M7350/base/include/ui/Input.h
2024-09-09 08:52:07 +00:00

503 lines
14 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _UI_INPUT_H
#define _UI_INPUT_H
/**
* Native input event structures.
*/
#include <android/input.h>
#include <utils/Vector.h>
#include <utils/KeyedVector.h>
#include <utils/Timers.h>
#include <utils/RefBase.h>
#include <utils/String8.h>
/*
* Additional private constants not defined in ndk/ui/input.h.
*/
enum {
/*
* Private control to determine when an app is tracking a key sequence.
*/
AKEY_EVENT_FLAG_START_TRACKING = 0x40000000
};
/*
* Maximum number of pointers supported per motion event.
* Smallest number of pointers is 1.
*/
#define MAX_POINTERS 10
/*
* Maximum pointer id value supported in a motion event.
* Smallest pointer id is 0.
* (This is limited by our use of BitSet32 to track pointer assignments.)
*/
#define MAX_POINTER_ID 31
/*
* Declare a concrete type for the NDK's input event forward declaration.
*/
struct AInputEvent {
virtual ~AInputEvent() { }
};
/*
* Declare a concrete type for the NDK's input device forward declaration.
*/
struct AInputDevice {
virtual ~AInputDevice() { }
};
namespace android {
/*
* Flags that flow alongside events in the input dispatch system to help with certain
* policy decisions such as waking from device sleep.
*
* These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java.
*/
enum {
/* These flags originate in RawEvents and are generally set in the key map.
* See also labels for policy flags in KeycodeLabels.h. */
POLICY_FLAG_WAKE = 0x00000001,
POLICY_FLAG_WAKE_DROPPED = 0x00000002,
POLICY_FLAG_SHIFT = 0x00000004,
POLICY_FLAG_CAPS_LOCK = 0x00000008,
POLICY_FLAG_ALT = 0x00000010,
POLICY_FLAG_ALT_GR = 0x00000020,
POLICY_FLAG_MENU = 0x00000040,
POLICY_FLAG_LAUNCHER = 0x00000080,
POLICY_FLAG_VIRTUAL = 0x00000100,
POLICY_FLAG_RAW_MASK = 0x0000ffff,
/* These flags are set by the input dispatcher. */
// Indicates that the input event was injected.
POLICY_FLAG_INJECTED = 0x01000000,
// Indicates that the input event is from a trusted source such as a directly attached
// input device or an application with system-wide event injection permission.
POLICY_FLAG_TRUSTED = 0x02000000,
/* These flags are set by the input reader policy as it intercepts each event. */
// Indicates that the screen was off when the event was received and the event
// should wake the device.
POLICY_FLAG_WOKE_HERE = 0x10000000,
// Indicates that the screen was dim when the event was received and the event
// should brighten the device.
POLICY_FLAG_BRIGHT_HERE = 0x20000000,
// Indicates that the event should be dispatched to applications.
// The input event should still be sent to the InputDispatcher so that it can see all
// input events received include those that it will not deliver.
POLICY_FLAG_PASS_TO_USER = 0x40000000,
};
/*
* Describes the basic configuration of input devices that are present.
*/
struct InputConfiguration {
enum {
TOUCHSCREEN_UNDEFINED = 0,
TOUCHSCREEN_NOTOUCH = 1,
TOUCHSCREEN_STYLUS = 2,
TOUCHSCREEN_FINGER = 3
};
enum {
KEYBOARD_UNDEFINED = 0,
KEYBOARD_NOKEYS = 1,
KEYBOARD_QWERTY = 2,
KEYBOARD_12KEY = 3
};
enum {
NAVIGATION_UNDEFINED = 0,
NAVIGATION_NONAV = 1,
NAVIGATION_DPAD = 2,
NAVIGATION_TRACKBALL = 3,
NAVIGATION_WHEEL = 4
};
int32_t touchScreen;
int32_t keyboard;
int32_t navigation;
};
/*
* Pointer coordinate data.
*/
struct PointerCoords {
float x;
float y;
float pressure;
float size;
float touchMajor;
float touchMinor;
float toolMajor;
float toolMinor;
float orientation;
};
/*
* Input events.
*/
class InputEvent : public AInputEvent {
public:
virtual ~InputEvent() { }
virtual int32_t getType() const = 0;
inline int32_t getDeviceId() const { return mDeviceId; }
inline int32_t getSource() const { return mSource; }
protected:
void initialize(int32_t deviceId, int32_t source);
void initialize(const InputEvent& from);
private:
int32_t mDeviceId;
int32_t mSource;
};
/*
* Key events.
*/
class KeyEvent : public InputEvent {
public:
virtual ~KeyEvent() { }
virtual int32_t getType() const { return AINPUT_EVENT_TYPE_KEY; }
inline int32_t getAction() const { return mAction; }
inline int32_t getFlags() const { return mFlags; }
inline int32_t getKeyCode() const { return mKeyCode; }
inline int32_t getScanCode() const { return mScanCode; }
inline int32_t getMetaState() const { return mMetaState; }
inline int32_t getRepeatCount() const { return mRepeatCount; }
inline nsecs_t getDownTime() const { return mDownTime; }
inline nsecs_t getEventTime() const { return mEventTime; }
// Return true if this event may have a default action implementation.
static bool hasDefaultAction(int32_t keyCode);
bool hasDefaultAction() const;
// Return true if this event represents a system key.
static bool isSystemKey(int32_t keyCode);
bool isSystemKey() const;
void initialize(
int32_t deviceId,
int32_t source,
int32_t action,
int32_t flags,
int32_t keyCode,
int32_t scanCode,
int32_t metaState,
int32_t repeatCount,
nsecs_t downTime,
nsecs_t eventTime);
void initialize(const KeyEvent& from);
private:
int32_t mAction;
int32_t mFlags;
int32_t mKeyCode;
int32_t mScanCode;
int32_t mMetaState;
int32_t mRepeatCount;
nsecs_t mDownTime;
nsecs_t mEventTime;
};
/*
* Motion events.
*/
class MotionEvent : public InputEvent {
public:
virtual ~MotionEvent() { }
virtual int32_t getType() const { return AINPUT_EVENT_TYPE_MOTION; }
inline int32_t getAction() const { return mAction; }
inline int32_t getFlags() const { return mFlags; }
inline int32_t getEdgeFlags() const { return mEdgeFlags; }
inline int32_t getMetaState() const { return mMetaState; }
inline float getXOffset() const { return mXOffset; }
inline float getYOffset() const { return mYOffset; }
inline float getXPrecision() const { return mXPrecision; }
inline float getYPrecision() const { return mYPrecision; }
inline nsecs_t getDownTime() const { return mDownTime; }
inline size_t getPointerCount() const { return mPointerIds.size(); }
inline int32_t getPointerId(size_t pointerIndex) const { return mPointerIds[pointerIndex]; }
inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; }
inline float getRawX(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).x;
}
inline float getRawY(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).y;
}
inline float getX(size_t pointerIndex) const {
return getRawX(pointerIndex) + mXOffset;
}
inline float getY(size_t pointerIndex) const {
return getRawY(pointerIndex) + mYOffset;
}
inline float getPressure(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).pressure;
}
inline float getSize(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).size;
}
inline float getTouchMajor(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).touchMajor;
}
inline float getTouchMinor(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).touchMinor;
}
inline float getToolMajor(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).toolMajor;
}
inline float getToolMinor(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).toolMinor;
}
inline float getOrientation(size_t pointerIndex) const {
return getCurrentPointerCoords(pointerIndex).orientation;
}
inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; }
inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const {
return mSampleEventTimes[historicalIndex];
}
inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).x;
}
inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).y;
}
inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalRawX(pointerIndex, historicalIndex) + mXOffset;
}
inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalRawY(pointerIndex, historicalIndex) + mYOffset;
}
inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).pressure;
}
inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).size;
}
inline float getHistoricalTouchMajor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).touchMajor;
}
inline float getHistoricalTouchMinor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).touchMinor;
}
inline float getHistoricalToolMajor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).toolMajor;
}
inline float getHistoricalToolMinor(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).toolMinor;
}
inline float getHistoricalOrientation(size_t pointerIndex, size_t historicalIndex) const {
return getHistoricalPointerCoords(pointerIndex, historicalIndex).orientation;
}
void initialize(
int32_t deviceId,
int32_t source,
int32_t action,
int32_t flags,
int32_t edgeFlags,
int32_t metaState,
float xOffset,
float yOffset,
float xPrecision,
float yPrecision,
nsecs_t downTime,
nsecs_t eventTime,
size_t pointerCount,
const int32_t* pointerIds,
const PointerCoords* pointerCoords);
void addSample(
nsecs_t eventTime,
const PointerCoords* pointerCoords);
void offsetLocation(float xOffset, float yOffset);
// Low-level accessors.
inline const int32_t* getPointerIds() const { return mPointerIds.array(); }
inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.array(); }
inline const PointerCoords* getSamplePointerCoords() const {
return mSamplePointerCoords.array();
}
private:
int32_t mAction;
int32_t mFlags;
int32_t mEdgeFlags;
int32_t mMetaState;
float mXOffset;
float mYOffset;
float mXPrecision;
float mYPrecision;
nsecs_t mDownTime;
Vector<int32_t> mPointerIds;
Vector<nsecs_t> mSampleEventTimes;
Vector<PointerCoords> mSamplePointerCoords;
inline const PointerCoords& getCurrentPointerCoords(size_t pointerIndex) const {
return mSamplePointerCoords[getHistorySize() * getPointerCount() + pointerIndex];
}
inline const PointerCoords& getHistoricalPointerCoords(
size_t pointerIndex, size_t historicalIndex) const {
return mSamplePointerCoords[historicalIndex * getPointerCount() + pointerIndex];
}
};
/*
* Input event factory.
*/
class InputEventFactoryInterface {
protected:
virtual ~InputEventFactoryInterface() { }
public:
InputEventFactoryInterface() { }
virtual KeyEvent* createKeyEvent() = 0;
virtual MotionEvent* createMotionEvent() = 0;
};
/*
* A simple input event factory implementation that uses a single preallocated instance
* of each type of input event that are reused for each request.
*/
class PreallocatedInputEventFactory : public InputEventFactoryInterface {
public:
PreallocatedInputEventFactory() { }
virtual ~PreallocatedInputEventFactory() { }
virtual KeyEvent* createKeyEvent() { return & mKeyEvent; }
virtual MotionEvent* createMotionEvent() { return & mMotionEvent; }
private:
KeyEvent mKeyEvent;
MotionEvent mMotionEvent;
};
/*
* Describes the characteristics and capabilities of an input device.
*/
class InputDeviceInfo {
public:
InputDeviceInfo();
InputDeviceInfo(const InputDeviceInfo& other);
~InputDeviceInfo();
struct MotionRange {
float min;
float max;
float flat;
float fuzz;
};
void initialize(int32_t id, const String8& name);
inline int32_t getId() const { return mId; }
inline const String8 getName() const { return mName; }
inline uint32_t getSources() const { return mSources; }
const MotionRange* getMotionRange(int32_t rangeType) const;
void addSource(uint32_t source);
void addMotionRange(int32_t rangeType, float min, float max, float flat, float fuzz);
void addMotionRange(int32_t rangeType, const MotionRange& range);
inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; }
inline int32_t getKeyboardType() const { return mKeyboardType; }
inline const KeyedVector<int32_t, MotionRange> getMotionRanges() const {
return mMotionRanges;
}
private:
int32_t mId;
String8 mName;
uint32_t mSources;
int32_t mKeyboardType;
KeyedVector<int32_t, MotionRange> mMotionRanges;
};
} // namespace android
#endif // _UI_INPUT_H