1155 lines
38 KiB
C++
Executable File
1155 lines
38 KiB
C++
Executable File
/*
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* Copyright (C) 2007 The Android Open Source Project
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* Copyright (C) 2010, The Linux Foundation. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdint.h>
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#include <math.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/Log.h>
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#include <utils/StopWatch.h>
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#include <ui/GraphicBuffer.h>
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#include <ui/PixelFormat.h>
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#include <ui/FramebufferNativeWindow.h>
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#include <ui/Rect.h>
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#include <ui/Region.h>
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#include <hardware/copybit.h>
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#include "LayerBuffer.h"
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#include "SurfaceFlinger.h"
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#include "DisplayHardware/DisplayHardware.h"
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#include "gralloc_priv.h"
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namespace android {
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// ---------------------------------------------------------------------------
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gralloc_module_t const* LayerBuffer::sGrallocModule = 0;
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// ---------------------------------------------------------------------------
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LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
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const sp<Client>& client)
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: LayerBaseClient(flinger, display, client),
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mNeedsBlending(false), mInvalidate(false), mIsReconfiguring(false),
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mBlitEngine(0)
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{
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char property[PROPERTY_VALUE_MAX];
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if(property_get("debug.composition.type", property, NULL) > 0 &&
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(strncmp(property, "mdp", 3) == 0)) {
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mInvalidate = true;
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}
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setVisualParamType(-1);
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}
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LayerBuffer::~LayerBuffer()
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{
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if (mBlitEngine) {
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copybit_close(mBlitEngine);
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}
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const DisplayHardware& hw(mFlinger->graphicPlane(0).displayHardware());
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hw.videoOverlayStarted(false);
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}
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void LayerBuffer::setVisualParam(int8_t paramType, float paramValue) {
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setVisualParamType(paramType);
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setVisualParamValue(paramValue);
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}
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void LayerBuffer::setVisualParamType(int8_t paramType) {
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mVisualParamType = paramType;
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}
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void LayerBuffer::setVisualParamValue(float paramValue) {
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mVisualParamValue = paramValue;
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}
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int8_t LayerBuffer::getVisualParamType() const {
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return mVisualParamType;
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}
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float LayerBuffer::getVisualParamValue() const {
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return mVisualParamValue;
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}
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void LayerBuffer::onFirstRef()
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{
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LayerBaseClient::onFirstRef();
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mSurface = new SurfaceLayerBuffer(mFlinger, this);
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hw_module_t const* module = (hw_module_t const*)sGrallocModule;
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if (!module) {
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// NOTE: technically there is a race here, but it shouldn't
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// cause any problem since hw_get_module() always returns
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// the same value.
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if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
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sGrallocModule = (gralloc_module_t const *)module;
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}
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}
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if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
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copybit_open(module, &mBlitEngine);
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}
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}
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sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
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{
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return mSurface;
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}
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status_t LayerBuffer::ditch()
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{
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mSurface.clear();
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return NO_ERROR;
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}
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bool LayerBuffer::needsBlending() const {
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return mNeedsBlending;
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}
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void LayerBuffer::setNeedsBlending(bool blending) {
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mNeedsBlending = blending;
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}
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void LayerBuffer::onQueueBuf()
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->onQueueBuf();
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}
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void LayerBuffer::setDirtyQueueSignal()
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->setDirtyQueueSignal();
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}
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void LayerBuffer::postBuffer(ssize_t offset)
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{
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sp<Source> source(getSource());
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if (source != 0) {
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if (mIsReconfiguring) {
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// We have received the first buffer after reconfiguration,
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// clear the reconfig. flag
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mIsReconfiguring = false;
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}
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source->postBuffer(offset);
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}
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}
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void LayerBuffer::wait(Mutex & m, Condition& c, reconfigBufState_t& s) {
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const nsecs_t TIMEOUT = ms2ns(20);
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unsigned int count = 0;
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enum { MAX_WAIT_COUNT = 50 };
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/* we set wakeup to 3 sec. That should never deadblock */
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while(s == RECONFIG_BUFFER_BLOCK) {
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(void) c.waitRelative(m, TIMEOUT);
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if(++count > MAX_WAIT_COUNT) {
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LOGE("LayerBuffer::wait reconfig too many wait count=%d", count);
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s = RECONFIG_BUFFER_GO;
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}
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}
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// Mark it as block so no other setBuffer can sneak in
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s = RECONFIG_BUFFER_BLOCK;
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}
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void LayerBuffer::resetReconfigStatus() const
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{
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if (mIsReconfiguring) {
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mReconfigStatus = RECONFIG_BUFFER_GO;
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mIsReconfiguring = false;
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}
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}
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void LayerBuffer::reconfigureBuffers()
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{
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}
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void LayerBuffer::unregisterBuffers()
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{
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sp<Source> src(getSource());
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Mutex::Autolock _l(mReconfigMutex);
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if(src != 0) {
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// Set the reconfig flag
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mIsReconfiguring = true;
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// wait
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mReconfigStatus = RECONFIG_BUFFER_BLOCK;
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// signal the thread loop
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invalidate();
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wait(mReconfigMutex, mReconfigCond, mReconfigStatus);
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LOGD("Exit wait condition in reconfigureBuffers and return");
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}
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sp<Source> source(clearSource());
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if (source != 0)
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source->unregisterBuffers(mIsReconfiguring);
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}
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uint32_t LayerBuffer::doTransaction(uint32_t flags)
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->onTransaction(flags);
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uint32_t res = LayerBase::doTransaction(flags);
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// we always want filtering for these surfaces
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mNeedsFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
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return res;
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}
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void LayerBuffer::unlockPageFlip(const Transform& planeTransform,
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Region& outDirtyRegion)
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{
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// this code-path must be as tight as possible, it's called each time
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// the screen is composited.
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sp<Source> source(getSource());
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if (source != 0)
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source->onVisibilityResolved(planeTransform);
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if(mInvalidate)
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outDirtyRegion.orSelf(getTransformedBounds());
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LayerBase::unlockPageFlip(planeTransform, outDirtyRegion);
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}
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void LayerBuffer::validateVisibility(const Transform& globalTransform)
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{
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sp<Source> source(getSource());
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if (source != 0)
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source->onvalidateVisibility(globalTransform);
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LayerBase::validateVisibility(globalTransform);
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}
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void LayerBuffer::drawForSreenShot() const
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{
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const DisplayHardware& hw(graphicPlane(0).displayHardware());
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clearWithOpenGL( Region(hw.bounds()) );
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}
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void LayerBuffer::onDraw(const Region& clip) const
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{
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sp<Source> source(getSource());
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if (LIKELY(source != 0)) {
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source->onDraw(clip);
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} else {
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clearWithOpenGL(clip);
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}
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}
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status_t LayerBuffer::drawWithOverlay(const Region& clip,
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bool hdmiConnected, bool waitVsync) const
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{
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#if defined(TARGET_USES_OVERLAY)
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sp<Source> source(getSource());
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Mutex::Autolock _l(mReconfigMutex);
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if (LIKELY(source != 0)) {
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status_t ret;
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if (mIsReconfiguring) {
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ret = source->drawWithOverlayReconfigure(clip, hdmiConnected, waitVsync);
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// After we draw the reconfig Buffer, reset the reconfig state
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resetReconfigStatus();
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}
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else
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ret = source->drawWithOverlay(clip, hdmiConnected, waitVsync);
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return ret;
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} else if (mIsReconfiguring)
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return NO_ERROR;
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#endif
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return INVALID_OPERATION;
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}
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void LayerBuffer::serverDestroy()
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{
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sp<Source> source(clearSource());
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if (source != 0) {
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source->destroy();
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}
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}
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/**
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* This creates a "buffer" source for this surface
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*/
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status_t LayerBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
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{
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Mutex::Autolock _l(mLock);
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if (mSource != 0)
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return INVALID_OPERATION;
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sp<BufferSource> source = new BufferSource(*this, buffers);
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status_t result = source->getStatus();
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if (result == NO_ERROR) {
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mSource = source;
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}
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return result;
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}
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/**
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* This creates an "overlay" source for this surface
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*/
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sp<OverlayRef> LayerBuffer::createOverlay(uint32_t w, uint32_t h, int32_t f,
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int32_t orientation)
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{
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sp<OverlayRef> result;
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Mutex::Autolock _l(mLock);
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if (mSource != 0)
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return result;
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sp<OverlaySource> source = new OverlaySource(*this, &result, w, h, f, orientation);
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if (result != 0) {
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mSource = source;
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}
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return result;
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}
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sp<LayerBuffer::Source> LayerBuffer::getSource() const {
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Mutex::Autolock _l(mLock);
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return mSource;
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}
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sp<LayerBuffer::Source> LayerBuffer::clearSource() {
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sp<Source> source;
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Mutex::Autolock _l(mLock);
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source = mSource;
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mSource.clear();
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return source;
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}
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// ============================================================================
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// LayerBuffer::SurfaceLayerBuffer
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// ============================================================================
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LayerBuffer::SurfaceLayerBuffer::SurfaceLayerBuffer(
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const sp<SurfaceFlinger>& flinger, const sp<LayerBuffer>& owner)
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: LayerBaseClient::Surface(flinger, owner->getIdentity(), owner)
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{
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}
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LayerBuffer::SurfaceLayerBuffer::~SurfaceLayerBuffer()
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{
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unregisterBuffers();
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}
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status_t LayerBuffer::SurfaceLayerBuffer::registerBuffers(
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const ISurface::BufferHeap& buffers)
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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return owner->registerBuffers(buffers);
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return NO_INIT;
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}
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void LayerBuffer::SurfaceLayerBuffer::postBuffer(ssize_t offset)
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->postBuffer(offset);
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}
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void LayerBuffer::SurfaceLayerBuffer::reconfigureBuffers()
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->reconfigureBuffers();
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}
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void LayerBuffer::SurfaceLayerBuffer::unregisterBuffers()
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{
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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owner->unregisterBuffers();
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}
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sp<OverlayRef> LayerBuffer::SurfaceLayerBuffer::createOverlay(
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uint32_t w, uint32_t h, int32_t format, int32_t orientation) {
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sp<OverlayRef> result;
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sp<LayerBuffer> owner(getOwner());
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if (owner != 0)
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result = owner->createOverlay(w, h, format, orientation);
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return result;
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}
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// ============================================================================
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// LayerBuffer::Buffer
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// ============================================================================
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LayerBuffer::Buffer::Buffer(const ISurface::BufferHeap& buffers,
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ssize_t offset, size_t bufferSize)
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: mBufferHeap(buffers), mCurrOffset(offset)
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{
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NativeBuffer& src(mNativeBuffer);
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src.crop.l = 0;
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src.crop.t = 0;
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src.crop.r = buffers.w;
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src.crop.b = buffers.h;
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src.hor_stride = buffers.hor_stride;
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src.ver_stride = buffers.ver_stride;
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src.img.w = buffers.hor_stride ?: buffers.w;
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src.img.h = buffers.ver_stride ?: buffers.h;
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src.img.format = buffers.format;
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src.img.base = (void*)(intptr_t(buffers.heap->base()) + offset);
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src.img.handle = 0;
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src.img.horiz_padding =buffers.hor_stride-buffers.w;
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src.img.vert_padding =0;
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gralloc_module_t const * module = LayerBuffer::getGrallocModule();
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if (module && module->perform) {
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int err = module->perform(module,
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GRALLOC_MODULE_PERFORM_CREATE_HANDLE_FROM_BUFFER,
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buffers.heap->heapID(), bufferSize,
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offset, buffers.heap->base(),
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&src.img.handle, GRALLOC_USAGE_PRIVATE_1);
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}
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}
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LayerBuffer::Buffer::~Buffer()
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{
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NativeBuffer& src(mNativeBuffer);
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if (src.img.handle) {
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native_handle_delete(src.img.handle);
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}
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}
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// ============================================================================
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// LayerBuffer::Source
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// LayerBuffer::BufferSource
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// LayerBuffer::OverlaySource
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// ============================================================================
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LayerBuffer::Source::Source(LayerBuffer& layer)
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: mLayer(layer)
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{
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}
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LayerBuffer::Source::~Source() {
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}
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void LayerBuffer::Source::onDraw(const Region& clip) const {
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}
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status_t LayerBuffer::Source::drawWithOverlay(const Region& clip,
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bool hdmiConnected, bool waitVsync) const {
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return INVALID_OPERATION;
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}
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status_t LayerBuffer::Source::drawWithOverlayReconfigure(const Region& clip,
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bool hdmiConnected, bool waitVsync) const {
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return INVALID_OPERATION;
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}
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void LayerBuffer::Source::onTransaction(uint32_t flags) {
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}
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void LayerBuffer::Source::onVisibilityResolved(
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const Transform& planeTransform) {
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}
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void LayerBuffer::Source::postBuffer(ssize_t offset) {
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}
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void LayerBuffer::Source::unregisterBuffers(bool isReconfiguring) {
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}
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// ---------------------------------------------------------------------------
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LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
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const ISurface::BufferHeap& buffers)
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: Source(layer), mStatus(NO_ERROR), mBufferSize(0),
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mUseEGLImageDirectly(0), mNeedConversion(1),
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mPostBufState(PostBufPolicyBase::POSTBUF_GO),
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mPrevOffset(-1), mDirtyQueueBit(true)
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{
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if (buffers.heap == NULL) {
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// this is allowed, but in this case, it is illegal to receive
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// postBuffer(). The surface just erases the framebuffer with
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// fully transparent pixels.
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mBufferHeap = buffers;
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mLayer.setNeedsBlending(false);
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return;
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}
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status_t err = (buffers.heap->heapID() >= 0) ? NO_ERROR : NO_INIT;
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if (err != NO_ERROR) {
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LOGE("LayerBuffer::BufferSource: invalid heap (%s)", strerror(err));
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mStatus = err;
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return;
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}
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const DisplayHardware& hw(mLayer.mFlinger->
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graphicPlane(0).displayHardware());
|
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int flags = hw.getFlags();
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int hasBlitEngine = 0;
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char compositionUsed[4];
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if(flags & DisplayHardware::CPU_COMPOSITION) {
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snprintf(compositionUsed, 4, "cpu");
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} else if(flags & DisplayHardware::SLOW_CONFIG) {
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if (hw.getFlags() & DisplayHardware::C2D_COMPOSITION) {
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snprintf(compositionUsed, 4, "c2d");
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} else {
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snprintf(compositionUsed, 4, "mdp");
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}
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} else {
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snprintf(compositionUsed, 4, "gpu");
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}
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|
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if(mLayer.mBlitEngine) {
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hasBlitEngine = 1;
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}
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gralloc_module_t const * module = LayerBuffer::getGrallocModule();
|
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if (module && module->perform) {
|
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int err = module->perform (module,GRALLOC_MODULE_PERFORM_DECIDE_PUSH_BUFFER_HANDLING,
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buffers.format, buffers.w, buffers.h, compositionUsed, hasBlitEngine,
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&mNeedConversion, &mUseEGLImageDirectly, &mBufferSize);
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if(err != NO_ERROR) {
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LOGE("module,GRALLOC_MODULE_PERFORM_DECIDE_PUSH_BUFFER_HANDLING returned an error");
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}
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}
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if(buffers.format >= 0x100) {
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mLayer.setNeedsBlending(false);
|
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mStatus = err;
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} else {
|
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PixelFormatInfo info;
|
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err = getPixelFormatInfo(buffers.format, &info);
|
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if (err != NO_ERROR) {
|
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LOGE("LayerBuffer::BufferSource: invalid format %d (%s)",
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buffers.format, strerror(err));
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mStatus = err;
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return;
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}
|
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mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
|
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mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
|
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}
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|
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if (buffers.hor_stride<0 || buffers.ver_stride<0) {
|
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LOGE("LayerBuffer::BufferSource: invalid parameters "
|
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"(w=%d, h=%d, xs=%d, ys=%d)",
|
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buffers.w, buffers.h, buffers.hor_stride, buffers.ver_stride);
|
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mStatus = BAD_VALUE;
|
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return;
|
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}
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|
|
|
mBufferHeap = buffers;
|
|
mLayer.forceVisibilityTransaction();
|
|
}
|
|
|
|
LayerBuffer::BufferSource::~BufferSource()
|
|
{
|
|
/* release any IBinder threads */
|
|
mPostBufState = PostBufPolicyBase::POSTBUF_GO;
|
|
mPostBufCond.signal(); // Let waiting thread to be done.
|
|
class MessageDestroyTexture : public MessageBase {
|
|
SurfaceFlinger* flinger;
|
|
GLuint name;
|
|
public:
|
|
MessageDestroyTexture(
|
|
SurfaceFlinger* flinger, GLuint name)
|
|
: flinger(flinger), name(name) { }
|
|
virtual bool handler() {
|
|
glDeleteTextures(1, &name);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
if (mTexture.name != -1U) {
|
|
// GL textures can only be destroyed from the GL thread
|
|
getFlinger()->mEventQueue.postMessage(
|
|
new MessageDestroyTexture(getFlinger(), mTexture.name) );
|
|
}
|
|
if (mTexture.image != EGL_NO_IMAGE_KHR) {
|
|
EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
|
|
eglDestroyImageKHR(dpy, mTexture.image);
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
|
|
{
|
|
ISurface::BufferHeap buffers;
|
|
{ // scope for the lock
|
|
Mutex::Autolock _l(mBufferSourceLock);
|
|
buffers = mBufferHeap;
|
|
if (buffers.heap != 0) {
|
|
const size_t memorySize = buffers.heap->getSize();
|
|
if ((size_t(offset) + mBufferSize) > memorySize) {
|
|
LOGE("LayerBuffer::BufferSource::postBuffer() "
|
|
"invalid buffer (offset=%d, size=%d, heap-size=%d",
|
|
int(offset), int(mBufferSize), int(memorySize));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
sp<Buffer> buffer;
|
|
if (buffers.heap != 0) {
|
|
buffer = new LayerBuffer::Buffer(buffers, offset, mBufferSize);
|
|
if (buffer->getStatus() != NO_ERROR)
|
|
buffer.clear();
|
|
setBuffer(buffer);
|
|
mLayer.invalidate();
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::BufferSource::unregisterBuffers(bool isReconfiguring)
|
|
{
|
|
Mutex::Autolock _l(mBufferSourceLock);
|
|
mBufferHeap.heap.clear();
|
|
mBuffer.clear();
|
|
if (!isReconfiguring) {
|
|
// Since we are not in the middle of reconfiguration,
|
|
// signal the server
|
|
mLayer.invalidate();
|
|
}
|
|
}
|
|
|
|
sp<LayerBuffer::Buffer> LayerBuffer::BufferSource::getBuffer() const
|
|
{
|
|
Mutex::Autolock _l(mBufferSourceLock);
|
|
return mBuffer;
|
|
}
|
|
|
|
void LayerBuffer::BufferSource::onQueueBuf()
|
|
{
|
|
// callback is being called when we are done queuing and it is safe for
|
|
// postBuffer to continue
|
|
PostBufferSingleton::instance()->onQueueBuf(mPostBufLock, mPostBufCond,
|
|
mDirtyQueueBit, mPostBufState);
|
|
}
|
|
|
|
|
|
void LayerBuffer::BufferSource::setBuffer(const sp<LayerBuffer::Buffer>& buffer)
|
|
{
|
|
PostBufferSingleton::instance()->wait(mPostBufLock, mPostBufCond, mPostBufState);
|
|
Mutex::Autolock _l(mBufferSourceLock);
|
|
mBuffer = buffer;
|
|
}
|
|
|
|
status_t LayerBuffer::BufferSource::drawWithOverlayReconfigure(
|
|
const Region& clip, bool hdmiConnected, bool waitVsync) const
|
|
{
|
|
#if defined(TARGET_USES_OVERLAY)
|
|
LOGD("LayerBuffer::BufferSource::drawWithOverlayReconfigure E");
|
|
sp<Buffer> ourBuffer(getBuffer());
|
|
if (UNLIKELY(ourBuffer == 0)) {
|
|
// nothing to do, we don't have a buffer
|
|
// happens in suspend resume
|
|
mLayer.clearWithOpenGL(clip);
|
|
// return no error as no point trying to draw this null buffer on FB
|
|
return NO_ERROR;
|
|
}
|
|
bool needsClearFB = false;
|
|
Buffer::Offset& currOffset = ourBuffer->getCurrOffset();
|
|
// That will ensure no signaling would happen
|
|
mDirtyQueueBit = true;
|
|
// Dirty queue bit is false so no signaling would happen, only when the
|
|
// origin of the offset comes from the event loop and it is the same offset
|
|
// That is because in seek operations, same offset can come from postBuffer
|
|
// so the decoder is sending multiple postBuf with same offset and we want
|
|
// to signal in that case. (otherwise we will have a 2-3 of ui freeze)
|
|
if(currOffset.mOrigin == Buffer::Offset::EVENT_LOOP &&
|
|
currOffset == mPrevOffset) {
|
|
mDirtyQueueBit = false;
|
|
}
|
|
mPrevOffset = currOffset;
|
|
currOffset.mOrigin = Buffer::Offset::EVENT_LOOP;
|
|
|
|
NativeBuffer src(ourBuffer->getBuffer());
|
|
const DisplayHardware& hw(mLayer.mFlinger->
|
|
graphicPlane(0).displayHardware());
|
|
hw.videoOverlayStarted(true);
|
|
overlay::Overlay* ov = hw.getOverlayObject();
|
|
Transform finalTransform(Transform(mLayer.getOrientation()) *
|
|
Transform(mBufferHeap.transform));
|
|
|
|
int w = src.hor_stride;
|
|
int h = src.ver_stride;
|
|
int format = src.img.format;
|
|
|
|
overlay_rect crop, dst;
|
|
crop.x = src.crop.l;
|
|
crop.y = src.crop.t;
|
|
crop.w = src.crop.r - src.crop.l;
|
|
crop.h = src.crop.b - src.crop.t;
|
|
|
|
const Rect bounds(mLayer.mTransformedBounds);
|
|
dst.x = bounds.left;
|
|
dst.y = bounds.top;
|
|
dst.w = bounds.width();
|
|
dst.h = bounds.height();
|
|
|
|
private_handle_t *hnd = (private_handle_t *)src.img.handle;
|
|
overlay_play_info playInfo;
|
|
playInfo.fd = hnd->fd;
|
|
playInfo.offset = hnd->offset;
|
|
bool ret = ov->setReconfigurationInfo(RECONFIG_ON,
|
|
w, h, format, crop, dst, playInfo,
|
|
finalTransform.getOrientation());
|
|
if (!ret) {
|
|
// if we fail to setup for reconfig
|
|
// release the lock
|
|
mLayer.onQueueBuf();
|
|
return INVALID_OPERATION;
|
|
}
|
|
if (ov->queueBuffer(src.img.handle))
|
|
needsClearFB = true;
|
|
else
|
|
return INVALID_OPERATION;
|
|
|
|
// Need to inform video layer here after queuing
|
|
// It is safe to call onQueueBuf only when waitVsync==true since in this case
|
|
// it is safe to let postBuffer thread (video renderer) to move ahead
|
|
if(waitVsync) {
|
|
mLayer.onQueueBuf();
|
|
}
|
|
if (!waitVsync || needsClearFB) {
|
|
mLayer.clearWithOpenGL(clip);
|
|
}
|
|
LOGD("LayerBuffer::BufferSource::drawWithOverlayReconfigure X");
|
|
return NO_ERROR;
|
|
#endif
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
status_t LayerBuffer::BufferSource::drawWithOverlay(const Region& clip,
|
|
bool hdmiConnected, bool waitVsync) const
|
|
{
|
|
#if defined(TARGET_USES_OVERLAY)
|
|
sp<Buffer> ourBuffer(getBuffer());
|
|
if (UNLIKELY(ourBuffer == 0)) {
|
|
// nothing to do, we don't have a buffer
|
|
// happens in suspend resume
|
|
mLayer.clearWithOpenGL(clip);
|
|
// return no error as no point trying to draw this null buffer on FB
|
|
return NO_ERROR;
|
|
}
|
|
|
|
Buffer::Offset& currOffset = ourBuffer->getCurrOffset();
|
|
// That will ensure no signaling would happen
|
|
mDirtyQueueBit = true;
|
|
// Dirty queue bit is false so no signaling would happen, only when the
|
|
// origin of the offset comes from the event loop and it is the same offset
|
|
// That is because in seek operations, same offset can come from postBuffer
|
|
// so the decoder is sending multiple postBuf with same offset and we want
|
|
// to signal in that case. (otherwise we will have a 2-3 of ui freeze)
|
|
if(currOffset.mOrigin == Buffer::Offset::EVENT_LOOP &&
|
|
currOffset == mPrevOffset) {
|
|
mDirtyQueueBit = false;
|
|
}
|
|
mPrevOffset = currOffset;
|
|
currOffset.mOrigin = Buffer::Offset::EVENT_LOOP;
|
|
|
|
NativeBuffer src(ourBuffer->getBuffer());
|
|
const DisplayHardware& hw(mLayer.mFlinger->
|
|
graphicPlane(0).displayHardware());
|
|
hw.videoOverlayStarted(true);
|
|
overlay::Overlay* ov = hw.getOverlayObject();
|
|
ov->resetReconfigStatus();
|
|
int s3dFormat = mLayer.getStereoscopic3DFormat();
|
|
Transform finalTransform(Transform(mLayer.getOrientation()) *
|
|
Transform(mBufferHeap.transform));
|
|
|
|
int device_orientation = finalTransform.getOrientation();
|
|
bool ret = false;
|
|
|
|
if (!ov->setSource(src.hor_stride, src.ver_stride,
|
|
src.img.format|s3dFormat, device_orientation,
|
|
hdmiConnected, waitVsync)) {
|
|
LOGE("%s: setSource(%d %d %d %d) failed", __FUNCTION__, src.hor_stride,
|
|
src.ver_stride, src.img.format|s3dFormat,
|
|
device_orientation);
|
|
return INVALID_OPERATION;
|
|
}
|
|
if(!ov->setParameter(OVERLAY_TRANSFORM, device_orientation)) {
|
|
LOGE("%s: setparam failed for orientation %d", __FUNCTION__, device_orientation);
|
|
return INVALID_OPERATION;
|
|
}
|
|
if (!ov->setCrop(0, 0, src.crop.r, src.crop.b)) {
|
|
LOGE("DWO: setCrop(0, 0, %d, %d) failed", src.crop.r, src.crop.b);
|
|
return INVALID_OPERATION;
|
|
}
|
|
const Rect bounds(mLayer.mTransformedBounds);
|
|
int x = bounds.left;
|
|
int y = bounds.top;
|
|
int w = bounds.width();
|
|
int h = bounds.height();
|
|
int ovpos_x, ovpos_y;
|
|
uint32_t ovpos_w, ovpos_h;
|
|
ret = ov->getPosition(ovpos_x, ovpos_y, ovpos_w, ovpos_h);
|
|
if (ret) {
|
|
if ((ovpos_x != x) || (ovpos_y != y) || (ovpos_w != w) || (ovpos_h != h)) {
|
|
ret = ov->setPosition(x, y, w, h);
|
|
}
|
|
}
|
|
else
|
|
ret = ov->setPosition(x, y, w, h);
|
|
if (!ret) {
|
|
// Need to release postBuffer loc in case of bad setPos
|
|
// That happens in youtube app
|
|
// FIXME TODO - onQueueBuf should be probably call when we have all sort
|
|
// of errors in DWO function.
|
|
// That one is specifically here to _faster_ release a lock when dealing
|
|
// w/ youtube apk instead of waiting for setBuffer/wait timeout.
|
|
LOGE("%s: setPosition(%d, %d, %d, %d) failed", __FUNCTION__, x, y, w, h);
|
|
mLayer.onQueueBuf();
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
if (mLayer.getVisualParamType() != -1) {
|
|
ov->setVisualParam(mLayer.getVisualParamType(), mLayer.getVisualParamValue());
|
|
mLayer.setVisualParamType(-1);
|
|
}
|
|
|
|
ret = ov->queueBuffer(src.img.handle);
|
|
if (!ret)
|
|
return INVALID_OPERATION;
|
|
|
|
// Need to inform video layer here after queuing
|
|
// It is safe to call onQueueBuf only when waitVsync==true since in this case
|
|
// it is safe to let postBuffer thread (video renderer) to move ahead
|
|
if(waitVsync)
|
|
mLayer.onQueueBuf();
|
|
else
|
|
mLayer.clearWithOpenGL(clip);
|
|
return NO_ERROR;
|
|
#endif
|
|
return INVALID_OPERATION;
|
|
}
|
|
|
|
void LayerBuffer::BufferSource::onDraw(const Region& clip) const
|
|
{
|
|
sp<Buffer> ourBuffer(getBuffer());
|
|
if (UNLIKELY(ourBuffer == 0)) {
|
|
// nothing to do, we don't have a buffer
|
|
mLayer.clearWithOpenGL(clip);
|
|
return;
|
|
}
|
|
|
|
status_t err = NO_ERROR;
|
|
NativeBuffer& src=ourBuffer->getBuffer();
|
|
if(src.img.format == HAL_PIXEL_FORMAT_YV12) {
|
|
/* converting yuv buffer using copybit stretch */
|
|
copybit_device_t* copybit = mLayer.mBlitEngine;
|
|
if (copybit ) {
|
|
region_iterator clip(Region(Rect(src.crop.r, src.crop.b)));
|
|
copybit_image_t cimage(src.img);
|
|
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
|
|
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
|
|
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
|
|
int err = copybit->stretch(copybit, &cimage, &src.img, &src.crop, &src.crop, &clip);
|
|
if(err <0){
|
|
LOGE(" copybit stretch for color conversion failed ");
|
|
}
|
|
else {
|
|
src.img.format =HAL_PIXEL_FORMAT_YCrCb_420_SP;
|
|
}
|
|
}
|
|
}
|
|
|
|
const Rect transformedBounds(mLayer.getTransformedBounds());
|
|
|
|
#if defined(EGL_ANDROID_image_native_buffer)
|
|
if (GLExtensions::getInstance().haveDirectTexture()) {
|
|
err = INVALID_OPERATION;
|
|
if (mNeedConversion) {
|
|
copybit_device_t* copybit = mLayer.mBlitEngine;
|
|
if (copybit && err != NO_ERROR) {
|
|
// create our EGLImageKHR the first time
|
|
err = initTempBuffer();
|
|
if (err == NO_ERROR) {
|
|
// NOTE: Assume the buffer is allocated with the proper USAGE flags
|
|
const NativeBuffer& dst(mTempBuffer);
|
|
region_iterator clip(Region(Rect(dst.crop.r, dst.crop.b)));
|
|
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
|
|
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
|
|
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
|
|
err = copybit->stretch(copybit, &dst.img, &src.img,
|
|
&dst.crop, &src.crop, &clip);
|
|
if (err != NO_ERROR) {
|
|
clearTempBufferImage();
|
|
}
|
|
}
|
|
}
|
|
} else if (mUseEGLImageDirectly) {
|
|
clearTempBufferImage();
|
|
sp<GraphicBuffer> mTempGraphicBuffer = new GraphicBuffer(
|
|
src.crop.r, src.crop.b, src.img.format,
|
|
GraphicBuffer::USAGE_HW_TEXTURE, src.img.w,
|
|
src.img.handle, false);
|
|
mTempGraphicBuffer->setVerticalStride(src.img.h);
|
|
EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
|
|
EGLContext ctx(getFlinger()->graphicPlane(0).getEGLContext());
|
|
err = mTextureManager.initEglImage(&mTexture, dpy, mTempGraphicBuffer, ctx);
|
|
} else {
|
|
err = INVALID_OPERATION;
|
|
}
|
|
}
|
|
#endif
|
|
else {
|
|
err = INVALID_OPERATION;
|
|
}
|
|
|
|
if (err != NO_ERROR) {
|
|
// slower fallback
|
|
GGLSurface t;
|
|
t.version = sizeof(GGLSurface);
|
|
t.width = src.crop.r;
|
|
t.height = src.crop.b;
|
|
t.stride = src.img.w;
|
|
t.vstride= src.img.h;
|
|
t.format = src.img.format;
|
|
t.data = (GGLubyte*)src.img.base;
|
|
const Region dirty(Rect(t.width, t.height));
|
|
mTextureManager.loadTexture(&mTexture, dirty, t);
|
|
}
|
|
|
|
mLayer.setBufferTransform(mBufferHeap.transform);
|
|
mLayer.drawWithOpenGL(clip, mTexture);
|
|
}
|
|
|
|
status_t LayerBuffer::BufferSource::initTempBuffer() const
|
|
{
|
|
// figure out the size we need now
|
|
const ISurface::BufferHeap& buffers(mBufferHeap);
|
|
uint32_t w = mLayer.mTransformedBounds.width();
|
|
uint32_t h = mLayer.mTransformedBounds.height();
|
|
if (mLayer.getOrientation() & (Transform::ROT_90 | Transform::ROT_270)) {
|
|
int t = w; w = h; h = t;
|
|
}
|
|
|
|
// we're in the copybit case, so make sure we can handle this blit
|
|
// we don't have to keep the aspect ratio here
|
|
copybit_device_t* copybit = mLayer.mBlitEngine;
|
|
const int down = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
|
|
const int up = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
|
|
if (buffers.w > w*down) w = buffers.w / down;
|
|
else if (w > buffers.w*up) w = buffers.w*up;
|
|
if (buffers.h > h*down) h = buffers.h / down;
|
|
else if (h > buffers.h*up) h = buffers.h*up;
|
|
|
|
if (mTexture.image != EGL_NO_IMAGE_KHR) {
|
|
// we have an EGLImage, make sure the needed size didn't change
|
|
if (w!=mTexture.width || h!= mTexture.height) {
|
|
// delete the EGLImage and texture
|
|
clearTempBufferImage();
|
|
} else {
|
|
// we're good, we have an EGLImageKHR and it's (still) the
|
|
// right size
|
|
return NO_ERROR;
|
|
}
|
|
}
|
|
|
|
// figure out if we need linear filtering
|
|
if (buffers.w * h == buffers.h * w) {
|
|
// same pixel area, don't use filtering
|
|
mLayer.mNeedsFiltering = false;
|
|
}
|
|
|
|
// Allocate a temporary buffer and create the corresponding EGLImageKHR
|
|
// once the EGLImage has been created we don't need the
|
|
// graphic buffer reference anymore.
|
|
sp<GraphicBuffer> buffer = new GraphicBuffer(
|
|
w, h, HAL_PIXEL_FORMAT_RGB_565,
|
|
GraphicBuffer::USAGE_HW_TEXTURE |
|
|
GraphicBuffer::USAGE_HW_2D | GRALLOC_USAGE_PRIVATE_1);
|
|
|
|
status_t err = buffer->initCheck();
|
|
if (err == NO_ERROR) {
|
|
NativeBuffer& dst(mTempBuffer);
|
|
dst.img.w = buffer->getStride();
|
|
dst.img.h = h;
|
|
dst.img.format = buffer->getPixelFormat();
|
|
dst.img.handle = (native_handle_t *)buffer->handle;
|
|
dst.img.base = 0;
|
|
dst.crop.l = 0;
|
|
dst.crop.t = 0;
|
|
dst.crop.r = w;
|
|
dst.crop.b = h;
|
|
|
|
EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
|
|
err = mTextureManager.initEglImage(&mTexture, dpy, buffer);
|
|
}
|
|
|
|
return err;
|
|
}
|
|
|
|
void LayerBuffer::BufferSource::clearTempBufferImage() const
|
|
{
|
|
// delete the image
|
|
EGLDisplay dpy(getFlinger()->graphicPlane(0).getEGLDisplay());
|
|
if (mTexture.image != EGL_NO_IMAGE_KHR)
|
|
eglDestroyImageKHR(dpy, mTexture.image);
|
|
|
|
// and the associated texture (recreate a name)
|
|
glDeleteTextures(1, &mTexture.name);
|
|
Texture defaultTexture;
|
|
mTexture = defaultTexture;
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
|
|
sp<OverlayRef>* overlayRef,
|
|
uint32_t w, uint32_t h, int32_t format, int32_t orientation)
|
|
: Source(layer), mVisibilityChanged(false),
|
|
mOverlay(0), mOverlayHandle(0), mOverlayDevice(0), mHDMIEnabled(0)
|
|
{
|
|
overlay_control_device_t* overlay_dev = getFlinger()->getOverlayEngine();
|
|
if (overlay_dev == NULL) {
|
|
// overlays not supported
|
|
return;
|
|
}
|
|
|
|
mOverlayDevice = overlay_dev;
|
|
const DisplayHardware& hw(mLayer.mFlinger->
|
|
graphicPlane(0).displayHardware());
|
|
mLayer.mFlinger->closeOverlay();
|
|
hw.videoOverlayStarted(true);
|
|
overlay_t* overlay = overlay_dev->createOverlay(overlay_dev, w, h, format);
|
|
if (overlay == NULL) {
|
|
// couldn't create the overlay (no memory? no more overlays?)
|
|
return;
|
|
}
|
|
|
|
// Separate the actual orientation from the flip information
|
|
if(orientation & HAL_TRANSFORM_FLIP_SRC_H) {
|
|
mFlip = HAL_TRANSFORM_FLIP_SRC_H;
|
|
mOrientation = orientation & HAL_TRANSFORM_ROT_MASK;
|
|
} else if (orientation & HAL_TRANSFORM_FLIP_SRC_V) {
|
|
mFlip = HAL_TRANSFORM_FLIP_SRC_V;
|
|
mOrientation = orientation & HAL_TRANSFORM_ROT_MASK;
|
|
} else {
|
|
mOrientation = orientation;
|
|
mFlip = 0;
|
|
}
|
|
|
|
// enable dithering...
|
|
overlay_dev->setParameter(overlay_dev, overlay,
|
|
OVERLAY_DITHER, OVERLAY_ENABLE);
|
|
|
|
mOverlay = overlay;
|
|
mWidth = overlay->w;
|
|
mHeight = overlay->h;
|
|
mFormat = overlay->format;
|
|
mWidthStride = overlay->w_stride;
|
|
mHeightStride = overlay->h_stride;
|
|
mInitialized = false;
|
|
|
|
mOverlayHandle = overlay->getHandleRef(overlay);
|
|
|
|
sp<OverlayChannel> channel = new OverlayChannel( &layer );
|
|
|
|
*overlayRef = new OverlayRef(mOverlayHandle, channel,
|
|
mWidth, mHeight, mFormat, mWidthStride, mHeightStride);
|
|
getFlinger()->signalEvent();
|
|
}
|
|
|
|
LayerBuffer::OverlaySource::~OverlaySource()
|
|
{
|
|
if (mOverlay && mOverlayDevice) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
|
|
const DisplayHardware& hw(mLayer.mFlinger->
|
|
graphicPlane(0).displayHardware());
|
|
hw.videoOverlayStarted(false);
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
|
|
{
|
|
// this would be where the color-key would be set, should we need it.
|
|
GLclampf red = 0;
|
|
GLclampf green = 0;
|
|
GLclampf blue = 0;
|
|
mLayer.clearWithOpenGL(clip, red, green, blue, 0);
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)
|
|
{
|
|
const Layer::State& front(mLayer.drawingState());
|
|
const Layer::State& temp(mLayer.currentState());
|
|
if (temp.sequence != front.sequence) {
|
|
mVisibilityChanged = true;
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onvalidateVisibility(const Transform&)
|
|
{
|
|
mVisibilityChanged = true;
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::onVisibilityResolved(
|
|
const Transform& planeTransform)
|
|
{
|
|
// this code-path must be as tight as possible, it's called each time
|
|
// the screen is composited.
|
|
if (UNLIKELY(mOverlay != 0)) {
|
|
// we need a lock here to protect "destroy"
|
|
Mutex::Autolock _l(mOverlaySourceLock);
|
|
if (mVisibilityChanged || !mInitialized) {
|
|
mVisibilityChanged = false;
|
|
mInitialized = true;
|
|
const Rect bounds(mLayer.getTransformedBounds());
|
|
int x = bounds.left;
|
|
int y = bounds.top;
|
|
int w = bounds.width();
|
|
int h = bounds.height();
|
|
int currX = x, currY= y;
|
|
uint32_t currW = w, currH = h;
|
|
if (mOverlay) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
// we need to combine the layer orientation and the
|
|
// user-requested orientation.
|
|
Transform finalTransform(Transform(mLayer.getOrientation()) *
|
|
Transform(mOrientation));
|
|
overlay_dev->setParameter(overlay_dev, mOverlay,
|
|
OVERLAY_TRANSFORM, finalTransform.getOrientation() | mFlip);
|
|
overlay_dev->getPosition(overlay_dev, mOverlay, &currX, &currY, &currW, &currH);
|
|
if((x != currX) || (y != currY) || (w != currW) || (h != currH))
|
|
overlay_dev->setPosition(overlay_dev, mOverlay, x,y,w,h);
|
|
if (mLayer.getVisualParamType() != -1) {
|
|
overlay_dev->setVisualParam(overlay_dev, mOverlay, mLayer.getVisualParamType(), mLayer.getVisualParamValue());
|
|
mLayer.setVisualParamType(-1);
|
|
}
|
|
overlay_dev->commit(overlay_dev, mOverlay);
|
|
}
|
|
}
|
|
if(mOverlayDevice &&
|
|
(mHDMIEnabled != (mLayer.mFlinger->mHDMIOutput))) {
|
|
overlay_control_device_t* ov_dev = mOverlayDevice;
|
|
if(!ov_dev->setParameter(ov_dev, mOverlay, OVERLAY_HDMI_ENABLE,
|
|
mLayer.mFlinger->mHDMIOutput))
|
|
ov_dev->commit(ov_dev, mOverlay);
|
|
mHDMIEnabled = mLayer.mFlinger->mHDMIOutput;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LayerBuffer::OverlaySource::destroy()
|
|
{
|
|
// we need a lock here to protect "onVisibilityResolved"
|
|
Mutex::Autolock _l(mOverlaySourceLock);
|
|
if (mOverlay && mOverlayDevice) {
|
|
overlay_control_device_t* overlay_dev = mOverlayDevice;
|
|
overlay_dev->destroyOverlay(overlay_dev, mOverlay);
|
|
mOverlay = 0;
|
|
const DisplayHardware& hw(mLayer.mFlinger->
|
|
graphicPlane(0).displayHardware());
|
|
hw.videoOverlayStarted(false);
|
|
}
|
|
}
|
|
|
|
// ---------------------------------------------------------------------------
|
|
}; // namespace android
|