142 lines
4.1 KiB
C
142 lines
4.1 KiB
C
/*
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*
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* BlueZ - Bluetooth protocol stack for Linux
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*
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* Copyright (C) 2011-2012 David Herrmann <dh.herrmann@googlemail.com>
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*
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include <stdbool.h>
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#include <bluetooth/bluetooth.h>
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#include <glib.h>
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#include "src/plugin.h"
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#include "src/adapter.h"
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#include "src/device.h"
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#include "src/log.h"
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#include "src/storage.h"
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/*
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* Nintendo Wii Remote devices require the bdaddr of the host as pin input for
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* authentication. This plugin registers a pin-callback and forces this pin
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* to be used for authentication.
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*
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* There are two ways to place the wiimote into discoverable mode.
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* - Pressing the red-sync button on the back of the wiimote. This module
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* supports pairing via this method. Auto-reconnect should be possible after
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* the device was paired once.
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* - Pressing the 1+2 buttons on the front of the wiimote. This module does
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* not support this method since this method never enables auto-reconnect.
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* Hence, pairing is not needed. Use it without pairing if you want.
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* After connecting the wiimote you should immediately connect to the input
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* service of the wiimote. If you don't, the wiimote will close the connection.
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* The wiimote waits about 5 seconds until it turns off again.
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* Auto-reconnect is only enabled when pairing with the wiimote via the red
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* sync-button and then connecting to the input service. If you do not connect
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* to the input service, then auto-reconnect is not enabled.
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* If enabled, the wiimote connects to the host automatically when any button
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* is pressed.
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*/
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static uint16_t wii_ids[][2] = {
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{ 0x057e, 0x0306 }, /* 1st gen */
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{ 0x054c, 0x0306 }, /* LEGO wiimote */
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{ 0x057e, 0x0330 }, /* 2nd gen */
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};
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static const char *wii_names[] = {
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"Nintendo RVL-CNT-01", /* 1st gen */
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"Nintendo RVL-CNT-01-TR", /* 2nd gen */
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"Nintendo RVL-CNT-01-UC", /* Wii U Pro Controller */
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"Nintendo RVL-WBC-01", /* Balance Board */
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};
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static ssize_t wii_pincb(struct btd_adapter *adapter, struct btd_device *device,
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char *pinbuf, bool *display,
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unsigned int attempt)
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{
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uint16_t vendor, product;
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char addr[18], name[25];
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unsigned int i;
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/* Only try the pin code once per device. If it's not correct then it's
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* an unknown device. */
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if (attempt > 1)
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return 0;
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ba2str(device_get_address(device), addr);
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vendor = btd_device_get_vendor(device);
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product = btd_device_get_product(device);
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device_get_name(device, name, sizeof(name));
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for (i = 0; i < G_N_ELEMENTS(wii_ids); ++i) {
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if (vendor == wii_ids[i][0] && product == wii_ids[i][1])
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goto found;
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}
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for (i = 0; i < G_N_ELEMENTS(wii_names); ++i) {
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if (g_str_equal(name, wii_names[i]))
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goto found;
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}
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return 0;
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found:
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DBG("Forcing fixed pin on detected wiimote %s", addr);
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memcpy(pinbuf, btd_adapter_get_address(adapter), 6);
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return 6;
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}
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static int wii_probe(struct btd_adapter *adapter)
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{
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btd_adapter_register_pin_cb(adapter, wii_pincb);
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return 0;
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}
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static void wii_remove(struct btd_adapter *adapter)
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{
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btd_adapter_unregister_pin_cb(adapter, wii_pincb);
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}
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static struct btd_adapter_driver wii_driver = {
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.name = "wiimote",
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.probe = wii_probe,
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.remove = wii_remove,
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};
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static int wii_init(void)
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{
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return btd_register_adapter_driver(&wii_driver);
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}
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static void wii_exit(void)
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{
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btd_unregister_adapter_driver(&wii_driver);
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}
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BLUETOOTH_PLUGIN_DEFINE(wiimote, VERSION,
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BLUETOOTH_PLUGIN_PRIORITY_LOW, wii_init, wii_exit)
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