
| {
 | |
|   // callback is being called when we are done queuing and it is safe for
 | |
|   // postBuffer to continue
 | |
|   PostBufferSingleton::instance()->onQueueBuf(mPostBufLock, mPostBufCond,
 | |
|                                               mDirtyQueueBit, mPostBufState);
 | |
| }
 | |
| 
 | |
| 
 | |
| void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
 | |
| {
 | |
|   PostBufferSingleton::instance()->wait(mPostBufLock, mPostBufCond, mPostBufState);
 | |
|   Mutex::Autolock _l(mBufferSourceLock);
 | |
|   mBuffer = buffer;
 | |
| }
 | |
| 
 | |
| status_t LayerBuffer::BufferSource::drawWithOverlayReconfigure(
 | |
|                   const Region& clip, bool hdmiConnected, bool waitVsync) const
 | |
| {
 | |
| #if defined(TARGET_USES_OVERLAY)
 | |
|     LOGD("LayerBuffer::BufferSource::drawWithOverlayReconfigure E");
 | |
|     sp<Buffer> ourBuffer(getBuffer());
 | |
|     if (UNLIKELY(ourBuffer == 0))  {
 | |
|         // nothing to do, we don't have a buffer
 | |
|         // happens in suspend resume
 | |
|         mLayer.clearWithOpenGL(clip);
 | |
|         // return no error as no point trying to draw this null buffer on FB
 | |
|         return NO_ERROR;
 | |
|     }
 | |
|     bool needsClearFB = false;
 | |
|     Buffer::Offset& currOffset = ourBuffer->getCurrOffset();
 | |
|     // That will ensure no signaling would happen
 | |
|     mDirtyQueueBit = true;
 | |
|     // Dirty queue bit is false so no signaling would happen, only when the
 | |
|     // origin of the offset comes from the event loop and it is the same offset
 | |
|     // That is because in seek operations, same offset can come from postBuffer
 | |
|     // so the decoder is sending multiple postBuf with same offset and we want
 | |
|     // to signal in that case. (otherwise we will have a 2-3 of ui freeze)
 | |
|     if(currOffset.mOrigin == Buffer::Offset::EVENT_LOOP &&
 | |
|         currOffset == mPrevOffset) {
 | |
|       mDirtyQueueBit = false;
 | |
|     }
 | |
|     mPrevOffset = currOffset;
 | |
|     currOffset.mOrigin = Buffer::Offset::EVENT_LOOP;
 | |
| 
 | |
|     NativeBuffer src(ourBuffer->getBuffer());
 | |
|     const DisplayHardware& hw(mLayer.mFlinger->
 | |
|                                graphicPlane(0).displayHardware());
 | |
|     hw.videoOverlayStarted(true);
 | |
|     overlay::Overlay* ov = hw.getOverlayObject();
 | |
|     Transform finalTransform(Transform(mLayer.getOrientation()) *
 | |
|                         Transform(mBufferHeap.transform));
 | |
| 
 | |
|     int w = src.hor_stride;
 | |
|     int h = src.ver_stride;
 | |
|     int format = src.img.format;
 | |
| 
 | |
|     overlay_rect crop, dst;
 | |
|     crop.x = src.crop.l;
 | |
|     crop.y = src.crop.t;
 | |
|     crop.w = src.crop.r - src.crop.l;
 | |
|     crop.h = src.crop.b - src.crop.t;
 | |
| 
 | |
|     const Rect bounds(mLayer.mTransformedBounds);
 | |
|     dst.x = bounds.left;
 | |
|     dst.y = bounds.top;
 | |
|     dst.w = bounds.width();
 | |
|     dst.h = bounds.height();
 | |
| 
 | |
|     private_handle_t *hnd = (private_handle_t *)src.img.handle;
 | |
|     overlay_play_info playInfo;
 | |
|     playInfo.fd = hnd->fd;
 | |
|     playInfo.offset = hnd->offset;
 | |
|     bool ret =  ov->setReconfigurationInfo(RECONFIG_ON,
 | |
|                             w, h, format, crop, dst, playInfo,
 | |
|                             finalTransform.getOrientation());
 | |
|     if (!ret) {
 | |
|         // if we fail to setup for reconfig
 | |
|         // release the lock
 | |
|         mLayer.onQueueBuf();
 | |
|         return INVALID_OPERATION;
 | |
|     }
 | |
|     if (ov->queueBuffer(src.img.handle))
 | |
|         needsClearFB = true;
 | |
|     else
 | |
|         return INVALID_OPERATION;
 | |
| 
 | |
|     // Need to inform video layer here after queuing
 | |
|     // It is safe to call onQueueBuf only when waitVsync==true since in this case
 | |
|     // it is safe to let postBuffer thread (video renderer) to move ahead
 | |
|     if(waitVsync)  {
 | |
|         mLayer.onQueueBuf();
 | |
|     }
 | |
|     if (!waitVsync || needsClearFB) {
 | |
|         mLayer.clearWithOpenGL(clip);
 | |
|     }
 | |
|     LOGD("LayerBuffer::BufferSource::drawWithOverlayReconfigure X");
 | |
|     return NO_ERROR;
 | |
| #endif
 | |
|     return INVALID_OPERATION;
 | |
| }
 | |
| 
 | |
| status_t LayerBuffer::BufferSource::drawWithOverlay(const Region& clip,
 | |
|                               bool hdmiConnected, bool waitVsync) const
 | |
| {
 | |
| #if defined(TARGET_USES_OVERLAY)
 | |
|     sp<Buffer> ourBuffer(getBuffer());
 | |
|     if (UNLIKELY(ourBuffer == 0))  {
 | |
|         // nothing to do, we don't have a buffer
 | |
|         // happens in suspend resume
 | |
|         mLayer.clearWithOpenGL(clip);
 | |
|         // return no error as no point trying to draw this null buffer on FB
 | |
|         return NO_ERROR;
 | |
|     }
 | |
| 
 | |
|     Buffer::Offset& currOffset = ourBuffer->getCurrOffset();
 | |
|     // That will ensure no signaling would happen
 | |
|     mDirtyQueueBit = true;
 | |
|     // Dirty queue bit is false so no signaling would happen, only when the
 | |
|     // origin of the offset comes from the event loop and it is the same offset
 | |
|     // That is because in seek operations, same offset can come from postBuffer
 | |
|     // so the decoder is sending multiple postBuf with same offset and we want
 | |
|     // to signal in that case. (otherwise we will have a 2-3 of ui freeze)
 | |
|     if(currOffset.mOrigin == Buffer::Offset::EVENT_LOOP &&
 | |
|         currOffset == mPrevOffset) {
 | |
|       mDirtyQueueBit = false;
 | |
|     }
 | |
|     mPrevOffset = currOffset;
 | |
|     currOffset.mOrigin = Buffer::Offset::EVENT_LOOP;
 | |
| 
 | |
|     NativeBuffer src(ourBuffer->getBuffer());
 | |
|     const DisplayHardware& hw(mLayer.mFlinger->
 | |
|                                graphicPlane(0).displayHardware());
 | |
|     hw.videoOverlayStarted(true);
 | |
|     overlay::Overlay* ov = hw.getOverlayObject();
 | |
|     ov->resetReconfigStatus();
 | |
|     int s3dFormat = mLayer.getStereoscopic3DFormat();
 | |
|     Transform finalTransform(Transform(mLayer.getOrientation()) *
 | |
|                         Transform(mBufferHeap.transform));
 | |
| 
 | |
|     int device_orientation = finalTransform.getOrientation();
 | |
|     bool ret = false;
 | |
| 
 | |
|     if (!ov->setSource(src.hor_stride, src.ver_stride,
 | |
|                        src.img.format|s3dFormat, device_orientation,
 | |
|                        hdmiConnected, waitVsync)) {
 | |
|         LOGE("%s: setSource(%d %d %d %d) failed", __FUNCTION__, src.hor_stride,
 | |
|                                    src.ver_stride, src.img.format|s3dFormat,
 | |
|                                    device_orientation);
 | |
|         return INVALID_OPERATION;
 | |
|     }
 | |
|     if(!ov->setParameter(OVERLAY_TRANSFORM, device_orientation)) {
 | |
|         LOGE("%s: setparam failed for orientation %d", __FUNCTION__, device_orientation);
 | |
|         return INVALID_OPERATION;
 | |
|     }
 | |
|     if (!ov->setCrop(0, 0, src.crop.r, src.crop.b)) {
 | |
|         LOGE("DWO: setCrop(0, 0, %d, %d) failed", src.crop.r, src.crop.b);
 | |
|         return INVALID_OPERATION;
 | |
|     }
 | |
|     const Rect bounds(mLayer.mTransformedBounds);
 | |
|     int x = bounds.left;
 | |
|     int y = bounds.top;
 | |
|     int w = bounds.width();
 | |
|     int h = bounds.height();
 | |
|     int ovpos_x, ovpos_y;
 | |
|     uint32_t ovpos_w, ovpos_h;
 | |
|     ret = ov->getPosition(ovpos_x, ovpos_y, ovpos_w, ovpos_h);
 | |
|     if (ret) {
 | |
|         if ((ovpos_x != x) || (ovpos_y != y) || (ovpos_w != w) || (ovpos_h != h)) {
 | |
|             ret = ov->setPosition(x, y, w, h);
 | |
|         }
 | |
|     }
 | |
|     else
 | |
|         ret = ov->setPosition(x, y, w, h);
 | |
|     if (!ret) {
 | |
|       // Need to release postBuffer loc in case of bad setPos
 | |
|       // That happens in youtube app
 | |
|       // FIXME TODO - onQueueBuf should be probably call when we have all sort
 | |
|       // of errors in DWO function.
 | |
|       // That one is specifically here to _faster_ release a lock when dealing
 | |
|       // w/ youtube apk instead of waiting for setBuffer/wait timeout.
 | |
|       LOGE("%s: setPosition(%d, %d, %d, %d) failed", __FUNCTION__, x, y, w, h);
 | |
|       mLayer.onQueueBuf();
 | |
|       return INVALID_OPERATION;
 | |
|     }
 | |
| 
 | |
|     if (mLayer.getVisualParamType() != -1) {
 | |
|         ov->setVisualParam(mLayer.getVisualParamType(), mLayer.getVisualParamValue());
 | |
|         mLayer.setVisualParamType(-1);
 | |
|     }
 | |
| 
 | |
|     ret = ov->queueBuffer(src.img.handle);
 | |
|     if (!ret)
 | |
|         return INVALID_OPERATION;
 | |
| 
 | |
|     // Need to inform video layer here after queuing
 | |
|     // It is safe to call onQueueBuf only when waitVsync==true since in this case
 | |
|     // it is safe to let postBuffer thread (video renderer) to move ahead
 | |
|     if(waitVsync)
 | |
|         mLayer.onQueueBuf();
 | |
|     else
 | |
|         mLayer.clearWithOpenGL(clip);
 | |
|     return NO_ERROR;
 | |
| #endif
 | |
|     return INVALID_OPERATION;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::BufferSource::onDraw(const Region& clip) const
 | |
| {
 | |
|     sp<Buffer> ourBuffer(getBuffer());
 | |
|     if (UNLIKELY(ourBuffer == 0))  {
 | |
|         // nothing to do, we don't have a buffer
 | |
|         mLayer.clearWithOpenGL(clip);
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     status_t err = NO_ERROR;
 | |
|     NativeBuffer& src=ourBuffer->getBuffer();
 | |
|     if(src.img.format == HAL_PIXEL_FORMAT_YV12) {
 | |
|         /* converting yuv buffer using copybit stretch */
 | |
|         copybit_device_t* copybit = mLayer.mBlitEngine;
 | |
|         if (copybit ) {
 | |
|             region_iterator clip(Region(Rect(src.crop.r, src.crop.b)));
 | |
|             copybit_image_t cimage(src.img);
 | |
|             copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
 | |
|             copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
 | |
|             copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
 | |
|             int err = copybit->stretch(copybit, &cimage, &src.img, &src.crop, &src.crop, &clip);
 | |
|             if(err <0){
 | |
|                 LOGE(" copybit stretch for color conversion failed ");
 | |
|             }
 | |
|             else {
 | |
|                 src.img.format =HAL_PIXEL_FORMAT_YCrCb_420_SP;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     const Rect transformedBounds(mLayer.getTransformedBounds());
 | |
| 
 | |
| #if defined(EGL_ANDROID_image_native_buffer)
 | |
|     if (GLExtensions::getInstance().haveDirectTexture()) {
 | |
|         err = INVALID_OPERATION;
 | |
|         if (mNeedConversion) {
 | |
|             copybit_device_t* copybit = mLayer.mBlitEngine;
 | |
|             if (copybit && err != NO_ERROR) {
 | |
|                 // create our EGLImageKHR the first time
 | |
|                 err = initTempBuffer();
 | |
|                 if (err == NO_ERROR) {
 | |
|                     // NOTE: Assume the buffer is allocated with the proper USAGE flags
 | |
|                     const NativeBuffer& dst(mTempBuffer);
 | |
|                     region_iterator clip(Region(Rect(dst.crop.r, dst.crop.b)));
 | |
|                     copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
 | |
|                     copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
 | |
|                     copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
 | |
|                     err = copybit->stretch(copybit, &dst.img, &src.img,
 | |
|                             &dst.crop, &src.crop, &clip);
 | |
|                     if (err != NO_ERROR) {
 | |
|                         clearTempBufferImage();
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         } else if (mUseEGLImageDirectly) {
 | |
|                clearTempBufferImage();
 | |
|                sp<GraphicBuffer> mTempGraphicBuffer = new GraphicBuffer(
 | |
|                            src.crop.r, src.crop.b, src.img.format,
 | |
|                            GraphicBuffer::USAGE_HW_TEXTURE, src.img.w,
 | |
|                            src.img.handle, false);
 | |
|                mTempGraphicBuffer->setVerticalStride(src.img.h);
 | |
|                EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
 | |
|                EGLContext ctx(getFlinger()->graphicPlane(0).getEGLContext());
 | |
|                err = mTextureManager.initEglImage(&mTexture, dpy, mTempGraphicBuffer, ctx);
 | |
|         } else {
 | |
|                err = INVALID_OPERATION;
 | |
|         }
 | |
|     }
 | |
| #endif
 | |
|     else {
 | |
|         err = INVALID_OPERATION;
 | |
|     }
 | |
| 
 | |
|     if (err != NO_ERROR) {
 | |
|         // slower fallback
 | |
|         GGLSurface t;
 | |
|         t.version = sizeof(GGLSurface);
 | |
|         t.width  = src.crop.r;
 | |
|         t.height = src.crop.b;
 | |
|         t.stride = src.img.w;
 | |
|         t.vstride= src.img.h;
 | |
|         t.format = src.img.format;
 | |
|         t.data = (GGLubyte*)src.img.base;
 | |
|         const Region dirty(Rect(t.width, t.height));
 | |
|         mTextureManager.loadTexture(&mTexture, dirty, t);
 | |
|     }
 | |
| 
 | |
|     mLayer.setBufferTransform(mBufferHeap.transform);
 | |
|     mLayer.drawWithOpenGL(clip, mTexture);
 | |
| }
 | |
| 
 | |
| status_t LayerBuffer::BufferSource::initTempBuffer() const
 | |
| {
 | |
|     // figure out the size we need now
 | |
|     const ISurface::BufferHeap& buffers(mBufferHeap);
 | |
|     uint32_t w = mLayer.mTransformedBounds.width();
 | |
|     uint32_t h = mLayer.mTransformedBounds.height();
 | |
|     if (mLayer.getOrientation() & (Transform::ROT_90 | Transform::ROT_270)) {
 | |
|         int t = w; w = h; h = t;
 | |
|     }
 | |
| 
 | |
|     // we're in the copybit case, so make sure we can handle this blit
 | |
|     // we don't have to keep the aspect ratio here
 | |
|     copybit_device_t* copybit = mLayer.mBlitEngine;
 | |
|     const int down = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
 | |
|     const int up = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
 | |
|     if (buffers.w > w*down)     w = buffers.w / down;
 | |
|     else if (w > buffers.w*up)  w = buffers.w*up;
 | |
|     if (buffers.h > h*down)     h = buffers.h / down;
 | |
|     else if (h > buffers.h*up)  h = buffers.h*up;
 | |
| 
 | |
|     if (mTexture.image != EGL_NO_IMAGE_KHR) {
 | |
|         // we have an EGLImage, make sure the needed size didn't change
 | |
|         if (w!=mTexture.width || h!= mTexture.height) {
 | |
|             // delete the EGLImage and texture
 | |
|             clearTempBufferImage();
 | |
|         } else {
 | |
|             // we're good, we have an EGLImageKHR and it's (still) the
 | |
|             // right size
 | |
|             return NO_ERROR;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // figure out if we need linear filtering
 | |
|     if (buffers.w * h == buffers.h * w) {
 | |
|         // same pixel area, don't use filtering
 | |
|         mLayer.mNeedsFiltering = false;
 | |
|     }
 | |
| 
 | |
|     // Allocate a temporary buffer and create the corresponding EGLImageKHR
 | |
|     // once the EGLImage has been created we don't need the
 | |
|     // graphic buffer reference anymore.
 | |
|     sp<GraphicBuffer> buffer = new GraphicBuffer(
 | |
|             w, h, HAL_PIXEL_FORMAT_RGB_565,
 | |
|             GraphicBuffer::USAGE_HW_TEXTURE |
 | |
|             GraphicBuffer::USAGE_HW_2D | GRALLOC_USAGE_PRIVATE_1);
 | |
| 
 | |
|     status_t err = buffer->initCheck();
 | |
|     if (err == NO_ERROR) {
 | |
|         NativeBuffer& dst(mTempBuffer);
 | |
|         dst.img.w = buffer->getStride();
 | |
|         dst.img.h = h;
 | |
|         dst.img.format = buffer->getPixelFormat();
 | |
|         dst.img.handle = (native_handle_t *)buffer->handle;
 | |
|         dst.img.base = 0;
 | |
|         dst.crop.l = 0;
 | |
|         dst.crop.t = 0;
 | |
|         dst.crop.r = w;
 | |
|         dst.crop.b = h;
 | |
| 
 | |
|         EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
 | |
|         err = mTextureManager.initEglImage(&mTexture, dpy, buffer);
 | |
|     }
 | |
| 
 | |
|     return err;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::BufferSource::clearTempBufferImage() const
 | |
| {
 | |
|     // delete the image
 | |
|     EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
 | |
|     if (mTexture.image != EGL_NO_IMAGE_KHR)
 | |
|         eglDestroyImageKHR(dpy, mTexture.image);
 | |
| 
 | |
|     // and the associated texture (recreate a name)
 | |
|     glDeleteTextures(1, &mTexture.name);
 | |
|     Texture defaultTexture;
 | |
|     mTexture = defaultTexture;
 | |
| }
 | |
| 
 | |
| // ---------------------------------------------------------------------------
 | |
| 
 | |
| LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
 | |
|         sp<OverlayRef>* overlayRef,
 | |
|         uint32_t w, uint32_t h, int32_t format, int32_t orientation)
 | |
|     : Source(layer), mVisibilityChanged(false),
 | |
|     mOverlay(0), mOverlayHandle(0), mOverlayDevice(0), mHDMIEnabled(0)
 | |
| {
 | |
|     overlay_control_device_t* overlay_dev = getFlinger()->getOverlayEngine();
 | |
|     if (overlay_dev == NULL) {
 | |
|         // overlays not supported
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     mOverlayDevice = overlay_dev;
 | |
|     const DisplayHardware& hw(mLayer.mFlinger->
 | |
|                                graphicPlane(0).displayHardware());
 | |
|     mLayer.mFlinger->closeOverlay();
 | |
|     hw.videoOverlayStarted(true);
 | |
|     overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
 | |
|     if (overlay == NULL) {
 | |
|         // couldn't create the overlay (no memory? no more overlays?)
 | |
|         return;
 | |
|     }
 | |
| 
 | |
|     // Separate the actual orientation from the flip information
 | |
|     if(orientation & HAL_TRANSFORM_FLIP_SRC_H) {
 | |
|         mFlip = HAL_TRANSFORM_FLIP_SRC_H;
 | |
|         mOrientation = orientation & HAL_TRANSFORM_ROT_MASK;
 | |
|     } else if (orientation & HAL_TRANSFORM_FLIP_SRC_V) {
 | |
|         mFlip = HAL_TRANSFORM_FLIP_SRC_V;
 | |
|         mOrientation = orientation & HAL_TRANSFORM_ROT_MASK;
 | |
|     } else {
 | |
|         mOrientation = orientation;
 | |
|         mFlip = 0;
 | |
|     }
 | |
| 
 | |
|     // enable dithering...
 | |
|     overlay_dev->setParameter(overlay_dev, overlay,
 | |
|             OVERLAY_DITHER, OVERLAY_ENABLE);
 | |
| 
 | |
|     mOverlay = overlay;
 | |
|     mWidth = overlay->w;
 | |
|     mHeight = overlay->h;
 | |
|     mFormat = overlay->format;
 | |
|     mWidthStride = overlay->w_stride;
 | |
|     mHeightStride = overlay->h_stride;
 | |
|     mInitialized = false;
 | |
| 
 | |
|     mOverlayHandle = overlay->getHandleRef(overlay);
 | |
| 
 | |
|     sp<OverlayChannel> channel = new OverlayChannel( &layer );
 | |
| 
 | |
|     *overlayRef = new OverlayRef(mOverlayHandle, channel,
 | |
|             mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
 | |
|     getFlinger()->signalEvent();
 | |
| }
 | |
| 
 | |
| LayerBuffer::OverlaySource::~OverlaySource()
 | |
| {
 | |
|     if (mOverlay && mOverlayDevice) {
 | |
|         overlay_control_device_t* overlay_dev = mOverlayDevice;
 | |
|         overlay_dev->destroyOverlay(overlay_dev, mOverlay);
 | |
|         const DisplayHardware& hw(mLayer.mFlinger->
 | |
|                                    graphicPlane(0).displayHardware());
 | |
|         hw.videoOverlayStarted(false);
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
 | |
| {
 | |
|     // this would be where the color-key would be set, should we need it.
 | |
|     GLclampf red = 0;
 | |
|     GLclampf green = 0;
 | |
|     GLclampf blue = 0;
 | |
|     mLayer.clearWithOpenGL(clip, red, green, blue, 0);
 | |
| }
 | |
| 
 | |
| void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
 | |
| {
 | |
|     const Layer::State& front(mLayer.drawingState());
 | |
|     const Layer::State& temp(mLayer.currentState());
 | |
|     if (temp.sequence != front.sequence) {
 | |
|         mVisibilityChanged = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LayerBuffer::OverlaySource::onvalidateVisibility(const Transform&)
 | |
| {
 | |
|     mVisibilityChanged = true;
 | |
| }
 | |
| 
 | |
| void LayerBuffer::OverlaySource::onVisibilityResolved(
 | |
|         const Transform& planeTransform)
 | |
| {
 | |
|     // this code-path must be as tight as possible, it's called each time
 | |
|     // the screen is composited.
 | |
|     if (UNLIKELY(mOverlay != 0)) {
 | |
|         // we need a lock here to protect "destroy"
 | |
|         Mutex::Autolock _l(mOverlaySourceLock);
 | |
|         if (mVisibilityChanged || !mInitialized) {
 | |
|             mVisibilityChanged = false;
 | |
|             mInitialized = true;
 | |
|             const Rect bounds(mLayer.getTransformedBounds());
 | |
|             int x = bounds.left;
 | |
|             int y = bounds.top;
 | |
|             int w = bounds.width();
 | |
|             int h = bounds.height();
 | |
|             int currX = x, currY= y;
 | |
|             uint32_t currW = w, currH = h;
 | |
|             if (mOverlay) {
 | |
|                 overlay_control_device_t* overlay_dev = mOverlayDevice;
 | |
|                 // we need to combine the layer orientation and the
 | |
|                 // user-requested orientation.
 | |
|                 Transform finalTransform(Transform(mLayer.getOrientation()) *
 | |
|                         Transform(mOrientation));
 | |
|                 overlay_dev->setParameter(overlay_dev, mOverlay,
 | |
|                         OVERLAY_TRANSFORM, finalTransform.getOrientation() | mFlip);
 | |
|                 overlay_dev->getPosition(overlay_dev, mOverlay, &currX, &currY, &currW, &currH);
 | |
|                 if((x != currX) || (y != currY) || (w != currW) || (h != currH))
 | |
|                     overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
 | |
|                 if (mLayer.getVisualParamType() != -1) {
 | |
|                     overlay_dev->setVisualParam(overlay_dev, mOverlay, mLayer.getVisualParamType(), mLayer.getVisualParamValue());
 | |
|                     mLayer.setVisualParamType(-1);
 | |
|                 }
 | |
|                 overlay_dev->commit(overlay_dev, mOverlay);
 | |
|             }
 | |
|         }
 | |
|         if(mOverlayDevice &&
 | |
|                     (mHDMIEnabled != (mLayer.mFlinger->mHDMIOutput))) {
 | |
|             overlay_control_device_t* ov_dev = mOverlayDevice;
 | |
|             if(!ov_dev->setParameter(ov_dev, mOverlay, OVERLAY_HDMI_ENABLE,
 | |
|                                                  mLayer.mFlinger->mHDMIOutput))
 | |
|                 ov_dev->commit(ov_dev, mOverlay);
 | |
|             mHDMIEnabled =  mLayer.mFlinger->mHDMIOutput;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void LayerBuffer::OverlaySource::destroy()
 | |
| {
 | |
|     // we need a lock here to protect "onVisibilityResolved"
 | |
|     Mutex::Autolock _l(mOverlaySourceLock);
 | |
|     if (mOverlay && mOverlayDevice) {
 | |
|         overlay_control_device_t* overlay_dev = mOverlayDevice;
 | |
|         overlay_dev->destroyOverlay(overlay_dev, mOverlay);
 | |
|         mOverlay = 0;
 | |
|         const DisplayHardware& hw(mLayer.mFlinger->
 | |
|                                    graphicPlane(0).displayHardware());
 | |
|         hw.videoOverlayStarted(false);
 | |
|     }
 | |
| }
 | |
| 
 | |
| // ---------------------------------------------------------------------------
 | |
| }; // namespace android
 | 
